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Messages - phflack

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871
Games / Re: [NEWS] NO MANS SKY UPDATE!
« on: August 12, 2017, 10:47:53 PM »
The reason behind this is that there is a pretty common misconception of how much money it actually costs to make a fully fleshed out game. In addition to paying the devs/employees (the bigger the game, the more devs there are)
100 devs x 100k a year x few (3) years = 30 million just on devs
people are expensive

30 million / $40 per game sold = almost a million games sold just to pay the devs
but not all of that $40 goes to salaries

872
I kind of doubt that hosting from a hotspot will be very playable for anybody who joins

873
Help / Re: Gun Game Help
« on: August 12, 2017, 06:23:17 PM »
can you post the addon and what you were trying to change?

874
Help / Re: Gun Game Help
« on: August 12, 2017, 05:35:44 PM »
you may be able to edit a number in preferences/the addon to default it to 25
not sure how gun game is supposed to work besides that, though

875
you won't be lagging, but everybody joining you probably will be
if you're already getting internet through your phone, you should be able to host if there's nothing blocking the ports

876
Help / Re: Began hosting a dedicated server, need help customizing it.
« on: August 12, 2017, 02:17:04 PM »
I don't know if there are any videos about changing blockland addons specifically for your case
if you're looking for how to let your server's filesystem be available publicly/remotely, then there might be videos on that

what are you looking for?

877
could probably just make it in paint
or if you have the map file, you could look for the texture

878
Games / Re: No Man's Sky Update 1.3 - Atlas Rises
« on: August 11, 2017, 04:33:55 PM »
looks like it's also 60% off on steam, so $24 instead of $60

might get it to play around with later

879
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 04:28:02 PM »
put these in the console

this will stop the autosaver loop
Code: [Select]
function Autosaver_Schedule(%doReset){cancel($Server::AS["Schedule"]);}
cancel($Server::AS["Schedule"]);

then to start the autosaver you should just need to use
Code: [Select]
Autosaver_Begin();

pretty sure all the admin checks are only on the server commands, so it should be possible to bypass all of that with that function call

880
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 02:36:48 PM »
can you post the autosaver you're using?

881
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 12:22:54 PM »
cool
if that fails though, you could enter the functions needed into the console to save the bricks
just need to check what the character limit is for that

882
Games / Re: League of Legends - More Star Guardian Skins...
« on: August 11, 2017, 12:21:02 AM »
10k gold 20 minute game as support singed?

if you're talking about top lane, just about every top laner should have 10k by then

883
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 12:20:00 AM »
you could just put the needed functions in server.cs in a server_save folder in addons
then execute the function in the console

you probably don't need the full addon (which should be a pretty lightweight script anyway, it shouldn't crash)

884
Help / Re: problem with shaders
« on: August 10, 2017, 11:40:13 PM »
are your drivers updated?

885
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 10, 2017, 11:38:39 PM »
you can probably save bricks from the console

not sure what the command is, but you could use an auto saver's functions

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