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Messages - Wedge

Pages: 1 ... 198 199 200 201 202 [203] 204 205 206 207 208 ... 389
3031
Off Topic / Re: What if Badspot...
« on: October 21, 2008, 08:59:43 PM »
Then it's the end of Blockland unless Badspot can hire more developers.
Hiring developers... From beyond the grave?!

3032
Drama / Re: BYE BYE
« on: October 21, 2008, 08:58:48 PM »
The funny thing is that you can make a private t-shirt for free, all you need to do to get an expensive t-shirt is copy the image and upload it as your own shirt.

3033
Drama / Re: loveist sever
« on: October 18, 2008, 10:25:29 PM »
If you are offended, leave the server.

If it bothers you a tremendously, you can warn other people in the Drama section.

3034
Creativity / Re: Spation- Creative DUMP (56K? Ha! No way!)
« on: October 17, 2008, 07:42:19 PM »
I think he just added the text.

Unless he's some closet 3d-rendering/photoshop genius.

3035
Off Topic / Re: Guy with 36 WoW accounts, Raids by himself.
« on: October 17, 2008, 07:37:45 PM »
This guy is too far gone...
Have you ever been to any major city in the US, out of curiosity?

Now, if you don't want a wife that will only eat food dyed blue, collects pocket lint, plays a musical instrument you've never heard of AND spends all of their free time in that coffee house you suspect being a front for the SWP ever since they sold off their New York City headquarters...

3036
Games / Re: SAUERBRATEN cube 2
« on: October 17, 2008, 07:15:46 PM »
I used to play this. It was fun. The main problem with the game is that they packaged every map ever made for it with it, so you get maps ranging from expertly crafted great looking maps that demonstrate the capabilities of the engine to "my frist box." Some were unique and interesting enough that you could put aside the fact that it was just three textures and simple shapes with no lighting.

Being able to dynamically alter the map online and have the changes occur in real time and be visible and functional to your clients is a plus. It's a lot easier and faster to make stuff in an external editor than it is in game, however. I can't believe that some people had the patience to make some of these maps that are in there, it took me like an hour to make a tiny box fort and a trench. (which by comparison, I could have made in around 2 minutes in Blockland).

In any case, I uninstalled the game long ago.

3037
Off Topic / Re: You laugh: You lose
« on: October 17, 2008, 06:39:14 PM »
Holy crap you guys had a war over starting a religious war that wasn't yet started on pages 9 and 10. That made me laugh.

3038
Off Topic / Re: Post Strange Cool And Weird Smileys!!!
« on: October 16, 2008, 07:19:06 AM »
Beats me. You could probably find the character by using word and going to Insert Symbol.

Or the even easier Start > Run > charmap.exe

3039
Mapping Help / Re: how do i run map2dif?
« on: October 16, 2008, 06:57:50 AM »
map2dif is the exporter responsible for converting map files (just a format for storing 3d data) into .dif files (frequently called interiors, these are just 3d models exported in a format Torque can understand). It doesn't have any interface at all. Basically, when you start it up, you're telling it to do the set of instructions you sent to it. Since you haven't given it any instructions, it just closes. There are two ways to get it to do what you want:

a. Get a program like Quark or Torque Constructor to do it for you. This is easy and highly recommended.
b. Use the command prompt. There are instructions on how to do this here.

As for installing map2dif, depending on what program you are using, it is different. Torque Constructor automatically sets it up for you. You can get Torque Constructor here. If you are using quark, follow this tutorial.

Tutorials for using both Torque Constructor and Quark can be found all over the Internet. I know Quark has video tutorials that cover everything from making a map to exporting it to loading it in Torque. I don't know about Torque Constructor, but it is easier to learn. It also handles 3d rendering a lot better than Quark. If you want complicated shapes like a sphere or torus, Quark is your best bet. Torque Constructor hates them. I use both, and frequently move interiors back and forth between them to do different things.

3040
Games / Re: SimTower
« on: October 15, 2008, 10:09:14 PM »
My most recent tower is at 5 stars, I just need to get around to building up the necessary number of floors to place the chapel.

3041
Drama / Re: What the forget happened to this forum?
« on: October 15, 2008, 08:43:28 PM »
Yeah, I learned more about how the system works though. It's based on the table position and not the actual url, so if you delete stuff while logged out, it might shift around when you log in if there are any hidden forums. There are a few other eccentricities too.

3042
Drama / Re: What the forget happened to this forum?
« on: October 15, 2008, 08:38:16 PM »
Exactly. Under normal conditions I can't even see the Drama section, I'll probably post a tutorial so people can learn to filter out bits of the forums they don't like for themselves.

3043
Drama / Re: What the forget happened to this forum?
« on: October 15, 2008, 08:35:26 PM »
I agree with nothing in this thread. No, seriously.

Sorry.

Oh, and I'll even reverse my previous stance on the Drama forums. I now acknowledge the necessity of having a special corner of the forums for you people to whine in.

3044
Mapping Help / Re: My map2dif.exe wont start
« on: October 14, 2008, 05:26:02 PM »
map2dif is the exporter responsible for converting map files (just a format for storing 3d data) into .dif files (frequently called interiors, these are just 3d models exported in a format Torque can understand). It doesn't have any interface at all. Basically, when you start it up, you're telling it to do the set of instructions you sent to it. Since you haven't given it any instructions, it just closes. There are two ways to get it to do what you want:

a. Get a program like Quark or Torque Constructor to do it for you. This is easy and highly recommended.
b. Use the command prompt. There are instructions on how to do this here.

As for installing map2dif, depending on what program you are using, it is different. Torque Constructor automatically sets it up for you. You can get Torque Constructor here. If you are using quark, follow this tutorial.

Tutorials for using both Torque Constructor and Quark can be found all over the Internet. I know Quark has video tutorials that cover everything from making a map to exporting it to loading it in Torque. I don't know about Torque Constructor, but it is easier to learn. It also handles 3d rendering a lot better than Quark. If you want complicated shapes like a sphere or torus, Quark is your best bet. Torque Constructor hates them. I use both, and frequently move interiors back and forth between them to do different things.

3045
Off Topic / Re: We have another Robloxian among us!
« on: October 11, 2008, 10:48:39 PM »
#REDIRECT [[http://forum.blockland.us/|Blockland Forums]]

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