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Messages - [GSF]Ghost

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1786
Modification Help / Re: idea for bathroom map
« on: April 07, 2007, 10:31:40 AM »
Nah, outside. I put in my front and back yard as well.

1787
Modification Help / Re: idea for bathroom map
« on: April 07, 2007, 10:01:32 AM »
i r hijacking this idea
oh wait i already did
i r cookie
Your hijacking the idea of making my bathroom?

Nothing, I actually like the idea. That's why I said get rather than have.
I was joking lol. But my house is alittle boring; maybe I should learn to code so that I can add random drive-by shootings (which we get sometimes) just to liven things up.
You mean LEGO scaled drive-by shootings in the hall?
Nah, I mean having it human scaled. But, I think I'll just skip this idea lol.

1788
Modification Help / Re: idea for bathroom map
« on: April 01, 2007, 01:51:12 PM »
well, that might work, but might not for me. I don't know what's wrong with my comp..
Badspot runs bedroom map with about 2 thousand bricks at 274 fps, guess what I get on an empty slate map? 60 fps..
(not even going to mention bedroom)
I'll figure something out so everyone can run it smoothly.

great map idea! i'll download it when its ready :cookieMonster: :cookieMonster: :cookieMonster: :cookieMonster: :cookieMonster:
It should be done soon. All I have left to do is finish texturing some objects, adding easter eggs, and other misc. stuff.

Nothing, I actually like the idea. That's why I said get rather than have.
I was joking lol. But my house is alittle boring; maybe I should learn to code so that I can add random drive-by shootings (which we get sometimes) just to liven things up.

Please to keep the naughty magazines under your pillow in the map :)
And how do you know about that? Now I have to find a better hiding spot!

1789
Modification Help / Re: idea for bathroom map
« on: March 31, 2007, 01:38:35 PM »
So we get to walk around in a 3D Environment designed around your house?
Pretty much. What do you have against my house?
Then I hope you finish soon or I might die from anticipation.

No, some people will just die from lag as soon as it spawns..
Siriously, if people are having problems with the grass and trees in the bedroom map, this will kill them,
Also, why can't Blockland run on Direct3D? it's much better than OpenGL..well actually I have no idea what's better, but my graphics card seems to hate OpenGL.
god I wish Blockland didn't run on the Torque enginge, it sucks balls. :panda:
I have problems with lag on the bedroom map when the grass loads too, but my map runs smoothly. I did lower the fog and I have it running at 30 fps, so I'm sure most people will be able to play it. Plus, I can compress some of the textures to decrease lag.

1790
Modification Help / Re: idea for bathroom map
« on: March 31, 2007, 12:11:48 PM »
That's exactly what I'm doing. What you saw was just the bathroom, but there is an entire house to explore.

1791
Modification Help / Re: idea for bathroom map
« on: March 31, 2007, 10:01:34 AM »
And btw, when I first looked at the pics, I thought it was that inside-computer map from TBM....the textures look....not fabric/etc.-ie
What do you mean? Ingame, this map looks very real. All the textures are actual photos from my lavatroy.

1792
Modification Help / Re: idea for bathroom map
« on: March 30, 2007, 09:36:13 PM »
I have a bathroom in my newest map. There are secret places to build in the toilet, sink, and under the tub.


1793
Mapping Help / Re: Interiors white out?
« on: March 20, 2007, 09:33:14 PM »
That happened to me too when I ported Vice City to retail, just mess with the lighting under "new Sun" in the missions folder and that should fix it. See if this works:


      color = "0.700000 0.700000 0.700000 1.000000";
      ambient = "0.400000 0.400000 0.300000 1.000000";

1794
Mapping Help / Re: Problem converting Lego ViceCity to work in Retail
« on: March 05, 2007, 09:00:57 PM »
Thanks!

1795
Mapping Help / Re: Problem converting Lego ViceCity to work in Retail
« on: March 05, 2007, 06:25:06 PM »
It's finished! Download it here: http://www.blockland.us/smf/index.php?topic=13736.0

1796
Mapping Help / Re: Problem converting Lego ViceCity to work in Retail
« on: March 05, 2007, 12:35:26 AM »
I already fixed those textures, wasn't too hard. Everything it pretty much done; I should be able to release it tomorrow. Thanks for the help!

1797
Mapping Help / Re: Problem converting Lego ViceCity to work in Retail
« on: March 04, 2007, 08:23:45 PM »
I fixed those 3 textures and I think I know how to fix the water. What's wrong with the lego wanted posters? As for the top of the ship cartons, QuArK won't let me export the changes I made for some reason, so I can't fix that.

1798
Mapping Help / Re: Problem converting Lego ViceCity to work in Retail
« on: March 04, 2007, 06:58:22 PM »
Okay it's sent. You should get it very soon.

1799
Mapping Help / Re: Problem converting Lego ViceCity to work in Retail
« on: March 04, 2007, 06:40:49 PM »
Actually it did help me, I no longer have that problem lol.
And sure I'll send an updated version. When you get it just test it and see if you find anymore problems. Thanks!

1800
Mapping Help / Re: Problem converting Lego ViceCity to work in Retail
« on: March 04, 2007, 06:31:19 PM »
Looks like a Graphics Issue

Previous thread about it: http://www.blockland.us/smf/index.php?topic=13415.msg187001#msg187001
Thanks, that helped.
Can I get an update sent to my e-mail on your interiors?

I just got my thunderbird working again so I just now started looking at the map.
I am almost finished; I just fixed all of the major problems. Do you still want me to send it to you?

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