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Messages - stargatefan

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136
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 22, 2014, 06:01:20 PM »
Suggestion: Why not change the way the experience system works? I don't know if you have ever played Runescape back in the day, but why not make a system sorta like that?(without having different levels for different skills, although it would be cool) For instance, every log you cut will have a certain XP rate, say 5 xp per log. After say, 50xp, you level up from EXP level 0 to 1. After that, make it require more to level up again, say 100xp to get from EXP 1 to 2 and so on... This would effectively make it easy to get EXP at first, but have the time it takes going from one EXP to the next longer each time going from one ecp to the next. I'll see if I can use flow charts for a visual representation of what I am describing.

Sorry, no flow chart, but this is a more detailed description on how the XP system should work. First off, with this system, you will receive XP for every task you do. For instance, 1 log = 1 XP; Arresting as a cop = 150 XP; Arresting as bounty hunter 100 XP; Killing someone = 1 XP. I think you might be getting the point by now. Of course, you wouldn’t want a requirement of 25000 XP for jobs and stuff, so we would need to introduce another simpler variable, the ‘Level system.’ The level system would be used to determine what jobs/training you would be able to do. 100 XP could = lvl 1; 200 XP = lvl 2; 400 XP = lvl 3; 800 XP = lvl 4; and so on. All the possible tasks you can do would require between lvl 1 and lvl 50. All values listed would be subject to change when and if they get implemented.

137
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 20, 2014, 05:57:52 PM »
I added code on to make every brick in a person's build owned by the owner of the lot when loaded. This should fix ownership problems.
Uhhh... What about Sylv's condos?

138
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 20, 2014, 03:47:23 PM »
Suggestion: Why not change the way the experience system works? I don't know if you have ever played Runescape back in the day, but why not make a system sorta like that?(without having different levels for different skills, although it would be cool) For instance, every log you cut will have a certain XP rate, say 5 xp per log. After say, 50xp, you level up from EXP level 0 to 1. After that, make it require more to level up again, say 100xp to get from EXP 1 to 2 and so on... This would effectively make it easy to get EXP at first, but have the time it takes going from one EXP to the next longer each time going from one ecp to the next. I'll see if I can use flow charts for a visual representation of what I am describing.

139
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 19, 2014, 03:18:55 PM »
the hard drive the server is running seems to be dying, I'm trying to get another hosting solution ready soon. Either RTB hosting or getting another hard drive

There are many many reasons why RTB host would be the better solution. As far as the cost goes, remember that it also adds up on an electric bill to run a computer 24/7.

140
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 17, 2014, 12:06:33 AM »
There are a couple more bugs that I have noticed...
  • If you are wanted, like 5-6 star wanted, you cannot see whose lot you are on.
  • VCE doesn't seem to be working properly. It is very sluggish to respond when I set it to open my door on my ID.(There is a newer VCE version)
  • You don't get dems if you kill someone with a vehicle explosion.
  • Lumber doesn't drop every time you die, but you still lose it.
  • If you drop lumber with the drop command, the lumber will have a $ sign next to the quantity


Other Suggestions:

  • Health loss for woodcutting should ether be a little less drastic, OR it should be cheaper to heal yourself.
  • The money that takes taken from a criminals bank account on being jailed should be sliced in half. Fines should also only exist for 3 star plus criminals.
  • Use JVS Doors instead of legacy doors. This will also save work in the long run as you won't have to recode the baton.




141
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 14, 2014, 03:06:07 PM »
New suggestion: Any chance we could get an automatic 75-90% refund on brick items that cost if we destroy them? For instance, Safes, Cameras, Lots, ATMs, and so on...

142
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 13, 2014, 11:32:05 AM »
Correct that it has been 2 weeks since the server has been up, but Diggy simply can't host a server with no internet. Plus, he was kind enough to leave a message about it.
hey all, im gonna re-add arrest money. Also my ISP disconnected my net so i gotta wait 10 days for my new ISP to reconnect it. I will do coding in the meantime


143
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 12, 2014, 10:01:05 AM »
This is the part where Diggy leaves and we don't see him again until 2 years later.

Lol. It has only been 2 days since he said he would be back and everyone is already jumping to doomsday scenarios.

http://www.youtube.com/watch?v=Um5KYud9PMg

144
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 10, 2014, 05:38:45 PM »
hey all, im gonna re-add arrest money. Also my ISP disconnected my net so i gotta wait 10 days for my new ISP to reconnect it. I will do coding in the meantime

Well it has been 11 days. I assume we will soon be seeing what the past '10 days' of development has brought us.

145
Suggestions & Requests / Main Menu news/notice board.
« on: January 07, 2014, 11:27:53 PM »
Wouldn't it be nice to have a list of recent blockland news in the main menu? Gone would be the days of having to go into the forums to check out and see what the latest update was.

146
General Discussion / Re: Who is doing the DDOS attacks on Blockland
« on: January 05, 2014, 09:52:57 PM »
This attack seems worse than the last one. Last week I could at least connect to servers with a bit of patience. This time I can't get past 'connection accepted.'

147
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: January 04, 2014, 06:44:56 PM »
In the mean time more suggestions....
  • Maybe offer advanced labor training once you reach a certain EXP.
  • Keep the server at the current forced draw distance.(Not like I expected it to change)
  • Update the MetroRP GUI.
  • Add 2 more inventory slots

Reminder:
  • Re-add all bots, vehicles, and weapons.
  • Fix vehicle prices.

Edit: I'm also not liking spawning in the hospital when we first join the server. It opens the door for spawn killers and spawn jailers to take advantage of a ghostly situation. It would be nice if spawned on our personal spawns with 50% health when first joining. An even better fix to this would be for us to spawn exactly where we left the game with the same amount of health we had before leaving.

Also; Is it possible to suiside while wanted when there are no cops around? I know other mods have systems like that, but I can't quite remember if that feature is on MetroRP.

148
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: December 31, 2013, 09:50:31 PM »
hey all, im gonna re-add arrest money. Also my ISP disconnected my net so i gotta wait 10 days for my new ISP to reconnect it. I will do coding in the meantime

I hope this new ISP is significantly better than the old one. If so, the wait would be well worth it.

149
Help / Re: Need Backup files to get to bunker server
« on: December 30, 2013, 11:52:00 PM »
http://www.mediafire.com/view/jzwkb7nj9w33b0e/latestManifest.dat

There is the manifest. You will need to disconnect the internet while launching blockland to prevent the file from being overwritten.

150
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: December 30, 2013, 11:24:47 PM »
i dont know, i was with moppy when diggy server stopped working, but i was 2 hours before the ddos attack, so i am not sure his server is online.

Yup, it is down. Got the IP from my console log.

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