Mabinogi isn't even about PvP. PvP is a joke, hastily thrown in with little thought. I'm tired of developers "balancing PvP" in ways that affect PvE, in games that aren't even about PvP.
Someone from our guild hosted a little guild reunion and we ran alby advanced hardmode. It went extremely smooth, surprising since none of us had played seriously in at least 6 months, some of us over a year. While that dungeon wasn't good for range, there were some spots where I would use it, and I couldn't even do it now.
I'm also curious to see how Peaca intermediate would work, with the windmill cooldown and invulnerability removal.
If you think range was OP then, try before G7, before charge came out
Archery still works the same in PvE, though. In fact, every archery skill, including Magnum Shot and Arrow Revolver, loads instantly now. ._.
Why would it be harder when the enemies' cooldown times haven't been removed? I still find it effective.