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Messages - phflack

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3571
Suggestions & Requests / Re: Brick count list
« on: May 04, 2015, 11:47:02 AM »
nice idea, make a topic about it and keep us updated :D
and the addon I posted should be fine for that, making the clientsided version and versions to do it per ID might make it more useful overall though

3572
Suggestions & Requests / Re: Brick count list
« on: May 04, 2015, 10:55:40 AM »
The add-on I posted should work for any color set and any bricks
It works by matching the color set colors to the closest color value I have labeled
And the names are the data block names for each brick

3573
Suggestions & Requests / Re: Brick count list
« on: May 04, 2015, 09:50:03 AM »
oh, I thought it might be sorted in a similar way to how the server does it

but if it's a script addon instead of a server addon, then it could have both options combined?

3574
Suggestions & Requests / Re: Brick count list
« on: May 04, 2015, 08:54:11 AM »
just finished something that will let anybody on the server use /brickcountlist
https://drive.google.com/file/d/0B0FSY34ysJEXelRJNjh4eXoxWWM/

wouldn't be a bad idea to change it to be client sided with the option of own bricks only, or of IDs given

3575
Suggestions & Requests / Re: Brick count list
« on: May 04, 2015, 05:14:40 AM »
neat idea, i'll look into it

edit: it'll probably only support a few colors (white, black, red, green, blue, brown, yellow, orange, pink, gray, light blue/green, dark red/green/blue)
do you also want a version that saves the text to a file instead of just printing it out?

3576
Suggestions & Requests / Re: Is there an "OnPrintCount#" ?
« on: May 04, 2015, 05:13:39 AM »
use VCE
that only works well as an output to something
to have it work as an input you'd need to hook it into whatever you're eventing which may not be possible, or have a loop running that constantly checks for the change

3577
Suggestions & Requests / Re: Beta Figure papercraft
« on: May 02, 2015, 10:06:41 PM »
with backpack and hat and everything?
bit difficult, but probably doable
easier if it can be made in parts

3578
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: May 02, 2015, 03:40:33 AM »
-snip-
I've also been having tons of problems with the non-steam version
takes forever to download even with a ~1000 mb/s download/upload
that and tons of problems with trying to get it to join other people at first
along with issues of updates completely breaking it and forcing a full reinstall

a lot of my time has been spent trying figure out how to get the game to run, often times with backwards ass methods like disabling nvida drivers, launching, and then quickly reenabling them
fortunately they finally fixed that

and kishgal, try not to make yourself look like an idiot anymore
you're doing a good job of it so far, not sure you wish to continue

just because issues aren't affecting you doesn't mean it's somebody elses fault for experiencing them

3579
I'm not convinced. where is this coming from? and has anyone actually proved it?
loading is tied into an internal clock, which timescale affects
which is a little bizarre, but works

3580
General Discussion / Re: Commemorating the life of Thorfin25
« on: April 30, 2015, 11:20:41 AM »
Pooterin
I miss poot
it's been ages since he's played BL
then again, it's been a while since I've been active ingame as well

3581
you should really describe what kind of code it is
maybe not exactly what it is, but a general idea

3582
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: April 28, 2015, 03:14:54 AM »
anybody know how to fix the awful input lag?

3583
General Discussion / Re: Commemorating the life of Thorfin25
« on: April 28, 2015, 03:11:22 AM »
I wish people could just be happy

3584
Help / Re: Cant get VCE to work
« on: April 26, 2015, 10:21:37 AM »
how does that not work?
are you even testing to see if it works?
put onactivate>client>centerprint[<var:cl:money>] to see what the variable is, it should increment with each click

3585
Suggestions & Requests / Re: Game mode
« on: April 26, 2015, 10:15:22 AM »
syntax errors or anything?
you're really not giving us much to work off of

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