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Messages - FF

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286
Gallery / Special Event Elevator.
« on: November 18, 2008, 12:46:05 AM »
This does NOT use only setPlayerTransform nor addVelocity. This means it does not rely primarily on those two events. God damn it, learn to read fools.

Events it uses:
While I was in the toiletMotherloving happy now?One day, I was busy thinking about random crap when this idea came along. It uses relays, setColliding, setEventTimeout, setRendering, addVelocity (0 0 3), setPlayerTransform, onPlayerTouch, cancelEvents.

Relays- fireRelayUp such that the brick above appears for the player to go up.

onPlayerTouch:
1. w/ cancelEvents- So the brick disappears when the player stops touching it
2. w/ addVelocity- So it moves the player a little and the player automatically goes up onto the next brick (as how stairs automatically bring you up despite the ledge).
3. So the brick knows you're on it.

setColliding+setRendering- So you have something to stand on while you move up+So you can see the floor of the elevator (For looks.), respectively.

setEventTimeout- Prevent extreme noobery from constant button spamming.

setPlayerTransform- Puts the player in the shaft to prevent failure of entering the shaft and jamming you between the elevator floor and the first floor's ceiling.

How does it work:

A plate will start colliding, so it becomes your elevator floor. Upon touching, it will fire a relay to the next elevator floor to appear, and at the same time making you move slightly so that you move onto the next elevator floor through the game's built in "stair" registering. Upon leaving the original elevator floor, it will dissapear and uncollide, while the next elevator floor starts colliding and so on, making a vertical stair effect.

Screenshots:

Haha, none. The thing is kinda ugly and screenies won't show much and I don't feel like taking a video.

Save:
Test it yourself with the download. While in the elevator, DO NOT MOVE. DO NOT MOVE.

287
General Discussion / Re: IS IT OVER 9000!@?!?!?!?!?!?@?!?
« on: November 17, 2008, 08:03:56 PM »
I loving hate it how you guys think that every wave of new players is just going to be a batch of idioits...

The 8000 batch proved us right. So did 7000.. at least the 7000s are growing up a little.

288
Games / Re: Game websites
« on: November 17, 2008, 07:55:29 PM »
Soldat is a great shooter, but it's not FPS.

It's a 2D shooter with epic gunfights and physics and exploding bodies and blood and and,

It's just an epic game.

I played that game before that. I spent a good year on it and was a zombie mapper :o

Link: www.soldat.pl

289
Off Topic / Re: what kind of games do you have for the xbox 360?
« on: November 17, 2008, 08:40:41 AM »
Brothers in Arms: Hell's Highway
Gears of War
Need for Speed: Most Wanted
Halo 3
Call of Duty 4
Arcade crap

290
General Discussion / Re: Noob filter
« on: November 16, 2008, 06:40:02 AM »
Or even better to clear all the pathetic Badspot toe-suckers;

\c1Badspot has left the game.

It has fooled so damn many people. I even told one of them that Badspot "had told me V11 was coming out next week" and he went mad and told everyone who came in. I presumed he left to go to other servers to tell everyone else.

291
General Discussion / Re: ~{ID List 2.0}~
« on: November 16, 2008, 06:37:24 AM »
Add Saber, Green and Hizo to the blacklist with their IDs, whatever they are.

292
Off Topic / Re: True or false statement?
« on: November 15, 2008, 03:34:54 AM »
True.

The next person has had a near death experience.

293
Help / Re: Blockland says it doesn't know if I'm a user. Help me!!
« on: November 14, 2008, 06:04:25 AM »
Damn were is that edit button!


OH NOES! IT DIDN'T GO AWAY!
(Slightly slow pic load)


I receive this quite often. There shouldn't be much of a problem. Should you be unable to join servers, though, find a way to change your IP. For my case, it's just disconnecting my internet-ey box thing which I do not know the name of.

294
Above poster disregarded.

8/10 w/ Icy.

295
Suggestions & Requests / Re: Variable/Conditional events: Game variables
« on: November 14, 2008, 01:20:33 AM »
So the event's target is Server... Well, releasing such a thing would most likely require dedi Conclusion drawn from CityRP. and it'd have to save on the host's computer. Someone could abuse this and make some nasty event that completely clogs up the host's computer with a stuff load of variables.

296
7/10.

I think we can disregard saber's posts.

297
Drama / Re: DUR HURRR HOA [insert idiotic stuff here] R U!?!?!!!?!?!
« on: November 13, 2008, 10:57:59 PM »
Everyone on this forum is stupid, barely anyone likes each other, and I have gotten used to it. If they want to be spammy bastards, so be it. They can deal with the punishment.

Everyone's an internet tough guy and goes weak when it's someone popular.

298
Suggestions & Requests / Re: Blockland distributed through Steam.
« on: November 13, 2008, 10:53:55 PM »
It would just launch the game from steam...

Keys don't need to change.

So Steam'll do the key generation etc and we'll get them instantly, but won't putting it on steam bring in even more internet tough guys?

299
General Discussion / Re: Lack of Death Matches
« on: November 13, 2008, 08:44:47 PM »
Hosted, server name is FF's Checkers/Floor Destroyer DM

Not hosting for now; too few people.

Contact me on RTB IRC to host.

300
General Discussion / Re: Lack of Death Matches
« on: November 13, 2008, 08:19:30 PM »
Well, I have a Checkers DM save with anti-cheating event-based safeguards. The only reason why it'd suck is because there isn't enough people, or they aren't skilled enough. I could host on request.

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