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Games / Re: Rock Raiders FPS
« on: December 15, 2010, 12:13:55 PM »
Could you make it so that maps are generated as a grid of interchangeable tiles?Explain what you mean by "interchangeable tiles", also the reason why the caves are literally boxes is because I don't have a scriptor to write a cave generation system that would rotate accordingly to what's mined and what's not. I could of sworn I explained this. Also about the cave tile textures, when I've done a proper level they won't be so repetitive, though I may do variations in the far future. I would also need a texture artist for that.
Also, I wouldn't mind if the wall textures/geometry were remade. Perhaps a mesh which has some of the features of the rock face protruding from it? Maybe you could have a small selection of slightly different tiles for each wall "type" so the caverns aren't so monotonous.
There are so many ways in which the concepts and graphics from the original game can be improved upon. Truly an exciting opportunity.
