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Messages - Wedge

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2821
Off Topic / Re: I haz seemed to catach a catz.
« on: March 17, 2009, 12:17:20 AM »
Haha, you're joking, right?

2822
Mapping Help / Re: [TUT] Opening mission editor(Windows)
« on: March 16, 2009, 11:45:12 AM »
Yeah, you're right about switches and arguments. And a shortcut is identical to using the command line.

Also, here's a video for XP I made a while ago.
http://www.youtube.com/watch?v=oaVP6DUxP-M
I hope it's useful.

2823
General Discussion / Re: Copyright?
« on: March 16, 2009, 11:34:03 AM »
You can make whatever you want and nobody cares.

There aren't mods or maps made from movies because no one bothered or cared.

If you're doing something wrong, you will probably be sent a C&D order before they try and take you to court. Then you'll take your mod down and there will be no problem.

And you can make a mosaic of Weird Al. Badspot could even feature it in the game (why he would want to is another question). The only issue is if you use a photograph someone else made and run it through Kaje's mosaic generator instead of remaking it by hand, but if you make it out of bricks no one will recognize it as their photograph anyway.

2824
Games / Re: Roblox has new stud textures.
« on: March 15, 2009, 11:58:05 AM »
No. You can't make money off of something you didn't make unless there is some special reason.

You can resell public domain and other free resources, actually. You can sell open source stuff too.

The exception is where the license specifically says that you cannot use the resource in a commercial product. You can still contact the author and get permission if you like.

Here's what probably happened. Both authors found the sky on a free resource site (Blockland uses quite a few free resources). The site didn't have any requirement that the product not be used in a commercial product (or they obtained permission to use it). Neither of them made it.

2825
Off Topic / Re: Birthday cards and Blockland keys
« on: March 15, 2009, 11:41:48 AM »
I thought the pop up card was cool. Also, whoever did the one with the spider man card (I assumed it was a decoder) has really neat handwriting.

2826
Off Topic / Re: Old version of forum(?) page I found.
« on: March 14, 2009, 03:36:32 PM »
Here are the old forums:
http://web.archive.org/web/20050218015601/www.ageoftime.com/blockland/forums/blockland/

When I joined there was a subforum called Badspot is a Jerk.

2827
General Discussion / Re: Where is the onvehicle touch thing?
« on: March 14, 2009, 02:10:16 PM »
Quote from: Badspot
I love how I can spend weeks optimizing the game and you can wreck it all one day with a single stuffty script loop.  

2828
General Discussion / Re: Where is the onvehicle touch thing?
« on: March 14, 2009, 01:54:36 PM »
It's possible.

The method everyone uses for vehicle touch sucks.

And it's failbinned. And banned from being uploaded to the RTB mod center.

2829
Off Topic / Re: Who Are You?
« on: March 14, 2009, 10:22:21 AM »
Was I the only person who thought this thread was going to be about The Who song?

2830
Games / Re: I REQUIRE ADVICE FOR FALLOUT THREE.
« on: March 13, 2009, 11:10:09 PM »
You get the key to your house in Tenpenny Towers if you kill Tenpenny, even if you have the megaton house.

You can't go in the front door though, you have to go out on Tenpenny's balcony and enter through the backdoor.

2831
Mapping Help / Re: [TUT] Opening mission editor(Windows)
« on: March 13, 2009, 10:52:48 AM »
Nope, they are switches.

I verified that while I was working with the command prompt yesterday.

I had to run an installer with /ncrc because I thought that msi was getting a false possitive.

Of course, it turned out that the installer really was corrupted.

2832
Drama / Re: Something I like to call "Auto-shift"
« on: March 13, 2009, 08:10:39 AM »
You seriously believe in a such thing as a serious drama topic?

2833
Mapping Help / Re: [TUT] Opening mission editor(Windows)
« on: March 12, 2009, 04:36:26 PM »
I'm pretty sure it's called a switch.

2834
Off Topic / Re: Spring break
« on: March 11, 2009, 11:04:55 PM »
I'm on break this week.

I'm on break next week.

I have a friend who went to Oswego and he got off this week and came down here. We couldn't do much though since this week is midterm week for my college. We're going out for pizza tomorrow, and besides playing Marvel vs. Capcom 2 on the dreamcast for a few hours, that will probably be it.

As for spring break, my friends and I were talking about driving to Ikea and buying tons of Swedish food and weird soda. I don't know if we'll actually do it. The nearest one is all the way out in Connecticut.

2835
Suggestions & Requests / Re: Left 4 Dead Decals and Faces
« on: March 11, 2009, 10:51:54 PM »
Paint.NET

inb4jdsaysgimp

Haha, not if I say it first.

I've been using it for over 3 years for everything from schoolwork to model textures, and it's a pretty decent program.

A lot of times, when I see people make stuff with Paint.NET, they seem to forget to add in anti-aliasing. I don't know why. I've never used the program before. I'll assume brushes don't have blurred edges on by default. Everything I've made in GIMP has had properly smoothed edges.

Now I'm going to totally blow your mind and contradict myself- use Inkscape instead. It makes great looking decals. GIMP and Paint.net are great for photo editing. If you want to make crisp decals that you can easily resize without have to worry about them becoming blurry or pixelated, use a scalable vector drawing program. You can post the .svg file for other people to use to make edits of your decal - and they will be of an equal quality to your decal. If you just give someone a lovely .png to work with, chances are they'll make it blurrier or screw up some colors or leave behind artifacts and it will suck.

Here's an example scenerio. I post a guy with grey hair. Someone wants purple hair. They open it up in photoshop and use the magic stick or whatever adobe call it to pick out all the white stuff and color it. Now either they made it too sensitive, and you end up with a series of white dots around the border because the anti-aliasing made that white gray, OR they make it too unspecific, and they end up selecting a bit of black too and turn it a stupid shade of dark purple.

Now if you took the time to do this stuff in Inkscape, all they'd do is grab your .svg, click the hair line, pick a new color, and export it. And there you have it, beautiful purple hair as perfect as your initial decal.

Finally, the vector art style fits in perfectly with the existing blockland decal style. Pictures of telephones you got off of google images and then added transparency to in paint.net or GIMP do not.

Now I'll contradict myself again. If you're going for certain effects (sketchy or hand-drawn for example) effect, do it in GIMP/Paint.NET/Adobe Photoshop (I'd recommend just buying Photo Elements 4.0 instead, it will do what you need and it cost about the same as a new computer game). You might also want them to add certain special effects (you will definitely want to emboss or bevel some stuff, vector programs don't handle that stuff).


TLDR VERSION


GET THIS PROGRAM INSTEAD OF GIMP OR PAINT.NET. IT'S ACTUALLY MADE SPECIFICALLY FOR WHAT YOU WANT TO DO, INSTEAD OF AS A GENERAL PURPOSE IMAGE EDITOR.

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