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Messages - Aduioa

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856
Drama / Re: Admin abuser in a family rp
« on: October 21, 2013, 03:33:35 AM »
go forum somewhere where i don't have to read your posts
That's the most contradictory thing I've heard all day.

857
Drama / Re: The Squirrel Knight's Fort Wars - Badmins
« on: October 20, 2013, 04:31:25 PM »
He needs a better administration system. He admitted to having a "Friendarchy" administration system.
Recommendation is best system.

858
General Discussion / Re: Blockland Server Statistics?
« on: October 19, 2013, 08:36:29 PM »
I bet kalphiter has something that does this.
I already checked his. It's not what I wanted

859
Drama / Re: Nails- Words Cannot Describe
« on: October 19, 2013, 03:42:29 PM »
It's a shame really. He had a great starting position for his reputation to become a great administrator. But he was too young and went power hungry I suppose.

860
General Discussion / Re: Blockland Server Statistics?
« on: October 19, 2013, 03:03:35 PM »
That is really interesting. Could you create something that's a bit more official?

861
Drama / Re: The Squirrel Knight's Fort Wars - Badmins
« on: October 19, 2013, 04:48:39 AM »
Just now I got kicked for playing the game. Most of the builds are spammy anyway.
?

862
Drama / Re: The Squirrel Knight's Fort Wars - Badmins
« on: October 19, 2013, 03:50:10 AM »

863
Drama / Re: The Squirrel Knight's Fort Wars - Badmins
« on: October 19, 2013, 03:25:22 AM »


864
General Discussion / Blockland Server Statistics?
« on: October 19, 2013, 02:41:40 AM »
Is there some kind of website that tracks the statistics of server player count and most frequented servers by players?

865
Drama / Re: Nails- Words Cannot Describe
« on: October 18, 2013, 09:42:51 PM »
Wow, you just cant take a hit can you.
Its called trolling, look it up on Google
You just admitted to trolling

866
Drama / Re: Nails- Words Cannot Describe
« on: October 18, 2013, 08:57:29 PM »
My pictures failed. I will just post the links

Him trying to take away my power after I called him out on killing players while not in the mini-game
http://www.dropbox.com/s/v65r19v9iayfo9p/Attempt.png

Him using eval to kill players
http://www.dropbox.com/s/rpm5htsbuzzl41s/EvalKillRazor.png
http://www.dropbox.com/s/dcdgh3pnvqy7vgq/Killme.png

Him interrupting the game
https://www.dropbox.com/s/4k7bqtzusqv8zm8/forgetOffCc.png
http://www.dropbox.com/s/j8vrwlmz80y4joq/SpawnARocket.png

867
Drama / Re: Nails- Words Cannot Describe
« on: October 18, 2013, 08:56:11 PM »
More pictures of related nails stuff:

Him trying to take away my power after I called him out on killing players while not in the mini-game


Him using eval to kill players



Him interrupting the game


868
Modification Help / Re: OnPlantBrick Help
« on: October 18, 2013, 04:14:44 PM »
He's already calculating it in a completely different way: 9:56 PM - Auios: $BrickCost = $AverageWealth * .01;
I've changed it since then. It's now $BrickCost = ($AverageCredits / 90) + 5;

For the cost I suggest doing $brickCost = mFloor(%brick.getDataBlock().getVolume() + 0.5); This will make the cost the volume of the brick, and then if it's not a whole number, it rounds it to the nearest whole number.
Ah, that's great thanks! I'll see if I can use that.

869
Modification Help / Re: OnPlantBrick Help
« on: October 18, 2013, 03:47:15 PM »
fxDTSBrick::onLoadPlant(%this)
fxDTSBrick::onPlant(%this)
What is %this?

Also I tried my code above, and it makes the ghost brick disappear, and doesnt place the brick.. The variables work though.

870
Modification Help / OnPlantBrick Help
« on: October 18, 2013, 03:23:51 PM »
I want to trigger some code whenever/before a user places down a brick.
I have tried search, and I tried looking through other add-ons for this. But I cannot find it.

I am new-ish to Torque Script and I am still getting the hang of things.

What I want to do is check some variables before a user places down a brick.
For example make it cost /resources/ or something to place bricks.

Also if there's some kind of formula to help vary the cost of different kinds of bricks, that'd be great too. But that's just a bonus.
========================
Since I posted this I have learned it's

function servercmdplantbrick(%cl)

==Idea==
package AdatPlantBrick
{
    function serverCmdPlantBrick(%client)
    {
        if(%Client.Credits > $BrickCost)
        {
            %Client.Credits-=$BrickCost;
            $Treasury+=$BrickCost;
            return Parent::ServerCmdPlantBrick(%Client);
        }
        else
        {
            CenterPrint(%client,'',"\c6You do not have enough credits!",1);
        }
    }
};
activatePackage(AdatPlantBrick);

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