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Topics - Khain

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46
Modification Help / H&K (HellsHero and Khain)'s Add-ons
« on: December 04, 2011, 08:47:09 PM »
Sponsored by: HandK

Hello! Welcome to HellsHero & Khain's Mod topic!


H&K are proud to present:

Unique And Generic

What is Unique and Generic?
- Unique and Generic is our first add-on together, a weapon pack, with models by Khain and Derroith and scripts by HellsHero and Rykuta.

What weapons will it include?
- Alot of weapons, to be exact, over 40! And, of all different types:
- Assault Rifles
- Extra
- Launchers
- Lethal Equipment
- Light Machine Guns
- Pistols
- Shotguns
- Sniper-Rifles
- Specials
- Submachine-Guns
- Tactical-Equipment
Wow! That's a lot of stuff!

Enough talkin', let's get to what matters.

Assault Rifles
The only ones I got started, lol


Brotherhood
"Oh god, It's so beutiful"

Intro: Built of souls of soldiers, Brotherhood has grown a fist of steel in it's metallic paint, and carbon fiber.
Stats:
- DMG: Medium Damage
- ROF: Burst-Fire and Semi-Auto
- M: 18/21


Carbine
"was zat red ting"

Intro: Built in 100% plastic wood, the carbine is light, and essencial for scouting and sniping foolish blockheads!
Stats:
- DMG: High Damage
- ROF: Semi-Auto
- M: 15/17


Combat Rifle
"Теперь это, является пистолет."

Intro: 100% Russian, the Combat Rifle, will guarantee you're the only man standing, 'till the end of the days.
Stats:
- DMG: Low Damage
- ROF: Full-Auto
- M: 30/28


Service Rifle
"tingalz like it"

Intro: In the battlefield, no american soldier fights with betraying guns, they use, the Service Rifle, forever!
Stats:
- DMG: Medium Damage
- ROF: Full-Auto
- M: 20/18


Extra Stuff
Extra stuff that Khain did for fun, or not lol


Backpack
"yay carrying stuf is cul"

Intro: 100% badass, you can carry alot of stuff on this, like cereal bars.
Stats:
- Increases the size of Inventory.


Healing Gun
"mom im medic look mom"

Intro: Due to the fatal diseases in blockland, our mission was to create a gun that could heal your dying friend, your dog or your neighbor.
Stats:
- Heals the target.


Lever Action Shotgun
"long name is long"

Intro: After seeing "The Terminator" we got interested in that shotgun and, we decide to make one!
Stats:
- DMG: High Damage
- ROF: Lever Action
- M: 5/4


Kevlar
"oh dis is like counter-strike"

Intro: It's the first thing you buy on Counter-Strike.
Stats:
- Increases health
- Provides protection


Launchers
i love double launcher


Double Launcher
"china laek loel"

Intro: Made in China.
Stats:
- DMG: One-Hit + Radius
- ROF: ? Unknown
- M: ? Unknown


Sixt-O-
"ogm six bombz"

Intro: Grenade Launchers usually hold 1 shell in their "mag", not in this case!
Stats:
- DMG: Two-Hit + Radius
- ROF: Pump Action
- M: 6


Striker

"grim reapr"

Intro: Due to Black Ops being a big influence in Khain's life, he decided to make the Striker.
Stats:
- DMG: ? Unknown
- ROF: Semi-Auto
- M: 4 *No Reload*


Rocket Spread
"wowe"

Intro: Too good for the movies..
Stats:
- DMG: One-Hit + Radius
- ROF: Single Shot *No Reload*
- M: 1 duh


Lethal Equipment
ogm dis from blawk ops


Cluster Grenade
"its from worms"(not)

Intro: Used anywhere in Blockland, the Cluster Grenade has got the balls to kill 6 soldiers, and the sound of silence.
Stats:
- DMG: ? Unknown
- ROF: Thrown
- Desc: After explosion, it spawns small shells that do damage.


Frag Grenade
"boom ded nob"

Intro: It's everywhere, do we have to say anything else?
Stats:
- DMG: Explosion
- ROF: Thrown
- Desc: Has a great explosion with a great radius.


Potato Masher
"wow ww2"

Intro: Khain's personal favorite, after Tomahawk.
Stats:
- DMG: Explosion
- ROF: Thrown
- Desc: Insta-Explosion when hitting a player, brick or vehicle, the Potato Masher is far the most deadly Grenade in this section.


Tomahawk
"yeee im the cal of duty pro"

Intro: By far, the most awesome Lethal Tool, in this pack, we know how badass this is. Now in Blockland!
Stats:
- DMG: One-Hit
- ROF: Thrown
- Desc: forgetin' awesome.


Light Machine Guns
Rambo was here


OverKill
"fuqin hugeeeeeee"

Intro: I am heavy weapons guy you're not a guy, duh!
Stats:
- DMG: Middle Damage
- ROF: Infinite
- M: 100


Pressure 3000
"we are running out of quotes"

Intro: This gun, uses the pressure to fire it's deadly bullets. (that's why we call it pressure 3000).
Stats:
- DMG: Low Damage
- ROF: Infinite
- M: 120


Soft LMG
" "

Intro: This gun. Is not soft at all.
Stats:
- DMG: High Damage
- ROF: Medium Rate
- M: 80


Rambo
"i thought rambo was a guy"

Intro: After years of owning, Rambo decided to trash all the nob guns he used, and started using his own.
Stats:
- DMG: Medium Damage
- ROF: Infinite
- M: 150


Shotguns
our favorite part


Chrome Shotgun
"it's cool"

Intro: With it's chrome paint, this gun is badass.
Stats:
- DMG: High Damage
- ROF: Pump Action
- M: 6


Riot Shotgun
"wow dis from fallout"

Intro: Fallout-Like, this gun is semi-auto, which means DEATH.
Stats:
- DMG: Medium Damage
- ROF: Semi-Auto
- M: 5

Windstreak
"full auto sickness"

Intro: FULL-AUTO PWNAGE
Stats:
- DMG: Medium Damage
- ROF: Full-Auto
- M: 6


Wooden Shotgun
"ks-23"

Intro: wow
Stats:
- DMG: High Damage
- ROF: Pump Action
- M: 7




Labels:
DMG - Damage
ROF - Rate of Fire
M - Magazine
Desc - Description


I will be updating the topic daily.
Current Progress:
Models: 75%
Scripts: 0% :C


47
Help / Fullscreen Problem
« on: November 16, 2011, 06:55:43 PM »
Whenever I start Blockland with fullscreen, I crash, pop ups the following message: "Blockland.exe has stopped working".

Here's console:
Code: [Select]
//-------------------------- 11/16/2011 -- 22:07:15 -----
Processor Init:
   AMD (unknown), ~3.20 Ghz
     (timed at roughly 3.21 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v20 build 1491
Module Directory: C:/Documents and Settings/Rosenia/My Documents/Blockland
Profile Path: C:/Documents and Settings/Rosenia/My Documents/Blockland
Total Ram: 2815 MB
OS: Windows XP Professional Service Pack 3 (build 2600)

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 0 1
Setting screen mode to 640x480x32@60hz (fs)...
Changing the display settings to 640x480x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGLDevice::setScreenMode 1024 768 32 60 1
Setting screen mode to 1024x768x32@60hz (fs)...

Thanks, Khain.

48
Gallery / The Little Park
« on: November 03, 2011, 08:35:38 PM »
Hai! There's a long time I don't build. So, to test my skills out, I went to build a small park.






Credit:
Khain - Whole Thing
Myst - Benches

Rate x/10 !

49
Modification Help / .OBJ Of Blockhead
« on: November 01, 2011, 02:03:19 PM »
I'd like to have to .OBJ of the Blockhead, but with his arm raised, that way I could test the gun's stock.

Thanks, Khain.

50
Creativity / A Song on FL Studio 10
« on: October 09, 2011, 09:15:02 AM »
I got it recently, and as my first try...

http://soundcloud.com/khain/i-am-lost

Criticism pls.

51
Modification Help / Exporting Animations
« on: July 20, 2011, 09:08:41 PM »
Well, I'm not sure if this belongs here, but how do you export animations in Milkshape 3D?

Thanks, Khain.

52
Suggestions & Requests / Pandan's Riot Shield
« on: July 12, 2011, 01:05:48 PM »
Hello, does anyone has Pandan's old Riot Shield?

I tried his link, but it doesn't work.

If anyone has, please upload to mediafire or whatever.

Thanks, Khain.

53
Off Topic / Avast went crazy
« on: April 10, 2011, 12:08:09 AM »
My friend gave me a game for my bday, so when I went to install it, The avast detected it as virus, and started detecting everything as virus, including steam, so I disabled it.

Now it won't open itself.

54
Modification Help / function WeaponImage::onRaycastDamage
« on: April 04, 2011, 10:17:25 PM »
Hello there, I'm having trouble with these raycasts, I'd like some help.

Well, I cannot get the damage of the Raycast to work, it worked before.

How to keep that function and the Raycast's damage?

Thanks, Khain.

nvm, fixed.

55
Modification Help / The Junkyard Weapons *Melee Finished!*
« on: April 03, 2011, 12:46:06 PM »
Hello there!
I'm starting my first pack, it's called "Junkyard Weapons" (duh), I already got some progress going, as you have seen in the "The new and Improved 3D topic", well let's see what did we get in the chest.

The pack itself is divided in four parts:
Ranged
Melee
Throwable - Not started
Item - Not started
Ranged


Boomstick

CI: 100%
Icon: 100%
Model: 100%
Script: 0%


Chemistry Product

CI: 100%
Icon: 100%
Model: 100%
Script: 0%


Tesla SMG

CI: 100%
Icon: 100%
Model: 100%
Script: 100%

Melee


Cement Sledge

CI: 100%
Icon: 100%
Model: 100%
Script: 100%

Eletric Pole

CI: 100%
Icon: 100%
Model: 100%
Script: 100%


Ullapool Caber

CI: 100%
Icon: 100%
Model: 100%
Script: 100%

Captain Crazy is working on extensions of the pack!
Here's some of his work:


MELEE HAS BEEN COMPLETED.
STARTING THROWABLE.
FINISHING RANGED.

56
Gallery / Gold Crown Motel
« on: March 09, 2011, 05:08:36 PM »
The Gold Crown Motel



Info:
The Gold Crown Motel, is a motel located in somewhere?... It was built in 1943, By Khain, Captain Crazy, Stealth Hero, Rediac and Myst. It has two purposes, one is obvious, for rest and food, and the other... For cover, notice it was built during the WWII.

But in nowadays, a virus has broken in this peaceful town, turning it into a bloody river, survivors stocked up food and weapons, waiting for the rescue.


A lot of thanks to Barnabas, for his awesome cars.

57
Modification Help / Damage x Distance
« on: March 09, 2011, 09:52:23 AM »
Hello guys, I'm always here, well, I need help with this.

More distance - More Damage

I don't have an idea of how to do this, so could anyone give me a boost?

58
Modification Help / Hitboxes + Gore Mod
« on: March 02, 2011, 01:03:56 PM »
Code: [Select]
package Hitboxes
{

   function Armor::damage(%this, %obj, %sourceObject, %pos, %directDamage, %damageType
   {
      if(%obj.getDamageLevel() + %directDamage > %this.maxDamage)
   }
};
activatePackage(Hitboxes);

This is what I got so far, what I want to make basically, is detect if you're headshotted to death or not.

If you were headshotted = Head Explosion
Else = Normal death

Thanks, Khain.

59
General Discussion / Khain's Artic Warfare Team Deathmatch *Beta*
« on: February 02, 2011, 06:05:17 PM »
I have been trying something new, it's like a mix.

Dogfight/Survival RP/Team Deathmatch


Powercore/Military Base


Tents


Airport


Raiders Base, V1 Base, Rebuild.

I'm hosting the Beta right now, feel free to join it.

Also constructive criticism is appreciated.

http://www.blockland.us/detail.php?ip=189.6.115.106&port=62821&blid=7368

60
Suggestions & Requests / Hunger Mod V.4
« on: February 02, 2011, 04:06:30 PM »
Anyone here got Tom's Hunger Mod?

I tried searching but the link's down, RTB2.

I don't think the archive still works, does it?

Anyway, if you could upload it here, I would appreciate it lots.

Thanks.

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