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Messages - ZSNO

Pages: 1 ... 168 169 170 171 172 [173] 174 175 176 177 178 ... 201
2581
Modification Help / Re: setEmitter problem
« on: July 16, 2010, 05:21:45 PM »
setEmitter is a function not a variable
Package setEmitter

2582
Modification Help / Re: PathCamera
« on: July 15, 2010, 03:44:13 PM »
=( Mmmk dont listen to me

2583
Modification Help / Re: PathCamera
« on: July 15, 2010, 03:41:17 PM »
PathCamera's are for TGEA, TGE has the datablock but doesn't have an functions that it should. I already researching into using these things.

2584
Modification Help / Re: Allowing spaces in serverCmd variables.
« on: July 02, 2010, 09:57:32 PM »
make multiple variables
EX:
Code: [Select]
function serverCmdRawr(%client,%worda,%wordB,%wordC,%wordD)
{
   echo(%worda SPC %wordB SPC %wordC SPC %wordD);
}

2585
Modification Help / Re: My gui is messed up somehow?!?
« on: July 02, 2010, 03:17:51 PM »
Code: [Select]
function Close()
{
canvas.popdialog(Shortcutmsgsgui);
export("$Msgs::*","config/server/MsgPref2.1.cs");
}
There might be some problems if you use that as a function

2586
Modification Help / Re: Animating a light.
« on: July 02, 2010, 03:15:42 PM »
ZSNO's Misc Light Pack

2587
General Discussion / Re: Badspot Forgot
« on: July 01, 2010, 07:43:26 PM »
You guys do realise that Copyrights are free, right? Registering and Trademarking cost money.

2588
Modification Help / Re: Animating a light.
« on: July 01, 2010, 06:57:22 PM »
I thought he would leave the comments out, not just copy paste =\

2589
Modification Help / Re: Animating a light.
« on: July 01, 2010, 11:55:18 AM »
That code doesn't work right..
How doesnt it, I took it straight from my Light Pack

2590
Modification Help / Re: Animating a light.
« on: June 30, 2010, 10:27:37 PM »
Code: [Select]
datablock fxLightData(FlickerRLight)
{
uiName = "Red Flickering";
LightOn = true;
radius = 1;
brightness = 10;
color = "1 0 0";
FlareOn = true;
FlareTP = true;
Flarebitmap = "base/lighting/corona";
FlareColor = "1 0 0";
ConstantSizeOn = false;
ConstantSize = 1;
NearSize = 1;
FarSize = 0.5;
NearDistance = 10.0;
FarDistance = 30.0;
FadeTime = 0.01;
BlendMode = 0;
AnimColor = false;
AnimBrightness = true;
AnimOffsets = false;
AnimRotation = false;
AnimRadius = true;
LinkFlare = true;
LinkFlareSize = true;
MinColor = "1 1 0";
MaxColor = "0 0 1";
MinBrightness = 0.1;
MaxBrightness = 1.0;
MinRadius = 1;
MaxRadius = 5;
StartOffset = "-5 0 0";
EndOffset = "5 0 0";
MinRotation = 0;
MaxRotation = 359;
SingleColorKeys = true;
RedKeys = "AAAAAAA";
GreenKeys = "DHSFJYJ";
BlueKeys = "ZZZZZZZ";
BrightnessKeys = "AAAZAAZAAAAZZAZ"; //this is what you want to edit A is MaxBrightness Z is MinBrightness
RadiusKeys = "AAAZAAZAAAAZZAZ"; This too
OffsetKeys = "AZAAAAA";
RotationKeys = "AZAAAAA";
ColorTime = 1;
BrightnessTime = 1;
RadiusTime = 1;
OffsetTime = 1;
RotationTime = 1;
LerpColor = false;
LerpBrightness = true;
LerpRadius = false;
LerpOffset = false;
LerpRotation = false;
};

2591
Modification Help / Re: Is there an onEcho type function?
« on: June 27, 2010, 10:13:03 PM »
Package the echo function?
beat me by a second

2592
Mapping Help / Re: Max Visibility of 1000?
« on: June 27, 2010, 04:22:03 PM »
May I ask why you're trying to melt your graphics card?
Wow you lag when its over 1000 visible distance?
I've put the bedroom at around 7000 and only crashed when I looked at some random part I forgot what

2593
Off Topic / Re: Airsoft discussion
« on: June 26, 2010, 10:10:06 PM »
co2? also, good job wasting loving CO2.

isn't co2 also a toxic gas in large dosage?
lol a 25 pack is only 40$ and no not really, the cans are only the size of your thumb

2594
Off Topic / Re: Airsoft discussion
« on: June 26, 2010, 09:39:57 PM »
What would a gas pistol do in 80-100 degree heat?
That just reminded me, its fun to let all the compressed gas out of the canister, it gets REALLY cold

2595
Modification Help / Re: The eval script
« on: June 26, 2010, 08:43:01 PM »
I think your over complicating it WAYYY too much

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