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Games / Re: Dark Souls: Prepare To Die [August 23rd]
« on: August 09, 2012, 09:15:29 AM »
http://www.rockpapershotgun.com/2012/08/09/hands-on-dark-souls-prepare-to-die-edition/
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But the PC version has all the problems of the console version. It’s not that the game has somehow become worse in translation, it’s that the power of the PC hasn’t been used to make it any better. In terms of visual design, Dark Souls is stunning, but it’s never been at the bleeding edge tech-wise, which is why it’s so surprising to see it stutter and crawl on the PS3. In some areas it’s not just annoying, it’s functionally detrimental. In a game that challenges timing and encourages caution, the framerate can be a killer.
Although I didn’t see any huge stutters I didn’t see any of the areas that suffered in that way on the consoles. The framerate does fluctuate from place to place though, with some areas noticeably slower than others. There’s no reason that a decent PC shouldn’t be able to handle what’s on screen but the port has been quick and apparently there wasn’t a great deal of PC experience to draw on in the team. I’d rather wait longer and see everything outsourced if optimisation can’t be achieved internally. Is this a literal case of ‘less haste more speed’?
Keyboard and mouse controls are in and can be completely reconfigured, although I have to admit to a fondness for the gamepad for this one. There’s basic visual customisation but the game doesn’t look any different to the console versions from what I could tell, though I didn’t have them side by side. It’s strange to be playing the game on PC at all because even when the petition took off and the possibility grew, it just didn’t seem like something that would happen. I imported Demons’ Souls back in the day because it didn’t seem likely to receive a European release. Now the sequel is coming to Steam in a few days. That’s amazing, but – and it’s the kind of ‘but’ Sir Mixalot would admire – this doesn’t show dedication to our platform. It feels more like taking a look at the premises and deciding whether it’s worth sticking around.




