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Messages - ZSNO

Pages: 1 ... 167 168 169 170 171 [172] 173 174 175 176 177 ... 201
2566
Help / Re: transparent help
« on: July 23, 2010, 06:23:22 PM »
wrong section, try modification discussion or one of those boards
Learn to model and script.
NINJA: Wrong section, dumbass. This goes in help.
No we dont need more help topics in Modification Discussion
Try Modification Help

2567
Modification Help / Re: PPSH (Scripters needed!)
« on: July 23, 2010, 06:21:23 PM »
Wait he got the model from someone and now hes asking for the script? Hes trying to take credit for a modeler's and scripter's work just because he cant make it himself.

2568
Gallery / Re: Pixel Art
« on: July 22, 2010, 07:24:31 PM »
Is the .exe called "Application" in file type for windows 7 ultimate?

Also, Im doomed, macroing doesnt seem to work!
I think using such a simple program is way over your head, stick to not trying

2569
Gallery / Re: Ingame pixel Art Megathread.
« on: July 22, 2010, 07:20:23 PM »
Also, I use I2B Image to Brick Program, so if it looks like I cheated, I did.
I2B means Image2Brick
So you use Image 2 Brick Image to Brick Program?

2570
Gallery / Re: • Blockland Notepad • [Updated]
« on: July 22, 2010, 07:14:07 PM »
This is my question:
Why? The thing you write about the functions will probably not even be very detailed. If you include everything there is to know then your going to have a looong haul.

2571
Gallery / Re: Pixel Art
« on: July 22, 2010, 07:08:26 PM »
Image2Brick much?

2572
Modification Help / Re: Need help with my vehicle...
« on: July 22, 2010, 06:33:26 PM »
Too high poly for normal Blockland use.

2573
Achievements, using DarkLight's achievement mod.
OH GOD NO

2574
Mapping Help / Re: Rain?
« on: July 22, 2010, 12:34:16 PM »
because you don't know how .mis files work
No.
wait stuff.


Code: [Select]
   new Precipitation() {
      position = "-56.5783 30.1905 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "HeavyRain";
      minSpeed = "1.5";
      maxSpeed = "2";
      minMass = "0.75";
      maxMass = "0.85";
      maxTurbulence = "0.1";
      turbulenceSpeed = "0.2";
      rotateWithCamVel = "1";
      useTurbulence = "0";
      numDrops = "5000";
      boxWidth = "200";
      boxHeight = "100";
      doCollision = "1";
};
.mis files work the same way as .cs files for BL its just a renamd file basically

2575
Modification Help / Re: eeerr......What?
« on: July 22, 2010, 12:29:13 PM »
then try something easier and work your way up to this

2576
Mapping Help / Re: how do I make a build automatically load?
« on: July 20, 2010, 05:29:05 PM »
Interiors, you cant auto load a build unless it's a server mod or client-side mod.

Even so, you cant put it with the map.
You sir don't know anything
schedule(9000,0,serverDirectSaveFileLoad,"Add-Ons/Map_[map name]/[your save file].bls", 3, "", 0, 1);

2577
Mapping Help / Re: Rain?
« on: July 20, 2010, 05:25:57 PM »
on your mis file put in this
Code: [Select]
exec("./rain.cs");
and this next to any map datablock.
Code: [Select]
   };
   new Precipitation() {
      position = "-56.5783 30.1905 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "HeavyRain";
      minSpeed = "1.5";
      maxSpeed = "2";
      minMass = "0.75";
      maxMass = "0.85";
      maxTurbulence = "0.1";
      turbulenceSpeed = "0.2";
      rotateWithCamVel = "1";
      useTurbulence = "0";
      numDrops = "5000";
      boxWidth = "200";
      boxHeight = "100";
      doCollision = "1";

Download
rain.zip

^add that to your map
lol if you put that code directly into the map you would get a syntax error

2578
Mapping Help / Re: Lighting Errors with interiors.
« on: July 20, 2010, 05:24:34 PM »
Use under "Torque"
light_omni
See if that works

2579
Off Topic / Re: Good recording programs?
« on: July 17, 2010, 02:20:30 PM »
Microsoft Expression Encoder 3

2580
Gallery / Re: DOF Screenshots
« on: July 17, 2010, 02:17:20 PM »
This is a Build, Wizard DM, Built By My Friend Ortinyo
Idk why but my DOF screen shots here don't look so, Depth Of Field-ish
Its becuase they aren't DOF

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