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Topics - Khain

Pages: 1 2 3 4 5 [6] 7 8
76
Help / Variables
« on: June 07, 2010, 06:17:29 PM »
I cannot use the new variables even with the tutorial on it.

Can someone explain me how to use the variables or a very very detailed tutorial?

Mostly like because.. I cannot use the vars well.

77
Off Topic / Steam Scams
« on: June 07, 2010, 12:36:53 PM »
They never end, today I was browsing the forums and this idiot came up.

This is what he told me:
Quote
ADMIN_COMMUNITY: The Steam Community with valve services give you one free steam and have fun with Steam
The Steam Community is comprised of people who play all sort of PC games .
Now the steam community oggerrs its customers a new opportunity to organize groups , join chats , and Now you can get one steam only at  -LINK REMOVED-
Just choose your one steam and an e-mail will be sent to you in afew minutes . NOTE : You must do it in this two days because it is only for two days

Discuss about steam scams here.

78
Help / DNS Failed - IRC Client
« on: May 31, 2010, 11:40:05 AM »
I am getting this bug, when I connect IRC I get this:



Anyone know Why?

79
Help / OnBotDeath/OnBotKilled
« on: May 22, 2010, 12:27:52 PM »
I kinda listed the events that does not work for me.

After I've installed the Version 6 of Bot Events, these events are broken, I don't have any ideas of the "why", why would they break?

Well, if someone could help me, I'd appreciate.


80
Modification Help / Ammo Indicator
« on: May 20, 2010, 02:19:40 PM »
Well, It's that M60 again.

I basically need something that says how much ammo I have left, before I throw the weapon away.

Can someone help me out?

81
Modification Help / Throwing Away
« on: May 17, 2010, 12:01:48 PM »
Well, after some time I've having this problem again.

It actually just close the inventory, but It doesn't delete the item.

Can someone help me out?

I've used this script to make it throw away

Code: [Select]
function M60Image::onDone(%this, %obj, %slot)
{
%obj.toolAmmo[%obj.currTool] = 0;
%obj.playThread(2, activate);
Parent::OnDone(%this, %obj, %slot);
%obj.unMountImage(%slot);
%count = %obj.getDatablock().maxTools;
for(%i = 0; %i < %count; %i++)
{
if(%obj.tool[%i] == M60Item.getID())
{
%currentSlot = %i;
break;
}
}
%obj.tool[%currSlot] = 0;
%obj.weaponCount--;
messageClient(%obj.client,'MsgItemPickup','',%currSlot,0);
%obj.unmountImage(%slot);
}

82
Gallery / Gerdunia Series
« on: May 16, 2010, 10:02:03 AM »
Story:
A long time ago, Gerdunia used to sell weapons to France, during the World War I.
Gerdunia is basically a small city, located in Russia.
In the World War II, Gerdunia was totally destroyed by the Germany's Army,  The national socialists. (The builds are the places where the conflicts happened.)

Trainyard: - national socialistst Conflict (Progress %78)
The national socialistst Army, went to Gerdunia's Train Station, to explode their station. (That would stop them from selling weapons) - 1st Map. (T_Trainyard)

Pics: Update 5/16

Picture of the Trainyard.

Another Picture of the Trainyard

Sewer

Main Streets

Random Railroads

New national socialist Spawn

Entrance

A picture of the Trainyard (Another)

Train :3

Gerdunia's Army Spawn

These maps are for TDM gamemodes.




83
Modification Help / Emmiter Settings
« on: May 11, 2010, 06:17:33 PM »
Well, in the script, weapon script, whatever, you can set things like Trails, those are the emmiters correct? Yea.

Well, I basically wanted to know what every thing does. Every line.

The lines that I don't know what they do, have a - in the end of the line.

Code: [Select]
datablock ParticleData(Example)
{
   dragCoefficient      = 5; -
   gravityCoefficient   = -0.0; -
   inheritedVelFactor   = 1.0; -
   constantAcceleration = 0.0; -
   lifetimeMS           = 10;
   lifetimeVarianceMS   = 0;
   textureName          = "base/data/particles/dot";
   spinSpeed           = 0.0; -
   spinRandomMin        = 0.0; -
   spinRandomMax        = 0.0; -
   colors[0]     = "1 1 0 0.9";
   colors[1]     = "1 0 0 0.9";
   colors[2]     = "1 0 0 0";

   sizes[0]      = 0.15;
   sizes[1]      = 0.15;
   sizes[2]      = 0.3;

   times[0] = 0.0; -
   times[1] = 0.5; -
   times[2] = 1.0; -

   useInvAlpha = false; -
These are all.

84
Modification Help / Laser Sights
« on: May 07, 2010, 08:35:44 PM »
Ok, Space Guy told me that if I wanted more help, i'd have to make a topic in coding help.

Well, I did it.

Let's get to the point, I've used the script Space told me to.

Well, it just enables the Laser Sights when I fire the weapon.

Halp?

85
Modification Help / Laser Sights + Projectile
« on: May 06, 2010, 05:26:28 PM »
I'm attempting to create a new weapon with Laser Sights.

Everyone knows that the Laser Sights is a RayCasting thing, I want to use it, but instead of it fires raycasts, it fires Projectiles.

Can someone help me? I've tried a lot of ways, and it's not working.

86
Modification Help / Arrow Remain on player
« on: April 27, 2010, 01:28:02 PM »
I'm trying to make somekind of bow,

Is it possible to "leave" an arrow on the player when you hit him?

Like. OnProjectile:Damage = Mountimage?

Something like that?

87
Modification Help / Load Add-ons In-game
« on: April 24, 2010, 12:32:43 PM »
What is the command you type in console that can execute add-ons in-game?

Anybody made it in his server.. But what is it?

88
Modification Help / Colors
« on: April 23, 2010, 07:17:37 PM »
I need some help with colors. I want to make a Red Dot, So it could be like "Laser Sights".

Well how to set that?

Example:

   colors[0]     = "0.2 0.2 0.1 0.9";
   colors[1]     = "0.1 0.1 0.0 0.9";
   colors[2]     = "0.1 0.1 0.0 0.0";

"This was taken from the 880 Rifle"

Well, I don't know if that is blue, or it's white, can someone help me?

Also, I'm not trying to copy of anything Space Guy. I asked yndaaa the model, He made it, I used it.

89
Gallery / Zombie Campaign - Dead End
« on: April 21, 2010, 08:44:22 AM »
I am building a zombie campaign.

Well, I started 3 days ago, I just have a bunch of things done. That makes the progress like 15 %.

Here are some pictures of the progress so far:











For now. Rate x/10. :3






90
Modification Help / "Flying Detection"
« on: April 18, 2010, 08:03:52 PM »
I am attempting to create a "Direct Hit".

So, I want to create a "Critical Hit" for when player is flying.

I wanted to know how. Can someone help me? c:

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