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Messages - stikfas3

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16
Add-Ons / Re: Wheeled Cannon
« on: March 20, 2018, 08:12:36 PM »
now you just need to make it so you can launch players out of the cannon and we can really get somewhere with this

17
Gallery / Re: Stikfas's Build dump (mostly WIP junk)
« on: March 16, 2018, 08:01:04 PM »




WOAH it's been a bit since I posted here, working on making a pirate ship for high sea treasure adventures

18
General Discussion / Re: cursed blockland screenshots
« on: March 03, 2018, 02:44:10 AM »







19
Creativity / Re: The new and improved 3D model topic!
« on: February 17, 2018, 11:55:31 PM »


I'm working on a hat pack

(hat isn't finished if you couldn't tell by the back of the head poppin' through)

20
Add-Ons / Re: Dueling Swords
« on: February 12, 2018, 01:35:18 PM »
-snip-
ah I hadn't considered that with the longsword

I also feel like blocking attacks should have a bit more of an effect, the damage block is great but a few people complain about not being able to block a full combo, those complaints mainly come from people canceling their blocks during the middle of being attacked.

maybe blocking an attack could knock back an opponent slightly and have a spark effect or slightly increase the attacker's time between attacks to notify people a bit more?

21
Add-Ons / Re: Dueling Swords
« on: February 12, 2018, 12:56:45 PM »
after some server testing, these weapons are pretty loving rad.
The rapier is able to use it's parry cancel to get let out attacks faster (seems intentional, if not I'd keep it adds some fun tech)

The longsword is the only weapon I'm on the fence about, it does the same damage as the shortsword but is slower and can't use a shield I suppose it has more range but I haven't noticed it too much.

Also if you equip the sword any chest armor gets removed, tested this with cordax's armor haven't tried it with others but I'd assume it will be the same result

but yeah pack gives me a sword boner great work

22
Add-Ons / Re: Dueling Swords
« on: February 07, 2018, 03:11:26 PM »
so when's the update gonna be posted to glass?

23
Creativity / Re: The new and improved 3D model topic!
« on: January 26, 2018, 08:30:58 PM »


I made the mask of the father, I've got mixed feelings

24
Creativity / Re: The new and improved 3D model topic!
« on: January 19, 2018, 05:38:02 AM »


MASKS

25
Creativity / Re: The new and improved 3D model topic!
« on: January 17, 2018, 12:30:46 AM »




so I'm learning how to model, and I've started working on a hatpack
did some medieval weaponry too but I'm too lazy to post images

26
Gallery / Re: Stikfas's Build dump (mostly WIP junk)
« on: January 06, 2018, 03:20:53 AM »






making a viking town thing

27
General Discussion / Re: cursed blockland screenshots
« on: January 03, 2018, 10:02:23 PM »

28
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: January 03, 2018, 07:53:27 PM »
will they be able to handle doors or bricks without collision?

29
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: January 03, 2018, 01:36:27 AM »
Great progress on bot navigation! I rewrote the nav-mesh generation system. It now takes only ten seconds in pure Torquescript to generate a navigation mesh in my test build, ATC Fort.
-snip-
Green lines show links. Node boundaries aren't shown, but you can basically see where they are.
!!!
I've been waiting for this, will it work with endless zombies?
Also customizable preferred pathing?

30
General Discussion / Re: cursed blockland screenshots
« on: January 02, 2018, 09:37:41 PM »

who would win?

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