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Messages - sgtjacob

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736
Clan Discussion / Re: Pirates and the Navy
« on: December 29, 2008, 11:32:47 PM »
STOP.
MAKING.
CLANS.
if you dont like it,whats the point of telling others of it?

737
Clan Discussion / Pirates and the Navy
« on: December 29, 2008, 11:24:43 PM »
Im making a clan as the pirates and the navy to join as navy make something a navy person would have island fort,ship something like that to join pirates make a pirate place cove,ship something like that and then give me a pic==============================================================Navy     me============Pirates my twin

739
the boomer is suppossed to be red, so it looks like they are all too small
the colors come after the name ex:name,size,color in that order

740
General Discussion / zombies get over written by scale spawn?
« on: December 29, 2008, 07:34:35 PM »
when i got scale spawns (search "spawns"in the search area with only "add-ons"checked and you'll see it)my zombies all got scaled to regular size but if they were a special color they would stay as it (i will get a pic if possible

741
General Discussion / Re: how did you find blockland?
« on: December 29, 2008, 07:23:27 PM »
me and my freind are lego game addicts but HE found an add for the game and told me to come to it we DL'd it on v8 but we bought it right before the v10 update (we never thought the auto updater did anything because it just didnt do anything but he started up the game when he was over and we were called to eat and when he came back his updater was moving actully :) but we had to go through 2! updates because we cancelled it so much

742
General Discussion / Re: Brick Physics Preview
« on: December 29, 2008, 07:19:34 PM »
so the bricks that are "killed" wont fall through the world and bricks but i could say,send a grenade through them?

743
General Discussion / Re: v11 looks so cool!
« on: December 29, 2008, 07:16:23 PM »
I don't think you understand, players and projectiles don't collide with "killed" bricks.
off topic:nice winter picture!      on topic:damnit

744
i will lock it if someone like badspot has something agianst it====================================================================something screwed over the sizes for my zombies i had teams add on and scale spawns when i noticed it (what i mean by size is the tank is reg size but blue boomer is reg size but red and hunter is reg size

745
General Discussion / Re: JVS elevators
« on: December 29, 2008, 07:10:11 PM »
conveyor belts( not sure if possible, if not some kind of auto portal system to act like conveyor belt or force player to walk along or do like invisible water script that makes you go forward with 0 density kind of thing)
just make rows of 1xwhat ever width you want)and give them a short 1 stud velocity seems hard but get it for 1 get it for all :)

746
General Discussion / Re: badspot can see you
« on: December 29, 2008, 07:01:06 PM »
More like...

holy hell that is creepy

747
General Discussion / Re: badspot can see you
« on: December 29, 2008, 06:59:26 PM »
No offense, Dig, but that sounded really wrong.
GROW UP!

748
General Discussion / Re: badspot can see you
« on: December 29, 2008, 06:57:45 PM »


Badspot loves being surrounded by Asian women.  That might be the first time we've seen a genuine smile on his face.
the person on the far left of the front row dosent look like a woman  :O

749
General Discussion / Re: what happens when the clock reches 99:99
« on: December 29, 2008, 06:47:43 PM »
I don't want your spam! >:o
lol                       you make bloxxel panda sad :panda: but bloxxel cookie monster is stoned out of his mind :cookieMonster:

750
'Hw du u pant'
Nuff said.
out of the way whoever said that i think he said    "how do you paint"

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