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Messages - Sabbin

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76
Development / Re: 2015/01/13 - Blockland r1956
« on: January 14, 2015, 11:19:15 PM »
What is free-cam mode?

Admin orb / F7 & F8 (Or whatever you keybind it to)

77
Games / Re: Guild Wars 2: Heart Of Thorns
« on: January 14, 2015, 08:30:28 PM »
I wish they'd add more core content, like non-[exclusive/black lion gem skins/craft] armors, weapons, etc. To add more variety to the game, at least. Leveling up is such a drag because you look like butt until you can afford decent looking 80 armor

78
Help / Re: Map failed to buffer with xxxx verts
« on: January 14, 2015, 07:54:16 PM »
Noedit: Since I disabled vertex buffer yesterday and lowered shaders to minimum, I havent had the vertex problem. However, I have been getting the vague and nondescript runtime errors incredibly frequently. I don't know what causes this, nor do I know of a solution, they're at random intervals under different conditions.

79
Help / Re: Map failed to buffer with xxxx verts
« on: January 14, 2015, 07:52:15 PM »
It may be memory leaks. As my blockland now takes up a good 40% of my memory on running. it seems to constantly rise, until it inevitably reaches its cap and crashes. I'm unaware of how to fix it.
I have 8GB of ram IIRC

80
Development / Re: 2015/01/13 - Blockland r1956
« on: January 13, 2015, 05:07:07 PM »
I'm unable to build now and all my building keys are mapped correctly? Has anyone had this issue by any chance?

Going to keep looking into it, I suppose Badspot didn't catch something?

edit: It appears that some keys have been changed? On my keypad 9 is also PgUp but previously worked in the last revision flawlessly. I have not changed anything on my machine.

Turn on Numlock

Also, I'm getting very frequent runtime errors.

81
Development / Re: 2015/01/13 - Blockland r1954
« on: January 13, 2015, 04:06:54 PM »

Attempted to get to 1 million.

I got the same error while simply loading a save that worked fine before the update. Unsure of what's going on?



However, I was loading 200000 or so bricks, ghosting, changing environment and setting a minigame all at once. Could that have done anything?

82
Games / Re: Space Engine
« on: January 10, 2015, 10:07:07 AM »
Is there any way to increase anti aliasing? Id love to take some really nice screenshots but the edges of planets always come up aliased and pixelly around edges. The graphics options are rather vague as well. There is anti-aliasing but it doesn't do an awful lot.

83
Games / Re: Space Engine
« on: January 09, 2015, 07:38:18 PM »
I've actually managed to find a bunch of nebulae in a random galaxy, they're hard to spot but they're usually red or purple and rather dim.

84
Games / Re: Space Engine
« on: January 09, 2015, 03:57:07 PM »
Has anyone been able to find nebulae outside of the milky way or andromeda? I wonder if any are procedurally generated.

85
Games / Re: Space Engine
« on: January 09, 2015, 01:38:56 AM »
Oh my good god, this is the most beautiful game I've ever played. I've always loved astronomy and all of that. This is absolutely perfect, thank you for sharing this!

86
Off Topic / Re: Female run for President 2016 -USA Only-
« on: December 20, 2014, 04:42:29 PM »
I really hope we don't elect a president because she's a woman and instead because someone is the most competent.

87
Games / Does anyone here still play Planetside 2?
« on: December 16, 2014, 12:45:25 PM »
I recently downloaded it and am having a blast so far. I created a New Conglomerate character, playing Engineer mostly on the Emerald server. I like the NC's industrial boxy look most of all. I was wondering if anyone here still played, I couldn't find any too terribly recent topics.

88
Off Topic / Re: Death Penalty in the US- Yes or no? (Another discussion)
« on: December 15, 2014, 06:38:33 PM »
no, the state should not decide whenever you live or die
No. I don't like the idea that the state can decide when you die.

is the state deciding whether the criminal dies any better or any different than the criminal deciding that someone [or any number of people] should die?

This actually can apply to both sides of the argument.

89
Gallery / Re: Memebase Beta
« on: November 29, 2014, 12:15:39 AM »
But does it have text to speech :cookieMonster:

90
General Discussion / Re: What does BLF think about a 10 second DM?
« on: November 17, 2014, 05:53:17 PM »
Maybe if it shared a similar concept to the WarioWare games. Each "arena" could be a different scenario or different type of DM minigame. Each minigame could have unique weapons or strategies and only last a short amount of time between 10 seconds or a minute, who knows. You could integrate and combine different concepts like:

  • Underwater
  • Flying/constant falling
  • Melee only [instakill, or sword with multiple hits, duel mod with the special swords, etc]
  • Flamethrowers
  • Gatling guns
  • No weapons except for stationary turrets and maybe a low-damage knife
  • slow speed players with fast weapons VS fast speed players with ridiculously slow weapons [Slow projectile speed or fire rate, not sure]
  • Snipers only
  • Shotguns with a fun kickback
  • Throwing knives that can be picked up
  • pushbrooms/utilizing fall or impact damage
  • [I'm not sure if it's an addon yet but] kills by jumping on other players' heads?
  • Ranged only
  • Surviving on foot VS vehicle driven players for a short period
  • Constant health degradation (poison?)
  • Falling platforms
  • Crumbling arena [Like above]
  • Low gravity
  • No gravity
    • Having to use a weapon that propels you to move around an enclosed arena
  • Impact/Explosion weapons only
  • Slo-Mo
  • Fast-Mo
  • being stationary with snipers, only being able to jump, crouch or stand
  • Horses
  • being on separate platforms across a gap
  • Dodgeball
  • Throwmod
  • being in flying vehicles
  • homing rockets
  • only grenades
  • Parallel vehicles on a track or a short death race
  • Players on separate non-raycasted and transparent or translucent levels/floors of a map, having to fight above or below them, not being able to switch levels/floors. Either teams for each level or free for all
  • Easy to use weapons with a very hard to survive in terrain or arena
  • Hidden traps
  • Visible traps
  • mini players on default maps [Or enclosed areas of default maps]
  • large players on default maps
    • Or on user made maps
  • Large players with basic projectile weapons VS small players with big radius weapons [explosives]
  • Small areas/sections of "Safe Zone" where all other space gradually hurts players

Mix and match all of these or even more [I just used things that are generally common or generic, or existing mods that can be combined in possibly fun ways] if you think of new things. I think it can make for some quick and consistent fast paced fun.

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