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Messages - [GSF]Ghost

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1771
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 24, 2007, 05:00:30 PM »
I need to try to get particles working first.
As for the sun, not necessarily. It should have a light tint to make it seem likes its underwater, but I'll worry about that later.

1772
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 24, 2007, 10:20:04 AM »
Alright thanks, particles aren't really my forte lol.
Mind if I send you the map now? All I need is one working particle emitter that looks like slow-rising bubbles. I'll work on coping and placing it later.

1773
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 24, 2007, 12:58:05 AM »
There was a map for RTB that had rising bubbles...maybe check that out.
How would I get particles to appear without having to put them on bricks with the wrench? I can't use the mission editor so I would have to code it in the mission file. (I tried copying and pasting the codes for the particle emitter in Astros map, just to test it to see if it would work, but it didn't.

1774
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 22, 2007, 12:09:38 AM »
Actually I think I found a better way. I just deleted the water and changed the sun, and it looks even better. Bioshock used the same technique; if I add some particle effects it might complete the illusion of being underwater. I also found a way to add the ripples of light.
This is what it looks like now with the changes I made:

1775
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 21, 2007, 05:51:13 PM »
I think making a .dts would be the best idea. I wish I knew how to animate it so it looks like real water (except without waves), but I don't know how to use blender that well.


1776
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 20, 2007, 11:20:04 PM »
Have you tried the map on any other computers, to see if its just a problem with your computer?
The map works in Vanilla Blockland though, so I think its something with the engine. But, I redesigned the map and its working fine now.

Nice screens.

Question: Assuming your having real water in the map: How will you stop the depth mask and water physics from occuring inside rapture?

or....are you using transparent brushes as water?
Thanks, it looks even better now with the changes I made, hopefully I won't run into anymore problems.
Yes I am using real water, but I haven't figured out how to get rid of the depth mask. If anyone knows how then please tell me. As for the water physics, I just changed the scale of the water to have a height of 0.01 so the physics won,t be a problem.

1777
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 20, 2007, 03:06:12 PM »
In certain areas of the map, the entire interior turns white and some textures randomly flicker when I move. I noticed this usually happens when I move in an angle, not when I go go straight forwards or backwards. I decided to just rebuild the map from the ground up and make each building a seperate file, and see if that works.

1778
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 18, 2007, 07:31:45 PM »
But its an underwater base/city right? Thats the idea?
Right, its supposed to be an entire city, just like rapture. You might even see some blocko-style big daddies. I didn't know anyone would be interested so I'll post some early screens: (A LOT more detail will go into these buildings so don't worry)


---

I have one more problem, my map randomly starts whiting-out in certain areas. The same thing happened when I ported vice city to retail, but I forgot how I fixed it. Anyone know how to get rid of this problem?

1779
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 18, 2007, 11:05:37 AM »
Ya, I don't have a map of rapture, so I can't recreate that, but I'm making it somewhat similar. I still have a lot of work to do though, as Packer saw lol.

1780
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 17, 2007, 09:15:15 AM »
lol yes I am. I'm just having some trouble getting it to load in retail.
Weird, what happened to the person who posted above me?

I don't suppose we can have any hints as to what it is?
lol sure I'll give you a hint, "Bioshock"

1781
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 16, 2007, 10:19:02 AM »
lol yes I am. I'm just having some trouble getting it to load in retail.

1782
Mapping Help / Re: Problem w/ Sunlight and loading map
« on: September 15, 2007, 11:21:44 PM »
Okay I sent it to you.

1783
Mapping Help / Problem w/ Sunlight and loading map
« on: September 14, 2007, 08:47:37 PM »
For some reason my map stops loading when it comes to the lighting sequence, and then it just crashes. I think this is because my map is too big and it can't light it properly. But, when I try to resize it in QuArK, it says that some of the textures are too small or deformed, so I have to keep it at the size it is at.

I know for sure that it won't load because I tried taking out the code for the sun and it loaded, and when I added a sun and saved it, it wouldn't load. Is there any way to fix this? If anyone needs the map to find the problem I'll be glad to give it to them.

1784
Mapping Help / Re: Particle Emitters
« on: September 06, 2007, 12:25:25 AM »
I think it is the editor I'm using, I'll just use vanilla blockland to place the emitters and then port it over.
If I coded another emitter would I create a new CS file for it or would I add the snippet of code to the one that is already present in the add-ons folder?

1785
Mapping Help / Particle Emitters
« on: September 05, 2007, 04:31:37 PM »
I'm building a new map with the seperate Blockland MapEditor (because I'm still using the demo version for retail), and I'm wondering: How do I port emitters (like from rtb) into the seperate editor? I tried placing the files in myself but they don't show up in the Particle Emitter menu in F11.

This is the same editor that Badspot posted for us to use, however it doesn't work with the demo (Both retail blockland and the seperate map editor have the same file locations.)

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