Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - phflack

Pages: 1 2 3 [4] 5 6 7 8 9 ... 920
46
Suggestions & Requests / Re: Place_Brick and Destroy_Brick events
« on: May 01, 2020, 12:57:43 PM »
potentially a way to remove bricks based on location instead of name

and if people are really worried about abuse from accidentally leaving it on, can enable/disable the event with a command and show it at server start, defaulting to off on start

47
Games / Re: hyper charge unboxed
« on: May 01, 2020, 04:34:39 AM »
that actually looks really cool

pew pew shoot the dino

48
so just fully disabling the clicks instead of disabling the events?
does this just disable it for the one person triggering it, or for everybody?

49
Games / Re: Retro 1980s lego city
« on: April 25, 2020, 04:59:35 PM »
the sprawl is pretty nice
could use more train tracks though
choo choo

50
Modification Help / Re: TRUE Icon Template
« on: April 19, 2020, 06:34:50 AM »
not this again
we all know how this ended up last time

unfortunately, the "looks great, but add more detail" doesn't quite work with an icon template

51
Off Topic / Re: news corona is apparently similar to aids
« on: April 16, 2020, 09:11:34 AM »
Corona causes your immune system to go into overdrive, destroy organs, and can shut down your immune system after it burns out your receptors. But that only happens to people who literally let it happen with bad health habbits
i guess it doesn't happen to everybody who gets it then
since i'm kind of like mr. burns, dying of everything at once and it just kind of cancels out
if i didn't have an immune system keeping everything balanced, probably would be issues
definitely an issue if the gladiators stopped fighting eachother and fought the crowd instead

52
Suggestions & Requests / Re: Radar/Speed Gun
« on: April 16, 2020, 09:05:53 AM »
might be possible to loop over all the vehicles and check if it's going to be anywhere near where the player is aiming
not great, but there isn't that many vehicles

53
Help / Re: Help playing in the same house
« on: April 13, 2020, 07:24:07 PM »
One of you will need to set the server port to something different (IE: 28100 instead of 28000)
unlikely to be the issue
they're not trying to host at the same time, but instead one hosts and other joins

55
Suggestions & Requests / Re: Event_SaveLocation
« on: April 10, 2020, 06:02:02 PM »
tried to keep it as direct to the point as i could, but even that isn't enough most of the time
which is why i was only asking about desired behaviour and how it would be used
if the person asking doesn't know how they're going to use it, then they probably don't actually need it

56
Suggestions & Requests / Re: Event_SaveLocation
« on: April 10, 2020, 02:35:00 AM »
more likely player, that way they need to have a player object to set/save the position of
the actual data could be saved to the client, that way it's saved across death, but i'm unsure if that's what he wanted, since he chose to keep that a secret

57
Suggestions & Requests / Re: Event_SaveLocation
« on: April 10, 2020, 01:31:51 AM »
player persistence is only on rejoining the server i think, and saves the last location before leaving the server
the event could be used more often than those two cases

58
Suggestions & Requests / Re: Event_SaveLocation
« on: April 10, 2020, 01:29:34 AM »
it just saves your current location so if you use the load event you get teleported where you saved, simple. nothing of what you just said should or would have any sort of impact on the event.
actually, all of what i asked is very relevant
i guess you'll have to wait for somebody else to come by and make it then, since i don't know what you actually want - i don't exactly remember how the save/load item worked, i think it saved across death but not client rejoin/server restart, but it might have done that

59
Help / Re: Blockland could not write to key.dat file. Pls Help!
« on: April 09, 2020, 12:16:19 AM »
is your blockland directory read-only?
is your key.dat file read-only?

60
Suggestions & Requests / Re: Event_SaveLocation
« on: April 09, 2020, 12:15:39 AM »
should it save location across death?
what about rejoining the server?
and what about when the server closes?
should it also save rotation?

Pages: 1 2 3 [4] 5 6 7 8 9 ... 920