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Messages - ZSNO

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61
General Discussion / Re: Meow's Gambling Addiction Simulator
« on: August 24, 2016, 10:10:27 PM »
actually i have a different idea. we should be able to turn in the coins for fancy hats. gives the people an incentive.
Yeah, I plan to add some type of store at some point. Just wanted to push the basic gamemode out.

Btw this was originally going to be the map of the slots:

Might implement it at some point.

62
General Discussion / Meow's Gambling Addiction Simulator
« on: August 24, 2016, 09:14:56 PM »
Don't have anything better to do than play slots with imaginary coins that don't equate to anything?
How about you gamble in Blockland against your friends and see who can get the most points!

There are three slot themes currently: Blockland, Borderlands, and Classic.
(Sorry about the slot brick models, I threw that together in only a few minutes)




Download

You'll need to download the client add-on for the GUI if you want to play.
https://dl.dropboxusercontent.com/u/47223488/Client_Casino.zip

63
Modification Help / Re: Virtual Reality brainstorm
« on: August 24, 2016, 05:54:48 PM »
I must say, they are pretty hacky.
Correct me if I'm wrong, but you literally have to hack the game and inject VR output code to even get it to work with a VR headset.

64
Off Topic / Re: Weird IP issues lately?
« on: August 24, 2016, 12:35:38 AM »
Maybe IPv6???
I don't know very much about IPv6 though ¯\_(ツ)_/¯

65
Modification Help / Re: ordering a list from greatest to least
« on: August 22, 2016, 07:23:15 PM »
Not if
Wait, do you not know that Bubble Sort is the best sort for an already sorted list?
Or are you just spitting out random info that you have no idea about?

66
Modification Help / Re: ordering a list from greatest to least
« on: August 21, 2016, 08:58:32 PM »
farad's sorting algorithim is bubble sort, which has a worst case sort time of n^2 where n is the length of the list. use only if the set is mostly ordered every time sorting is run
It's also the best sorting algorithm if it's already sorted :^)

67
Off Topic / Re: How do you take your pills?
« on: August 21, 2016, 07:21:44 PM »
you aren't supposed to chew like 80% of pills, it releases too much of the stuff at once and it can forget you up.
It's also because the pill has been engineered to release in a certain part of your digestion tract. If you chew it certain pills you won't get the medication.

68
"Already, after only a couple of days of testing on the PTR, support players are reporting being outleveled by their teammates, to the point of not being able to play with them. It's so severe that in some cases, after playing the ten placement matches all together as a single team, the support players by the end of it will be low enough that they can no longer queue with the rest of the team"
I'm one of the people that had this happen to me and my friends (and I posted it on the forums), BUT you wanna know the funny part? The guy that normally plays support got the highest rank by far. I don't know where he got that support players are being screwed by the new system.

69
Games / Re: Overwatch - Season 1 ending (PTR Patch 1.3.0)
« on: August 18, 2016, 02:22:49 AM »
I guess we shouldn't tell you about the other animations then.


Anyways ranked in PTR, currently Platinum. Should get to Diamond tomorrow if I play.

70
Games / Re: Overwatch - The Summer Games Update (Patch 1.2.0.1B)
« on: August 16, 2016, 07:41:40 PM »
I'm not really convinced that carrying is really a thing.
There are carry heros that can really do it for their team. (Genji, Soldier)
You'll see this if you ever get to ~70 ranks

Also, give this video a watch. (0:50 - 1:45 is enough to show the point)
If this system is implemented as is, with the placement system staying as is, you could have teams being unable to play with each other immediately after placing
Yes, they need to do something about support EXP in the game.

What about a limit on standard deviation or variance?
You could set it to the right limit so that you could have one really far away ranked player or a couple less far ranked players, but not too crazy
Blizzard is just trying out different ways to get better MM. We'll see what works.

Someone in the top 5% at 65 can queue with at the lowest a rank 15, which is literally in the bottom 1% of players.
Actually I'm pretty sure there's a max rank difference of something like 50 apart. I glitch saw it once when I invited a player to my group.

71
Games / Re: Overwatch - The Summer Games Update (Patch 1.2.0.1B)
« on: August 16, 2016, 01:12:23 PM »
I like everything except the 500 max skill gap to queue
I get the problem it's trying to solve, but I think the better solution would be to change the averaging formula. Just using the median instead is the mean would be extremely simple, while still allowing one or two low ranked players without dropping the average rank
The thing is with a median is that you could have 4 30-rank players and 2 60-rank players but the 60-ranks would carry the hell out of the team. Even just 1 60 rank against 30-ranks might be able to Solo the other team.
It's competitive; there shouldn't be huge skill gaps between players. If you want to play with friends play Quickplay.

72
They're plant errors. Here's what all the numbers refer to:
0 - No error.
1 - Overlap.
2 - Float.
3 - Stuck.
5 - Buried.
Code: [Select]
case 0: return 0;
case 1: return "overlap";
case 2: return "float";
case 3: return "stuck";
case 4: return "unstable";
case 5: return "buried";
default: return "forbidden";

73
60FPS on a 60Hz monitor is not the same as 60FPS on a 144Hz monitor
It is different. Frames need to be repeated in a non-consistent manner if you only run 60FPS at 144Hz. Although not (probably) noticeable, it is technically different.

74
Off Topic / Re: Programming Megathread
« on: August 12, 2016, 06:10:46 PM »
Thanks! Using this, I was able to use the enum without any issues, and everything compiles without errors, but now I have a new problem:

Breakpoint 1, App::OnInit (this=0x6afe28) at source/maininit.cpp:71
71              files.push_back("media/img/ring/ring1.png");
(gdb) print files[static_cast<int>(SPRITE_RING1)] (this is called later on when getting the filename)
$5 = (__gnu_cxx::__alloc_traits<std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >::value_type &) @0x21e3938: <error reading variable>


It looks like the std::string's constructor won't accept the string for whatever reason.
Not sure why you're getting that error.
This test code runs fine.
Code: [Select]
#include <iostream>
#include <string>
#include <vector>

int main()
{
std::vector<std::string> files;
files.push_back("Meow butt");
std::cout << files[0] << std::endl;
return 0;
}

75
Off Topic / Re: Programming Megathread
« on: August 11, 2016, 11:47:59 PM »
I edited my Discord bot library to use VLC for media playback instead of ffmpeg so that it doesn't have to download the entire source before playing. Also plays more formats.
It was painful.
Also added an animu op trivia from openings.moe because it seemed like a fun idea.

-snip-
For emplace, you'll probably want to use push_back instead.
If you're adamant on using emplace, you should be able to get it to work by using files.emplace(files.begin() + static_cast<int>(SPRITE_RING1),"bkahajsds");
files.begin() returns an Iterator at the beginning of the files vector, then you add the numeric value of SPRITE_RING1 to it to get to your desired position.

Your last two errors are because you're switching based on a defined data structure instead of a variable. It's like trying to use switch(int).
You need a "sprite_file usedSprite;" variable in your class that actually holds a value. Then you could use switch(usedSprite)

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