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Messages - Squideey

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6616
Suggestions & Requests / Re: Wind Turbine Blade
« on: December 10, 2009, 11:39:13 PM »
the pole and everything else ready.
It sounded like you already modeled the pole.

6617
Suggestions & Requests / Re: Wild West RP?
« on: December 10, 2009, 01:24:16 AM »
I don't know, but from past experiences I know that there have been wild west RPs.

6618
Suggestions & Requests / Re: LEGO Tricks for Blockland
« on: December 10, 2009, 01:23:20 AM »
I think triangular bricks would be a more practical suggestion. Like ramp bricks, but flipped onto its side.

6619
Suggestions & Requests / Re: new map (cave)`
« on: December 10, 2009, 01:22:00 AM »
Making a cave is possible, but you would need to use an interior for bricks to be able to be built in it. It would be hard to make the cave look naturally sunk into the ground when you have to match the terrain texture with the one on top of the interior to complete the illusion.

Also, modeling unnatural/jagged shapes in Torque Constructor is pain. I would suggest a different tool.

6620
Suggestions & Requests / Re: anoying robloxion weapon
« on: December 10, 2009, 01:18:43 AM »
This is just a random novelty weapon. There aren't many scenarios where it would make sense other than to annoy people.

Also, generalization and bandwagoning.

6621
Suggestions & Requests / Re: Wild West RP?
« on: December 10, 2009, 01:16:55 AM »
It's been done.

6622
Suggestions & Requests / Re: Wind Turbine Blade
« on: December 10, 2009, 01:15:39 AM »
He hates it when his plums start lagging.

Also, pole = easily build-able. Just make it the blade part.

6623
Suggestions & Requests / OnHold
« on: December 08, 2009, 09:30:30 PM »
Like OnActivate, but you hold the mouse button down. It stops the event when you release.

6624
Suggestions & Requests / Re: chrismas candy and toys
« on: December 07, 2009, 10:14:09 PM »
bricks

6625
General Discussion / Re: My Build
« on: December 07, 2009, 01:03:42 AM »
Im 18

Better update the age in your profile, then.

6626
Suggestions & Requests / Re: v14 suggestion thread
« on: December 06, 2009, 05:49:37 PM »
Only now I'm wondering how you can drive a tank through the ocean.

6627
Cool I can't wait for someone to delete your account if they win

6628
Suggestions & Requests / Re: Pool Table Map
« on: December 04, 2009, 08:44:30 PM »
I could. I remember there was a ping pong table map once.

6629
Suggestions & Requests / Re: RotateBrick Event
« on: December 01, 2009, 08:00:02 PM »
Disappear events fail at looking like moving objects. The fact that it fades out ruins it all.

6630
Suggestions & Requests / RotateBrick Event
« on: December 01, 2009, 05:19:41 AM »
Okay, so I don't know if this is possible, but I was thinking about harnessing the brick physics to make rotating brick events possible.

It would be like:

* Squideey wrenches brick
OnActivate > Self > RotateBrick [15º] [0º] [45º] - [anchor north]

The degrees would follow the standard direction layout, and the other half would control where the brick's "hinge" is anchored.

i.e.
n/e/s/w, up/down/center

I think it would work if the event activated the brick's physics, but it wouldn't fall over. Instead it would rotate in a given direction according to the event. If someone had physics disabled, it would just disappear or anything like that.

This would be interesting to use for doors, levers, etc. without using the JVS system and having to create even more different models. If it's impossible to make an add-on with the current engine, maybe in version #15?

Anyway, blah.

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