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Messages - ZSNO

Pages: 1 ... 144 145 146 147 148 [149] 150 151 152 153 154 ... 201
2221
Gallery / Panoramic images
« on: July 24, 2011, 01:20:09 PM »
So after I made my 360 view for Blockland, I found a site where you can upload those images and it makes it into a 3D space. :P
Click Here for the thingy.
Anyway I could make a virtual tour of the whole city if I wanted :D
Also the quality sucks because you can only take HUD shots with it.
(Tip: don't look up)

2222
Help / Re: Brick polygon glitch
« on: July 23, 2011, 11:28:47 PM »
Looks fun, also post graphics card specs

2223
Not forget add light.
Unless we have spotlights now, what are you talking about.

2224
Modification Help / Re: Schedules
« on: July 23, 2011, 11:20:52 PM »
Thats not a variable though.  Assigning it to a variable to cancel it would be like:

$var = schedule(youknowtherest);

if(iseventpending($var))
   cancel($var);
Since when was an object's variable not a variable....?

2225
Gallery / Re: DOF Screenshots
« on: July 18, 2011, 05:45:08 PM »
you don't need mission editor :P

2226
Gallery / Re: DOF Screenshots
« on: July 18, 2011, 01:53:18 PM »
Theres a gui where you can change it from night to day, abient noises, skybox, and color of plate without changing map
All maps are adjustable

2227
Modification Help / Re: RGB Color Codes?
« on: July 16, 2011, 11:19:36 PM »
Meh, that's what I get for not it up before I posted.

I though RGB was only the 0-255 (it is multiples of 15) scale.
Its also multiples of 5 if you're going with what you are.

2228
Games / Re: Steam summer sales + new treasure hunt
« on: July 14, 2011, 06:00:27 PM »
If they didn't already gift all the games yet, I still have a chance c:

2229
Games / Re: Steam summer sales + new treasure hunt
« on: July 14, 2011, 02:10:20 PM »
They drew the winners :3

2230
Games / Re: Steam summer sales + new treasure hunt
« on: July 14, 2011, 12:04:31 AM »
The actual drawing is on August 1st.
No, the drawing for people that entered by mail is on August 1st. It is held by sponsors and not steam.
Thats what I got from the EULA.

2231
Games / Re: Steam summer sales + new treasure hunt
« on: July 13, 2011, 10:33:45 PM »
They probably did but didn't announce winners so no one tries to annoy them.
Quote from: Steam Summer Camp Sale EULA
For a copy of these rules or notification of the winners, send a self-addressed stamped envelope to: Steam Summer Sale 2011 Contest and Sweepstakes Official Rules/Winners List Request, P.O. Box 1688, Bellevue, WA 98009-1688.
Requests for winners' lists must be received by September 15, 2011.

2232
Games / Re: Superpup! A flash game made by Pecon7 and Narkro555.
« on: July 13, 2011, 06:18:48 PM »
No.

This isn't even close to presentable.
Well it is already 90% better than most web based games out there.

2233
Games / Re: The Portal 2 Thread: Not enough space.
« on: July 13, 2011, 06:02:34 PM »
Lighting can turn off his eye?
Do you know how to turn on his eye in the first place?


Didn't think so.

2234
Games / Re: Steam summer sales + new treasure hunt
« on: July 13, 2011, 05:57:01 PM »
I am sad that they broke their EULA unless they really sent 100 people their top-10 wishlist items.

2235
Mapping Help / Re: Skybox Texture Order & Texture Size
« on: July 12, 2011, 10:34:05 PM »
I'm late, but I'd just like to point out one thing. From my experience, it doesn't matter what order it's in just so long as you have the textures lined up correctly. You can do any of the following; front-right-back-left, left-front-right-back, etc. because the textures are lined up.
Im sorry but that is wrong since generally when a skybox is rendered it is exported in this format. Unless you feel like mirroring and jacking up the top box.

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