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Modification Help / Re: Getting the vehicle from it's spawn
« on: August 02, 2010, 11:04:36 AM »
Also to get the ID of almost anything you can look at it and do "/getid" and it will return the id of the object :s
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And you are providing no help to the topic.We don't really need to help him seeing this isnt in the "Help" Section...
People have told me wat to do, and its confusing me, all I need is one video tutorial and Ill never be heard of again.Go to youtube, type in Blender Tutorial....
They wont mention anything about Blockland.it doesnt matter all that has to do with Blender and Blockland is the exporting
Is it in the script?yes...
Double toast for truth:What do you want in it as a whole gamemode?Objectives, hackable doors, welable doors, Be able to have a campaign
-snip-Delete
new ScriptObject(ClientGameModeStorerSO) {
modeRuleTxt0_2 = "Points";
modeRuleTxt2_0 = "Time";
modeRuleStr5_1 = "int 1 10000";
modeSpecialTeams6 = "0";
modeRuleTxt6_0 = "Points per Flag";
modeRuleDef-1##_##0 = "0";
modeRuleStr-1_1 = "bool";
modeCount = "8";
modeRuleTxt0_1 = "Lives";
modeRuleTxt1_2 = "Points";
modeRuleDef3_0 = "15";
modeRuleStr5_0 = "int 1 10000";
modeRuleDef5_6 = "0";
modeRuleStr7_1 = "int 0 10000";
};This in the .mismessageall("","\c7" @ %client.clanPrefix @ "\c2" @ %client.name @ "\c7" @ %client.clanSuffix @ "\c6: " @ %text);Cant he replace that with the parent?