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Messages - ZSNO

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31
Yes well, that's not the version I'm hosting but yeah that's 1.5.
It's more like 1.0 since it was the first playable version.

32
I will most likely be releasing it, but I want to host it for a little longer and try to finish some more planned stuff.
*cough* https://github.com/ZachNo/Gamemode_WhatRemains *cough*

33
Off Topic / Re: dumb math question
« on: September 22, 2016, 05:31:36 PM »
Use Conan's "x=y= 1-(1/(2^n))" and make it a parametric equation with steps of 1 and a stairstep line fill.
Result:

35
Games / Re: Overwatch - Season 2 and Eichenwalde now available
« on: September 20, 2016, 10:42:12 PM »
that's plat.
Platinum is just people who have played an FPS before but have no concept of game meta.

36

Nvidia gives away the best rulers to ever exist.

37
Unless it's some weird ass laptop, you can't change the CPU. There's a reason why you never hear about people changing laptop CPUs.
(Unless you own multi thousand dollar equipment to do the de-soldering and re-soldering)

38
Games / Re: Blockland 2 being developed by Anthonyrules144
« on: September 19, 2016, 11:12:20 PM »
As Badspot and Rotondo said, T3D is just not a good engine
+ kompressor (And he's literally written the book on it!)

39
Games / Re: Blockland 2 being developed by Anthonyrules144
« on: September 19, 2016, 10:51:16 PM »
To be perfectly honest, torque is probably one of the more better engines to do this on. Unreal and Unity seem way over their heads, although unreal would be a nice touch, we can't include modder support, and some main features of the game we want to implement. it's not really the best idea but it's all we have to go with.
You literally don't know what you're talking about. Please stop while your hole is only a foot deep.

40
Games / Re: Blockland 2 being developed by Anthonyrules144
« on: September 19, 2016, 10:11:15 PM »
This is what autism looks like.

41
Off Topic / Re: Programming Megathread
« on: September 18, 2016, 06:53:46 PM »
Spent five hours coding something and lost it all through system recovery. :D
Best part is that it's already been overwritten by the data recovery software I downloaded!!
Time to invest in version control!

42
Off Topic / Re: Programming Megathread
« on: September 12, 2016, 03:29:17 PM »
Looks like it's checking if the time elapsed is about 6 seconds. Which is bad, should change it to greater or equal to 6 seconds.

43
how many 1x1s can Unity support before it gets slow, purely graphically?
I can tell you right now it can handle more than any custom engine you will make in the next 5 years.

44
Bump: Did I mention I'm making my own engine now, and in C++? I need to mention that for the non-Discord people. I'm taking the time to make my own engine because I don't have to deal with engine restrictions. It'll take longer, but I'll have more power.
This whole post is hilarious on multiple levels.

45
Games / Re: Overwatch - Season 2 and Eichenwalde now available
« on: September 11, 2016, 01:52:06 AM »
The grass has collision
Kill me

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