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Messages - phflack

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3601
check ephi's shotgun
Code: [Select]
function shotgunImage::onFire(%this,%obj,%slot)
{
if((%obj.lastFireTime+%this.minShotTime) > getSimTime())
return;
%obj.lastFireTime = getSimTime();
     
%obj.setVelocity(VectorAdd(%obj.getVelocity(),VectorScale(%obj.client.player.getEyeVector(),"-3")));
%obj.playThread(2, shiftAway);

%projectile = %this.projectile;
%spread = 0.0015;
%shellcount = 3;

for(%shell=0; %shell<%shellcount; %shell++)
{
%vector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);
%x = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%y = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%z = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
%velocity = MatrixMulVector(%mat, %velocity);

%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
}
return %p;
}

3602
Help / Re: Regaining Game Key
« on: April 16, 2015, 01:25:17 AM »
am I the only one here that thinks goth is being a bit silly?

3603
Help / Re: Regaining Game Key
« on: April 15, 2015, 01:46:30 AM »
Really? This relatively easy to do already considering there's a KEY.DAT in the loving blockland folder. What are you even............
except that the key.dat file is encrypted, which makes it quite a bit harder than just opening it and seeing your key there
and not to mention that you can't just use that file as your key, it only works on the computer that made it

3604
Games / Re: Grand Theft Auto Megathread - OP 3.0
« on: April 14, 2015, 12:21:08 AM »
do u have any idea how much i wish id done that



a lot
but the thing is, when I bought the game, I still had an internet connection that was good enough. then I moved...
kind of wish I had the disc version too

but then rockstar shat on me and even though preloaded, doesn't launch
uninstalled, and now it refuses to install

maybe the disc version would actually run

3605
General Discussion / Re: What is the rarest BL add-on
« on: April 13, 2015, 07:20:38 AM »
this was for rtb v1.04 though it never came out for bl-retail
I've used it in the earlier versions of retail like v10-v11ish I think
I still have the files, the addon might be crc'd though

3606
General Discussion / Re: What is the rarest BL add-on
« on: April 12, 2015, 11:53:05 PM »
Also what is PTTA?
a really fun can be abused server management addon called Power To The Admin
basically turning invisible, pinking people, fling

3607
General Discussion / Re: What is the rarest BL add-on
« on: April 12, 2015, 10:54:47 PM »
PTTA maybe?
I kind of want to fix it up
that thing was amazing to play with

I'm not sure most people even remember or know of PTTA

3608
Modification Help / Re: A Non-stuffty Script, Admin Tags
« on: April 11, 2015, 07:51:19 PM »
Ironic, i tested it, it worked for me, but whatever
did you only test it on your server without other players?
that would be why it works if you did

3609
Suggestions & Requests / Re: Brick Explosion
« on: April 11, 2015, 05:51:19 PM »
Why should you ever want permanent destruction?
I rather liked the killbrick event
and it's useful in gamemodes

3610
Help / Re: Trigger an event once all bots in a certain area are dead?
« on: April 09, 2015, 10:41:23 PM »
so why don't people like VCE anymore?
either way, there's an option to use it and an option to not use it

3611
Help / Re: Trigger an event once all bots in a certain area are dead?
« on: April 09, 2015, 04:03:33 PM »
does it work/need help with anything else?

3612
Help / Re: Trigger an event once all bots in a certain area are dead?
« on: April 07, 2015, 03:39:01 PM »
here it is
on bot death it spawn a projectile out  of the red brick, each brick inbetween the red and black bricks disappears on projectile and respawns on relay
the black brick is the trigger, when a projectile hits it spawn the police + escape
have as many filler bricks as you want, it's the number of mobsters to kill
if you want all mobsters to be dead, have one per bot and don't let the bots respawn

3613
Help / Re: Trigger an event once all bots in a certain area are dead?
« on: April 06, 2015, 11:05:24 PM »
if it's on the spawn points, it wouldn't be difficult to event each spawn to do A and B
I can make a small setup to show it

3614
Suggestions & Requests / Re: Server sided custom decals?
« on: April 06, 2015, 02:23:57 AM »
I remember it was possible to force some textures to be downloaded by putting them on box vehicles

not sure what was done with them from there

3615
Suggestions & Requests / Re: Symmetry plane for building
« on: April 06, 2015, 02:20:25 AM »
I'm thinking something like this and client sided, auto moving the brick to the correct spot and whatnot

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