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Messages - Packer

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8581
Modification Help / Re: Train Theory
« on: March 20, 2008, 03:00:05 PM »
I like the idea of this.
he is just asking the public if it is possible
]Never assume, ever.

8582
Games / Re: Rigs of Rods.
« on: March 20, 2008, 10:14:57 AM »
Play with steering wheel and peddles and loving it :D

8583
Games / Re: Battlefield: Heroes
« on: March 20, 2008, 10:01:37 AM »
The end line is... if its fun to play its fine, people who say "Its just like TF2 its a rip off" and never try it and it could be allot more fun or even better but they never do try because its a "TF2 ripoff".

However I'm disappointed that the next Battlefield was lead into a different direction (Experimentally), I loved Battlefield since 1942 and then moved on to the next ones until 2142 but now that Heroes is coming out its really a huge disappointment. Battlefield is serious and good but no we've got to change it into some thing else that younger/handicaps will play, cartoon look and all! If they made some thing like Battlefield WWI or any other war I would of bought it but this is really... Not Battlefield.


After watching the trailer it looks fun as they intended to be, some thing I'm looking forward to getting but they really shouldn't of used the name "Battlefield".

8584
Help / Re: VISTA SUCKS B@))$
« on: March 20, 2008, 09:36:43 AM »
I have Broadband which gives me the fastest IP at the current time I think...
You're clueless.

8585
Drama / Re: Kids of the 00s
« on: March 20, 2008, 09:34:52 AM »
People call me sick because I like watching peoples body parts get blown off or people dyeing in explosions. Also watching people cut there body parts off is also cool :D Yes I like death allot.

8586
Games / Re: Left 4 dead
« on: March 20, 2008, 09:21:52 AM »
SD (Low res) http://www.gametrailers.com/player/24567.html?type=

I haven't watched it yet but as soon as I heard Co-op and Zombies I was like OMFG I WANT. I hope the trailer is good :3

Edit:
Valve... omg.. I'm going to get it but.... knowing its made by valve and they just too obsessive with there engine its going to make it a bit stuffter, so tired of hearing the HL2 Engine sounds in games (TF2).

I was personally hoping for a 'we're in a mall, grab what ever you can find and make a barricade then find a weapons store or find axes and chainsaws to hold them off as long as possible, you get bitten you need medicine to stop " becoming a Zombie"'. I mean running around shooting zombies in a building is good and all but there's no real OMFG WE'RE ALL GOING TO DIE its more like WHERE'S THE ZOMBIES >:D which isn't really some thing I like to see in zombie movies/games.

8587
Games / Re: Army Of Two
« on: March 20, 2008, 07:24:38 AM »
I own it and I have to say its very VERY annoying, I get a sniper  bam bam bam... out of ammo... AHhrar!!! I've only played it with my friend and find it very stupid that you pretty much have to pick up every single ammo pack that drops. The co-op shield thing fails hard, and so does the co-op snipering.

Its good so far but its not as good as every one was saying it is.

8588
Mapping Help / Re: [Tutorial] Making Maps.
« on: March 20, 2008, 07:05:11 AM »
You can make a cloud decal move in the sky and have a sunfx move but moving the Class SUN itself is impossible with out relighting every 1 move, as for the sky it would be pointless and engine changes.

8589
Games / Re: TIBERIUM...
« on: March 20, 2008, 06:59:44 AM »
Worst game ever. I watched an interview and I just laughed at how handicapped it is, we're adding ai's but they are going to be dumb and worthless and just going to get in the way. 1 Bot online = about 1 player lag, they want to have 32 vs 32 maps PLUS every one gets ai's. Its not even apart of the Tiberium saga, there's one weapon that does every thing... well that's just stupid.

This game is going to fail hard, one of the first mistakes is adding 100's of handicapped ai's, Frontlines is a great game but the handicapped ai team mates that run in front of you and cannot kill for crap (Not the mention the enemy ai's knowing exactly where you are) is a good example of a bad idea. The second thing thats wrong is it not being apart of the Tiberium series, EA abusing concepts until they are dead and even using them to make games about games that's not apart of the series.

There is nothing good about this game, 'but its a Tibrium fps' well but the look of the combat it sucks.

8590
Help / Re: Abnormal Validating Key Error
« on: March 19, 2008, 01:34:13 PM »
Strange I really don't see any thing wrong with your console...

8591
General Discussion / Re: New V9 server structure?
« on: March 19, 2008, 01:31:50 PM »
So... why did you type out all that crap anyway... /:?

8592
Modification Help / Re: Train Theory
« on: March 19, 2008, 01:28:52 PM »
Yes thats why I thought it'd be some thing worth looking into. I knew doing it this way wouldn't allow the train to tilt but I only really wanted it to get from one town to another or a subway.

8593
Games / The Sims 3 real :O!
« on: March 19, 2008, 10:58:11 AM »
http://thesims3.ea.com/
First thing I saw was Coming in 2009! then I said, are you pandaing kidding me, my god... lets wait a pandaing year for this game or better yet lets release information about the game so people have to wait that year knowing and wanting it.

It looks bigger better and allot... less handicapped. I hated Sims 1 and 2 freaking out because some one was in the way when they could of just stepped aside and let them through but instead stop doing every thing you assigned them to do.

8594
Modification Help / Re: Train Theory
« on: March 19, 2008, 10:48:55 AM »
You people are always thinking with / commands, its quite annoying. Patrol bots, good idea but first need to make sure players can mount aiplayers like vehicles and then try to see if it works. As for train stopping it'd be a timer, I don't want to see/have to type a command every time I want a train to stop I'd like it to be on a timer like 3000 milsec's stop on path4.

8595
Forum Games / Re: Creation of game with the TGE
« on: March 19, 2008, 07:51:31 AM »
AUD $1 = US $0.92, all time low.

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