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Messages - ZSNO

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901
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: August 14, 2015, 11:18:08 PM »
If you just want the stickers for being stickers and not for the stupid Pick'Em thing, all the stickers are 75% off on the last day of the tournament.

902
Modification Help / Re: Brick Generation Problems
« on: August 14, 2015, 11:16:57 PM »
I feel like it might be because of the %y + (%y / 2) etc. parts.
You're effectively doing (3/2)*%y which I don't think is what you want?

903
Games / Re: Counter Strike: Global Offensive Thread v2 - OP by KelBlock
« on: August 14, 2015, 09:09:55 AM »
I had my first "ragequit" today. I wasn't actually mad or anything, but there was a griefer on my team that one guy wouldn't kick and we were going 2-11 so I zeused him in the beginning and got a cooldown. No regrets.
Should have scouted him. There's like something broken with scoped rifles where it doesn't give you a cooldown if you kill in the spawn. It's dumb and should be fixed but, you know, the CSGO devs are a myth.

905
i need a full video of this
this cant be it
It was pulled from a livestream on weibo. Presumably the video cuts out because the phone was destroyed and the guy died.
:c

906
Suggestions & Requests / Re: A updated Port Forwarding Tutorial
« on: August 13, 2015, 08:51:30 AM »
Plz

907
Yeah it does, it makes your stuffty live more edgy.

909
Off Topic / Re: Hitori Kakurenbo (hide and seek alone)
« on: August 12, 2015, 08:10:16 PM »
2ch, some chinese forums
And there is no such thing as north and south Korea.

910
death toll: 17
was anyone else expecting a higher death toll?
You do know how death tolls work right?
The surrounding area is still a hot zone and on fire. You can't expect them to magically know who died. It hasn't even been a day yet.
The current death toll is probably from people who died from their injuries in the hospital so far.

911
Suggestions & Requests / Re: A updated Port Forwarding Tutorial
« on: August 12, 2015, 04:55:05 PM »
"Portforward Network Utilities, buy now for on $39.95"

Did you link me to the right place?
Did you see the close button in the top right corner

912
Off Topic / Re: BREAKING > Huge Explosion Blasts Tianjin, China
« on: August 12, 2015, 04:03:58 PM »
Was looking at my news website. There are apperently about 300-400 wounded.
From post of reddit:
Quote
They said no one is alive within 1km in diameter, the explosions happened in tanggu district which is close to residential area in developing.
The total population of Binhai is 2.5 millions and the population density in the area is expected 2000/kmsq, expected injuries/casualties will be around 7000~70000.
Seems like there will be a very large death toll from this :c

913
Off Topic / Re: Anime and Manga Megathread
« on: August 12, 2015, 03:37:43 PM »
then I have no idea what you were trying to convey with your post

914
Off Topic / Re: Anime and Manga Megathread
« on: August 12, 2015, 02:28:43 PM »
Does Taboobles not like
?
:^)

915
Suggestions & Requests / Re: Faster Weapon Projectiles or Better Hitscan
« on: August 12, 2015, 02:17:14 PM »
I assumed it would have to communicate with the server, but how does it work in games like tf2?  There is no pointing ahead of the target, what ever your cross hair is on at the time your press the mouse is hit, or receives damage.  Wouldn't that mean the client determines if the player is hit and then sends that information to the server?
Nope, Source Engine works in a fun way. First it has lag compensation client sided so everything looks better. Try setting cl_lagcompensation 0 in TF2 and playing.
Also Source Engine servers work by basically going back in time depending on the current tick and checking if you were aiming at something then, even though server side things have moved since then. (or at least that's what I remember)

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