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Topics - Squideey

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61
Help / The duplicator won't copy brick traits on water bricks.
« on: January 06, 2014, 03:41:39 AM »
When I duplicate water with "raycasting" turned on, it still duplicates it with "raycasting" turned off. Probably a bug, so there's no way to actually fix it by selecting or disabling an option ingame.

62
When I duplicate water with "raycasting" turned on, it still duplicates it with "raycasting" turned off. Probably a bug.

63
Off Topic / Is Steam down right now?
« on: January 01, 2014, 07:46:24 PM »
I want to make sure.

64
Help / How do I make sounds for Blockland?
« on: December 29, 2013, 02:01:42 AM »
I don't know if I'm missing something in the folder, or if the format of the .wav is correct. There's no documentation on this.

65
Suggestions & Requests / Server-wide sound event?
« on: December 29, 2013, 12:58:00 AM »
Is there anything like a server-wide sound that can be played via an event? Don't tell me that it can be abused, I just want to know if it exists.

66
Gallery / [VIDEO] when things get out of hand
« on: December 27, 2013, 05:41:37 AM »


http://youtu.be/VHi7H1NpaR0

It all starts when a few blockheads start spamming. Then the owner of the server (me) gets involved.

67
Help / 3 issues with graphics.
« on: December 23, 2013, 06:58:34 PM »
Ever since v21 was released, my computer's fan has been louder then usual when playing Blockland. Even when running on low shader quality. Why is this?

Second, when I run Blockland via Steam, the shader quality is stuck on the low setting. If I select a higher option, the game still looks like it's using the low setting.

Finally, Blockland on OSX seems broken when it comes to drawing shadows. It doesn't work at all. I've ran Blockland on a virtual Windows 7 machine on this same computer, and shadows were completely fine there.

MacBook Pro, running OSX 10.8.5
Processor: 2.6 GHz Intel Core i7
Memory: 8 GB 1600 MHz DDR3
Graphics: NVIDIA GeForce GT 650M 1024 MB

I run Blockland with "disable v-sync" unchecked, borderless at 1920x1080. The fan problem started right after v21 was released.

68
Off Topic / My richard hurts and I don't know why
« on: November 28, 2013, 04:07:40 PM »
It's going to turn blue and fall off and kill everyone from the earthquakes it makes when it hits the ground. help

69
Creativity / I made tunes
« on: September 16, 2013, 02:45:34 PM »
https://soundcloud.com/squider-1/wait-for-it

Over five minutes of the same loop over and over again.

70
I tried to Google this and I got nothing. Why is it impossible for us to be like Dr. Frankenstein and shoot electricity to a relatively fresh brain to being it back to life?

71
Off Topic / Super fun geometry question
« on: April 03, 2013, 02:22:40 AM »


How do I find the length of the pink side of this figure?

72
Off Topic / so theres this cat
« on: March 06, 2013, 11:41:30 PM »
his nam is eski or somthing and hes a space cat and im an internet squid god
we do things like screm at eachothr and paint ranbow flashing ligts on the ground
how do i tel him that i want to stick it in his poper

im in first grad and i am 6 but he is 7 :(
what i do

73
Off Topic / DRIVER'S LICENSE
« on: February 13, 2013, 06:36:14 PM »
IT IS FINALLY MINE

74
Off Topic / Discussion Time: Minecraft as a Genre
« on: December 03, 2012, 05:09:06 AM »
I read the posts about how Blockland didn't get greenlit. Some of them were criticizing games with gameplay similar to Minecraft. This spur some thought, and I think I've got something we should discuss. I'm posing an idea that perhaps Minecraft should actually be viewed as a budding genre.

Before Minecraft was introduced and later popularized, the amount of true sandbox-building games was rather limited. You had Blockland, Roblox, and to a lesser extent Garry's Mod. After this point, there's been a visible increase in these types of games. The timeless concept of building out of simple shapes has always been a popular activity for children. However, people are getting the wrong idea. I keep seeing complaints about how many "Minecraft clones" there are, but it's perfectly acceptable for these games to exist. As I've said before, building things with blocks is hardly a new idea. If Minecraft is reintroducing this concept, then it's understandable to begin labeling its play-style as a legitimate gameplay genre instead of something more independent. Just like RPGs and platformers, maybe we can call this one the "sandbox-building" genre?

TL;DR: Minecraft, more specifically its block-building gameplay, should be considered a genre instead of an independent game.

Tell me what you think.

75
Off Topic / The "art" jerk
« on: December 02, 2012, 04:30:33 AM »
Let's say I draw a nice picture of a cat, and José sits in a litter-box and pours tomato sauce on his head. According to modern terminology, these instances are both considered "art". So what is art? Art doesn't really have a definition. Art can be absolutely anything you want it to be, even if you as well as everyone on Earth hates it.

This is where I get pissy.

I've grown up being praised for my talent in the arts. Watching people get away with stuff like loving a tricycle while wearing a bunny suit is like getting stabbed in the heart. All that I've lived for being defined the same as an act as grotesque and stupid as that is enraging, and it only encourages other people to look down upon art because of its nature. People honestly think my major is bullstuff because of this.

My proposal is that art which requires some actual effort should be called "Sparf", and regular art (like a crude drawing of a snake using period blood) should be left alone. At least then us hard-working sparfists could acquire some dignity for our medium, and the artists could still appreciate their own work as well.

TL;DR: I rant about stuffty art because it's been annoying me today and I want to blow off some steam.

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