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Messages - ZSNO

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16
Games / Re: Overwatch - Halloween event LIVE!
« on: October 18, 2016, 02:20:53 PM »
silly reddit people
Protip: Everyone on the subreddit is loving handicapped.

17
Games / Re: Overwatch - Halloween event LIVE!
« on: October 18, 2016, 02:12:55 PM »

the current version of overwatch is v1.4.0.2.32374 so

also

playoverwatch.us isn't the right website...
Some random guy owns that domain

18
Wow didn't see the Star Wars fireworks, scrub

19
Well in my case I don't want to use my account for my brothers computer and he is a computer illiterate so he won't be able to update his drivers
Make him an account. It takes less than a minute to do so.

20
Games / Re: Overwatch - Halloween event LIVE!
« on: October 13, 2016, 12:10:37 AM »
Any reason why only a couple maps are spookified? I was expecting full make-overs of every map tbh.
Redoing each map for a less than month long event seems extreme

21
Why in the forget would they require you to use an account? Ugh, that's so stupid.. But you're a lifesaver if I ever accidentally update it.
Datamining + Gameshare is pretty cool
You can still download the quarterly drivers without GFE
Don't get why people complain

22
Games / Re: Overwatch - Halloween event LIVE!
« on: October 12, 2016, 06:18:45 PM »
anyone able to load ilios after the update?
Yes

23
No, my hotel isn't at the disney resorts this year. It's actually a really nice condo or so.
Wow wat a loser

24
Games / Re: How capable is the newest Torque3D for making a car game?
« on: October 05, 2016, 12:53:05 AM »
Im sticking with T3D and that's final goddamnit. I'd like some non-biased info about torque please.

If you're just going to force me to convert to an engine that does not fit my needs nor interests at all, then please leave.


25
Games / Re: How capable is the newest Torque3D for making a car game?
« on: October 05, 2016, 12:44:17 AM »
Except from what I've been reading and seen, not a single car game for Unreal has been released so I have zero idea on how well the game will preform on it.
https://www.playstation.com/en-us/games/hardware-rivals-ps4/
http://store.steampowered.com/app/406350/
http://store.steampowered.com/app/417430/
http://store.steampowered.com/app/368740/
I've seen videos of people making the vehicles in Unreal, and they preform like utter trash every time.
I've played Blockland kart racing before.
I'm going with Torque3D because I know just how well the game can simulate vehicle physics and such. (take a look at BeamNG for example)
They custom made the physics engine for that. Default T3D does not have it.
I feel more safe going with Torque than with Unreal mainly with that purpose, and I've heard how much of a pain it is to compile stuff with Unreal as well.
I've heard it's a pain to modify anything in T3D due to very old code and coding practices.
Also Unreal requires an Epic Games account to get it, which iirc Torque 3D doesn't.
Literally takes 5 seconds to make an account.
Plus I've heard that UE4 also takes a larger cut of the earnings than what Torque would take.
You're not going to be making a game that someone would buy for a long time.
Also, I'd like to aim to make my game as performance friendly as it can get, and with Unreal Engine, I've noticed how hard quite a few games and such from the engine can take a hit on a computer's hardware, while Torque is much easier for all sorts of lower-end computers to run.
Depends on what you do and how you do it
I'm really hard set in staying with Torque, thanks for the suggestion though.
That's the wrong choice.

26
Games / Re: Blockland 2 being developed by Anthonyrules144
« on: October 03, 2016, 09:37:41 PM »
You'll have fun with unreal, don't expect any error message to make sense, especially if they're related to UHT macros :D
I literally added a space to the end of a line and the engine refused to compile, then was fine if I deleted the space.
Compiling Unreal4 is suffering

27
Games / Re: Minecraft Megathread; 1.10 NOBODY TOLD ME ABOUT POLAR BEARS
« on: September 28, 2016, 09:44:43 AM »
I didn't buy it until the blackout weekend because I got to try the game due to it.

28
So is that a forum of sad people who try to project themselves onto cringe to make themselves feel better?

29
Games / Re: Overwatch - Season 2 and Eichenwalde now available
« on: September 24, 2016, 03:36:35 PM »
yesterday ster purposely tanked his placement matches on his alt account and ranked bronze, streamed competitive all day and was in diamond by the end

the whole point was to prove "ELO hell" doesn't exist and it's just people blaming their inability to rank up on other people rather than a lack of skill, but people are just accusing him of hacking or being in a secret group instead of changing their tune lmao
ELO hell exists when there isn't a huge skill gap between teammates, but someone is better by a bit than their teammates. If this guy was in Master, it's obvious his skill gap between him and his teammates is so large that there isn't ELO hell.

30
Off Topic / Re: Help! I accidentally became a meme!
« on: September 23, 2016, 08:49:47 PM »
"im gonna tear snake skin doing this"
Sounds like you have a vagina, son

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