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Messages - Ethos

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196
Games / Re: Garry's Mod
« on: September 23, 2008, 06:53:40 PM »
Since when is 'tank' a verb?


Since World of Warcraft?
Actually, before that.
Diablo?

197
Games / Re: Lulz. They have been made.
« on: September 23, 2008, 06:17:28 PM »
That's weird.

Quite.

He is Blockland Community incarnate.

Lawl, in the second video:

"What the hell? What in the name of hell? WHAT THE forget? WHAT THE stuff? ASSS!!!!"

His mother:

"QUIT SAYING forget!"

And also:

"You can have a maximum of three mouths. NO MORE, NO LESS!"

198
Games / Lulz. They have been made.
« on: September 23, 2008, 06:09:52 PM »
http://www.youtube.com/watch?v=k7GEceOJFa0&feature=user

"What I just picked up is a..... thing.."


What I find funny is that he has so short a god damn attention span that he can't loving finish his sentences.

EDIT: I will give you $5 if you can watch the whole thing without laughing.

199
Drama / Re: Blockland Degrading?
« on: September 17, 2008, 09:01:55 AM »
just because this is "The Internet" doesn't mean you should take it less seriously than anywhere else.

200
Forum Games / Re: Blockland Vending Machine! (is now unplugged) *LOCKED*
« on: September 12, 2008, 11:47:27 PM »
You get AIDS

* MegaScience inserts mouse fur *

You get "ruf esoum"

* Ethos inserts Vegeta's scouter

201
Off Topic / Re: God is a child enthusiast.
« on: September 12, 2008, 11:46:09 PM »
Quote
God:
What do you look like?
Me:
 ass
God:
Interesting gossip:  god said I AN ASS.

 :cookieMonster:

202
Off Topic / Re: You just lost the game.
« on: September 12, 2008, 11:13:31 PM »
I heard someone your mom got to level

OVER 9000

last night

203
Forum Games / Re: Blockland Vending Machine! (is now unplugged) *LOCKED*
« on: September 12, 2008, 11:12:11 PM »
You're grammar makes the machine break for 10 minutes.

* MegaScience inserts arm *

Nothing happens.

* Ethos faps and cums into the coin slot.

204
Modification Help / Re: Well, the topic IS named Coding Help...
« on: September 12, 2008, 01:04:44 PM »
For clientside mods, put the code in a client.cs file instead of server.cs. You cannot use server commands (/commands) or functions that affect existing objects (e.g. move a player around) clientsided.

You'll need to be able to intercept incoming chat messages (package newChatSO::addLine(%this,%line)), use string functions to decide whether it's a player chat message or something else (e.g. death messages shouldn't be ignored) and find the player's name. If it matches one on your ignore list, exit the function, otherwise call Parent::addLine to add the message to the chat.

For the list itself, try packaging NMH_Type::send(%this) and checking the first word of %this.getValue() and see whether it's something like "/ignorename" - if it is, add the rest of that message to the Ignore list, and exit the function instead of sending /ignorename as a normal /command.

Look up on the Internet how Torquescript packages work, you'll need them. Also note that an "ignore" done in this style might break with servers that have mods editing the chat.

So, in plain English:

Clientside mods can only do things that affect you
What I'm going to want to do is find out if it's a chat message from a player, then if that player if on my list.
If he/she is, the message doesn't go through.
If he/she is NOT, it does.

Thanks. I'll begin working. Any other tips would be appreciated.

~Ethos

205
Modification Help / Re: i need help
« on: September 12, 2008, 12:18:07 PM »
i mean what should i put as the server.cs

Several different things. A script won't exactly allow you to type in "addOns=functional".

I apologize, that didn't help you.

What you should do is go to "C:/Blockland/Add-Ons/Weapon_Sword.rar"

Copy it and paste it onto your desktop. Then unzip it into "Weapon_Sword" on your desktop. Find "server.cs" and open it.

I'll post a template here shortly to show you what things mean.


206
Modification Help / Re: Well, the topic IS named Coding Help...
« on: September 12, 2008, 12:15:27 PM »
Let me tell you you're barking up the wrong tree, for a start. An ignore script should be client-side and it should allow you to ignore super admins or admins because half the time they're the ones spamming crap.

Okay. So how would I go about making it clientside? Thank you much for helping :)

EDIT: You know what? I'm asking stupid questions. I should just Google "torquescript guide".

But that always seems different than Blockland scripting to me.

Eh.

207
Modification Help / Well, the board IS named Coding Help...
« on: September 12, 2008, 12:04:35 PM »
Just wondering if someone could give me some tips for basic scripting.

I've been looking through others' scripts, add-ons, etc. and I think I'm ready to make an "ignore" script.
Here it is so far.

Code: [Select]
//------ ------- ------
//Ethos' Ignore Script
//------ ------- ------

function clientCmdignorehelp(%client)
 {
   messageclient(%client,'',"\c2V9 Ignore functions are as follows");
    messageclient(%client,'',"\c3/Ignore Playername ");
    messageclient(%client,'',"\c3/Listen Playername ");
}

function clientCmdignore(%client)(%victim)
 {
   if(!%victim.isAdmin);
   {
   messageclient(%client,'',"\c3 You can't ignore Admins or Super Admins");
   }
   else
   {

I'm sort of stuck there. If you can help in any way, or if my code is already forgeted up, PM me or post here and let me know.

Regards,

~Ethos[/s]

User was banned for this post

209
stuff pisses me off.

Same here. But people aren't going to stop. Why waste bandwidth?

210
Why the hell do you people have to post that  ?

It is stupid to post and annoying to see, just stop it.

Does it really matter?
I mean, after all. It's the Internet.
People will do things whether you like it or not. Minor annoyance stuff happens.

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