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Messages - TerraFirma

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46
Games / Re: osu! megathread v3 - fact: op is stuff at this game
« on: April 20, 2016, 01:24:14 AM »
Well you better get FC'ing something then


I'm quite happy with my progression since i started playing

47
Games / Re: Blockville, 1.8.9 Modded Survival server
« on: April 19, 2016, 11:23:47 PM »
Sign me up.
have fun applying by putting your mc name in the thread or pming me

Brian_The_Guy
sneaky ain't ya

48
Games / Re: Blockville, 1.8.9 Modded Survival server
« on: April 19, 2016, 11:17:05 PM »
Server is more or less ready for modded, just need to get modpack on technic launcher and finish up some things, in the mean time if you want to play modded you'll need to re-apply as I've wiped the whitelist as to have a fresh start, there's also a limit on the amount of players i'm adding to whitelist which is 30. So have fun applying by putting your mc name in the thread or pming me, don't forget we have a discord that you can pm me about.

49
Games / Re: RuneScape Megathread ~ DarkScape closed
« on: April 19, 2016, 05:33:06 PM »
the increased draw distance shows how tiny the world is though :(
It makes it feel like more of a world though, a bit small but you can see what it's really like. Plus they're adding the new eastern islands in Rs3 which should be an amazing place in NXT

50
Games / Re: The Minecraft server, Blockville. Now 1.9! -Hi
« on: April 18, 2016, 09:01:48 PM »
can you add big reactors, industrial craft, and build craft to the mod list?
All too big, all massively behind on being updated to 1.8.9. Answer is no

51
Off Topic / Re: do you clean your inbox?
« on: April 18, 2016, 06:38:44 PM »

All 3 tabs are empty, i don't have much traffic and I like to keep it empty

52
Games / Re: The Minecraft server, Blockville. Now 1.9! -Hi
« on: April 18, 2016, 05:40:20 PM »
ey i havent played in a while but im planning to play again, also the mods sound fine so far, but yeah can you please not remove project E please, even if its slightly broken. It's ok if you remove it anyways because i know its kind of broken.
There's a few items that can cause a lot of concern, like the lava bucket glove for example. I'm trying to find a way to disable recipes for some of these so i can leave it in.

53
Games / Re: The Minecraft server, Blockville. Now 1.9! -Hi
« on: April 18, 2016, 04:56:07 AM »
Towards the mid to late game, you can make spells that can call down lighting strikes (up to like 7 all at once, or a bunch of single ones in very very quick succession), spells that break blocks, including in a radius (if you so desire), that completely negates the use of pickaxes (essentially), spawn explosions of noteworthy size, you can add the ability to teleport foward with a modifiable range that can get you up to like 10 blocks of teleportation give or take with the right loadout instantly and with very little power cost, plus it gives you access to the wither debuff that you can add to the sword in the mod (or any of your spells for that matter). Thats just a few examples of the things you can do.

Basically my point is, if you know what you're doing (and you have the endgame gear), it'll be very powerful.

All of the spells are limited by the stats of the thing you use to cast them, and there's an upper limit on the power you can put into them, so it wouldn't get hilariously OP, but it is seriously worth mentioning all of this before considering it.

Despite all of that, it is a really cool mod, and I'd recommend it anyways because it takes a while to get the materials to actually make the endgame stuff (like several diamonds worth) and it offers a unique play-style and mechanic for smart people to make some pretty dang amazing spells to mess around with.
Interesting, will look into it and see if i can modify config/find mods to disable certain recipes

54
Games / Re: The Minecraft server, Blockville. Now 1.9! -Hi
« on: April 18, 2016, 04:32:39 AM »
If you get the chance, definitely consider adding a mod called Psi to that modpack.

Though, to be fair, it can get pretty OP if the person knows how the mechanics of spell making works.

Either way, if you bring up a modded server, most certainly count me in.
If you can tell me what's severely op, or could be issues with multiplayer (heavy lag, pvp stuff, ect ect.) that'd be great as i don't have a lot of time to go through every youtube video to see how it is

55
Games / Re: Spiral Knights - Grey Havens
« on: April 18, 2016, 03:07:07 AM »
Oh, well that's kinda poo. Meanwhile hunting for fine fabric and other things for upgrades.

Edit: Yay progress
 

56
Games / Re: Spiral Knights - Grey Havens
« on: April 18, 2016, 01:56:36 AM »
I have the materials for the helmet, shield, and gun, and i have enough crowns, but i don't have 3 elite orbs and 6 advanced orbs

Do you have the recipes for the upgraded items and/or  possibly those orbs? If you do, i can just trade you the materials and crowns
I have recipes for the shield, chest, and helmet but only have 3 of the advanced orbs. Don't have any fine fabric, i have enough crowns to get it done as well since i'm at 9.1k. I'm assuming the heat thing is leveling whereas i said upgrading, so my bad on that part. Would prefer to upgrade gun since armor doesn't seem super important (I could quite obviously be inccorect) and since my sword already does pretty much double the damage my gun does.

Edit: But my next rank mission gives me the sword/gun recipe and 3 more orbs so that's nice, don't have the rocket sprocket or force dynamo though
Edit:2 what do i do with this :o

57
Games / Re: Spiral Knights - Grey Havens
« on: April 17, 2016, 11:25:28 PM »
so when you guys makin the guild

i'd help as well but that might be pretty difficult as at the moment all of my funds are going into getting 4* gear

(and navar0nius' funds as well. because i'm a leech)
I can donate 5k to the guild out of my 8k, i really don't know how to play this game nor what i spend stuff on

I do not have the materials to upgrade all these my gosh

58
Games / Re: The Minecraft server, Blockville. Now 1.9! -Hi
« on: April 17, 2016, 09:30:31 PM »
I mean when do you think you will start hosting it? A few days?
I'm hoping to get it all sorted and have it up this week

59
Games / Re: The Minecraft server, Blockville. Now 1.9! -Hi
« on: April 17, 2016, 09:11:36 PM »
if you decide to go through with the modded server, how long do you think it will take to get it up and running?
More or less 5 minutes as i have the mods loaded on the server under a seperate file cause i was using the server to test. The timing would be mainly of when the modpack is finished

60
Games / Re: The Minecraft server, Blockville. Now 1.9! -Hi
« on: April 17, 2016, 08:38:42 PM »
Thaumcraft includes a jetpack that's powered by magic.
Ah ok, good to know.

Do the ores from Fun Ores and Lucraft Core have a purpose to overall gameplay?
They're base mods mostly, so if we add mods that require the metals we can have them without having to generate new chunks for ores. Lucraft core does have a couple machines that come with it and fun ores has some mob ores a well.

why not use a technic pack preset on the launcher like tekkit or tekkit classic so people dont have to manually install every mod?'

edit: or you could make a modpack on the technic launcher so we can use all the mods without downloading each one manually
This will sound confusing if you dont know what the technic launcher is
I have a friend who's doing that.


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