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Messages - tails

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3646
Games / Re: Guild Wars 2 - BWE3 OVER, THE WAIT BEGINS. 8/28/12
« on: August 02, 2012, 03:06:01 PM »
Servers down already.

It was almost back up, But now it's down again.

And once again.

3647
Games / Re: Guild Wars 2 - BWE3 OVER, THE WAIT BEGINS. 8/28/12
« on: August 02, 2012, 03:03:15 PM »
Game so broken :(

3648
I have more HP than you.

I fixed the parrot.


3649
I updated the topic with better downloads.

3650
The game doesn't have coop yet, It's getting it later in the year.

Quote
Co-op - With the forthcoming coop content update (postponed release until August) you will be able to seamlessly blend between the coop and a online singleplayer game

I bought this in the sale but i get 20fps on lowest with it, But i know it's fun because i played it at rezzed so it sucks :(

3651
Off Topic / Re: YouTube is a piece of stuff
« on: August 02, 2012, 10:18:38 AM »
Why do I have to pick 1080p when I go fullscreen on my 1680x1050 screen? Why stop at 720p?! I HAVE A BIGGER SCREEN, GOD DAMNIT!
Erm, 1920x1080 is bigger than 1680x1050..

3652
Games / Re: Guild Wars 2 - BWE3 OVER, THE WAIT BEGINS. 8/28/12
« on: August 01, 2012, 08:02:16 PM »
Greetings Heroes of Tyria,

We wanted to give you all an update on the Difficulty of BWE3, as it has been the topic of many conversations recently.

First of all, it is important to understand that the game is still in Beta and that we continue to balance on a daily basis. This said, and as usual, your feedback has proven invaluable. Following the weekend we drilled into our Event metrics, and discovered that the difficulty had indeed changed between BWE3 vs. BWE2. We moved ahead with a check on our core systems to find out if any global change/bug had incurred a generic adjustment to the balance of the game. Quickly we found this to be the case, and the issue has now been corrected.

We also wanted to take the time to mention, that we feel the overall pacing of the game is exactly where we want it. Specifically that we do not want the player to be in a constant state of overly challenging gameplay, and therefore the difficulty is now reflective of the balance found in BWE2, without a change in overall pacing.

Finally, we continue to balance both our creatures and our professions. Your feedback, once again has proven invaluable to us, and we ask that you continue to let us know what you think about the game, and keep posting your suggestions as we get ever closer to the release of Guild Wars 2.

See you in Tyria!

ChrisW
http://www.reddit.com/r/Guildwars2/comments/xij3o/bwe3_difficulty/

3653
Off Topic / Re: Blockland Zeemaps (community map)
« on: August 01, 2012, 07:31:39 PM »

3654
Games / Re: Guild Wars 2 - BWE3 OVER, THE WAIT BEGINS. 8/28/12
« on: August 01, 2012, 04:11:24 PM »
We will be conducting a stress test on Thursday, August 2 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time.

Unlike previous stress tests, we will be actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed. Any issues you experience are a result of the rigorous conditions of the stress test, and are in no way representative of the state of the game at launch. By participating in this stress test, you’re helping us make Guild Wars 2 a better game. Thanks for your cooperation—we’ll see you in-game!

3655
Off Topic / Re: Who has a Twitter?
« on: August 01, 2012, 11:06:47 AM »

3656
Off Topic / Re: Good morning Blockland Forums
« on: August 01, 2012, 11:02:36 AM »
Golfclap.

3657
Off Topic / Re: Good morning Blockland Forums
« on: August 01, 2012, 10:59:19 AM »
Irish don't count.

3658
Off Topic / Re: Good morning Blockland Forums
« on: August 01, 2012, 10:56:11 AM »
Happy 4pm uk. My forum time is 3 minutes 20 behind.
(7.134 is near second correct)

3659
Off Topic / Re: Blockland Zeemaps (community map)
« on: August 01, 2012, 10:48:20 AM »
Well i gave myself an extremely vague marker. If you actually go where it is you'll probably find another rapist.

Although i'll be moving again in a few months so pfft

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