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General Discussion / Re: Really bad city builds
« on: May 27, 2008, 05:28:32 AM »
12 people? is that it?
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Do want DS-like boss battles in the Wii version of Mario Kart.you probably push it off side, or push it into electric fence
Wonder how you have to fight this guy, from what I could tell of the arena, it's not like SMG...
Pokemon Battle Revolutionno no no
Oh come on.No.. That can't be it..
COME ON.QuoteAddDamageType("gun", '<bitmap:add-ons/ci/gun> %1', '%2 <bitmap:add-ons/ci/gun> %1',0.5,1);
datablock ProjectileData(gunProjectile)
{
projectileShapeName = "./shapes/bullet.dts";
directDamage = 30;
directDamageType = $DamageType::gun;
radiusDamageType = $DamageType::gun;
brickExplosionRadius = 0;
brickExplosionImpact = true; //destroy a brick if we hit it directly?
brickExplosionForce = 10;
brickExplosionMaxVolume = 1; //max volume of bricks that we can destroy
brickExplosionMaxVolumeFloati ng = 2; //max volume of bricks that we can destroy if they aren't connected to the ground
impactImpulse = 700;
verticalImpulse = 1000;
explosion = gunExplosion;
particleEmitter = bulletTrailEmitter; <<-------- HOLY MOTHERloving stuff THIS LOOKS HIGHLY SUSPICIOUS
muzzleVelocity = 90;
velInheritFactor = 1;
armingDelay = 00;
lifetime = 4000;
fadeDelay = 3500;
bounceElasticity = 0.5;
bounceFriction = 0.20;
isBallistic = false;
gravityMod = 0.0;
hasLight = false;
lightRadius = 3.0;
lightColor = "0 0 0.5";
};
I've just given you the answer. If you can't figure it out now then there is something wrong with you.