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Messages - Wedge

Pages: 1 ... 364 365 366 367 368 [369] 370 371 372 373 374 ... 389
5521
Forum Games / Re: Blockland Vending Machine!
« on: January 24, 2006, 07:23:37 PM »
Wedge keeps the red diamond, the keyboard, and the cheap aniversery ring. Wedge climbs out of the machine and sells it at a pawn shop. Hahaha...

* Wedge inserts Delta07's divorce papers.

5522
Clan Discussion / Re: PUA (SS)
« on: January 24, 2006, 03:26:03 PM »
I think its just a random blockhead whos just got mad at SS. Probably banned him at one time or something and he got back on when the cleared the ban lists or something. Same thing happened back with the CBCjr clan... That lasted like 3 days. I wouldn't expect much to come out of this.

5523
Forum Games / Re: Blockland Vending Machine!
« on: January 24, 2006, 03:01:22 PM »
The Spanish Inquisition jumps around the corner and burns you on the stake.

* Wedge doesn't put in anything, just leans on an adjacent wall and watches the show.

5524
AoT General / Re: boomerang + new items
« on: January 24, 2006, 02:59:12 PM »
If only you could combine any spell with a block of wood to create a spell mine. Then you could lay mines everywhere that explode, bounce the victim in a direction (line them all around the volcano), trigger a random light, explode in a column of fire, or create a trick terrain square that cloaks you (great for escape plans).

5525
General Discussion / Re: mega spam
« on: January 23, 2006, 04:09:50 PM »
Its an old picture, back from when the delayed random color spam script was at its prime.


5526
AoT General / Re: AOT pictures
« on: January 23, 2006, 04:05:12 PM »
No, his graphics card was doing it. Trust me.

5527
AoT General / Re: Leveling System Discussion
« on: January 23, 2006, 03:58:28 PM »
I was... Err... Checking to make sure he wouldn't make the same mistakes as other RPGs. Yeah.

5528
AoT General / Re: new ^date?
« on: January 23, 2006, 03:00:54 PM »
Eh...
Free dyes, if you happen to see me.

I hope that the coloring weapons thing is finished. That would be cool...

Always wanted my own blood red daggers. Blue looks cool too.

5529
AoT General / Re: Leveling System Discussion
« on: January 23, 2006, 10:52:53 AM »
Ah.

5530
Clan Discussion / Re: new clan, the [H4X]clan
« on: January 23, 2006, 10:23:57 AM »
Otis the o rly owl is all white. The one you uploaded from your site is not all white, therefor the o rly owl is not dead.
Thats what the o rly owl looks like after decaying for a few days.

5531
AoT General / Leveling System Discussion
« on: January 23, 2006, 09:44:59 AM »
Probably everyone knows this, but now I'll post reasons why so on one has to ask.

1.Encourages less player interactions. Players will be to busy leveling up on monsters.

2. If you don't use monsters for leveling, I'll just boot up computer number 2 and start power leveling on Wedge Bot.

3. Creates an un-fair advantage from the start. Players right now can log on, buy a cheap sword, or crossbow, and start killing people from the start. Its all simple so you can do it from the start. No steep learning curve, if you have ever played an online FPS, then you can play AoT. Aim and fire. No rolling of the figurative 1d8 dice. No hit or miss depending on what you roll. Its all based on if your crosshair is lined up.

4. This is what makes AoT special. Its an FPS + RPG. It throws the crappy restraints of RPGs out the window. I can hook a window despite my low dexterity, or ride a horse just because I dumped all my skill points into cryptology. In a way, its more forgiving then the average RPG system.

5. It would take a long time to get this leveling system. Why a partial system? Then its not tested, it could have unforseen loopholes. Put in all the aspects of an entire leveling engine. Then you already know its been tested since the invetion of paper and irregularly sided dice.

6. Would require larger character files. Not much of a deal except on Badspots hard drive.

7. So what keeps me from leveling to level 100000? A cap? But then when I get to level 160 and I can beat everyone in the game, have every item, run a huge empire of merchants, assassins, and soldiers? Whats the point of playing anymore? With no leveling system, there are many new dimensions to combats. I'll sum them up here:

Quote
1. Who has the high ground?
2. Where are buildings positioned?
3. If there are multiple people, does the other team have the middle?
4. Is there a hill between us? Or a ditch?
5. Are we fighting across a body of water?
6. Is the other player mounted?

There is a lot more. But with a leveling system, it comes out to:

Quote
1. Am I 30 levels ahead of my oponent?

So what now? Do you suggest the adition of only players within a certain level can fight eachother? Well, what if I want to duel with my budy Greg, who happens to be 10 levels under me, to the death? Aparently I can't.

Then there is the case of no equal combat out in the ring anymore.


So I guess my bottom line is:
If you want more health, carry healing potions. Have your friends hold the ground for you. Always swing the battle in your favor, even if its an "unfair" tactic. 6v2 is fine in my opinion, the guys with 2 should have common sense to flee, not have such a high level that the other sides attacks are futile.
Do what Napolean did. Attack on holidays, while your enemy is AFK, where they least expect it.

5532
AoT General / Re: AOT pictures
« on: January 23, 2006, 09:20:58 AM »
Its a bunch of glitches.

5533
Forum Games / Re: Blockland Vending Machine!
« on: January 23, 2006, 09:10:15 AM »
Grim Ant dies.

/me, in a suicidal attempt to reform society, inserts the earth. The machine slowly beings to eat the planet...

5534
Clan Discussion / Re: Clan Chowder
« on: January 22, 2006, 08:28:30 AM »
Its been passed down for generations by ancient monks living on the most holy of all mountains.

5535
Forum Games / Re: Blockland Vending Machine!
« on: January 21, 2006, 09:49:21 PM »
Lemons.

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