I've had enough of text adventures.
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This is a basic hex battle with slight "combat".
Each day every active person will get 20 gold for their main base, And an extra 5 gold for each extra hex under control.
You take a 17 gold a day penalty for having no hexesIf you have no gold and take the gold penalty, You will be out of the game.There are a small amount of Metal rich areas (Marked in a odd olive colour) and a M, which will give 40 gold per round, Bring defences.
Defending:Each grey square may be taken, you require one unit to take a square that is not under control.
Once a square is taken, You may defend it with 5 gold, A defended square will defeat half of the attacking force,
You must have a troup on a hex to build a defence.
Attacking:You can create troups from your main base,
Each group of troups can move 3 spaces a day.
To take a hex you must attack it with more troups that are currently stationed on it (or with the same and both be destroyed)
Destroy your enemies by destroying their base, Or by taking all of their hexes.
Players with no hex but a base will have one round to redeployIt costs 2 gold to take any empty hex that is not surrounding your base.
Alternatively you could barter with another player to buy a hex from them, BUT THAT'S BORING
When you buy a troup you can use him same turn
Joining:You may join before a round has started, a round lasts until there is a winner, or upon other stalemates such as the whole grid being controlled.
Please state a colour and a starting hex, You may not have a base closer then 5 hexes to another players base, and may not be more then 4 spaces from a metal hex.
If you wish to make any secret and/or dastardly moves, you may pm them to me.Taking a turn:You may only take one turn a day, Oce you have posted that is your turn taken.
Please also use atleast some RED in your turn post so it's easier for me to see.
Turns will be counted until midday the next day (GMT) Anything after counts as the next turn.
After the turn has ended, I will post with all changes and monetary results
Including the money that came in from the next turns hex ownership incomeAnd also please lay it out as such:
Name
Bought
x
-
Defences placed
x
-
Hex / troup moves
x
-
witty remark about opponents mother
KEY:Hexes marked with the following symbols mean the following:
M -| Metal rich hex
! -| Base in danger (Due to either low funds or lack of troups)
# -| Protected hex
[] -| Main base
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PRICES:Prices for
2 gold -| 1 Troup
5 gold -| Defend a taken hex
2 gold -| Take a empty hex (Which is not next to base)
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Players:NAME | Colour | Gold | Hexes controlled
Xalos | Blue | 0 | 1
masterockets | Red | 0 | 1
Jeorge | Green | 0 | 1
JJA0 | Purple | 0 | 1
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First test round will begin on Wednesday and end on sunday, This is just a test run so i can sort out the prices and such.
Did i miss anything?