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Messages - Squideey

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6676
General Discussion / Re: Post your Blockheads!
« on: November 06, 2009, 10:53:24 PM »
This weird thing got in front of the camera when I was trying to take a picture of the sky.


6677
Creativity / Re: Cave Story edits - Characters and such. [Video]
« on: November 06, 2009, 09:51:50 PM »
This is awesome from the very depths of win.

6678
Off Topic / Mac vs. Windows
« on: November 05, 2009, 11:45:53 PM »


Versus



Personally, the fact that the apples are edible makes them more attractive, but the windows also have a nice shine to them. Which one do you prefer?

6679
Suggestions & Requests / Re: A more realistic flashlight.
« on: November 05, 2009, 09:05:18 PM »
I made a thread just like this a few weeks ago, but this needs to be made already. It doesn't need a beam, it just needs to light the spot that it is pointed at.

6680
Off Topic / Re: Balloon Camera
« on: November 05, 2009, 03:05:16 AM »
C-c-c-coomboo Brookoo

6681
Off Topic / Re: 卐
« on: November 04, 2009, 08:48:38 PM »
Because it's a well-known symbol?

More importantly, why the hell can I type braille characters when this is a computer screen?

6682
Off Topic / Re: 卐
« on: November 04, 2009, 08:45:21 PM »
The 卐 wasn't just used by the national socialists, it existed way before that, and it's an important symbol in many religions. EDUCATION TOOLS TO THE MAX

6683
Help / Re: Mac Addons
« on: November 03, 2009, 02:12:14 AM »
SECOND TIME TODAY. (First time it was written on the board in history class >:O)

Anyway, dragging the folder you get from the zip into the add-ons folder works. So don't worry about it.

6684
General Discussion / Re: Fixing the brick textures.
« on: November 03, 2009, 02:01:52 AM »
I just think that when the players, vehicles, and interiors are invisible in the dark, then it only makes things work when bricks act the same as well. But this is really just personal opinion like you said. It works for me because I almost always build in the dark.

6685
General Discussion / Re: Fixing the brick textures.
« on: November 03, 2009, 01:49:15 AM »
but on legos, there are slight angles to all the bricks on edges and curves.
they reflect because they face the light in those cases
Then why would they reflect any light in complete darkness? Personally it makes the game a lot more immersive when things in a dark environment are actually dark along with it.

6686
General Discussion / Re: Fixing the brick textures.
« on: November 03, 2009, 01:44:09 AM »
I dont see anything give us an example.
Do you mean how it looks like without the change?





This is what was annoying me, you would see a mess of white lines instead of real pitch-black darkness.

6687
General Discussion / Fixing the brick textures.
« on: November 03, 2009, 01:24:33 AM »
What has been bothering me for quite a while was the fact that the textures that the bricks use are still visible in the dark. In pitch-black darkness, you still see the white parts of the textures. I fixed this recently, and to say the least, it works very well.

Below are two examples of the changes I made. Notice how the textures are actually fade into the darkness completely instead of standing out.





And besides, it makes builds awesomely beautiful.



Now if you want to change the textures, then move the following files that are already in blockland/base/data/shapes to another folder in order to just keep them:

brickBOTTOMEDGE.png
brickBOTTOMLOOP.png
brickRAMP.png
brickSIDE.png
brickTOP.png

Now save these following images to the same directory now that you've safely moved the existing files:

http://img152.imageshack.us/img152/9623/brickbottomedge.png
http://img145.imageshack.us/img145/5328/brickbottomloop.png
http://img145.imageshack.us/img145/5621/brickramp.png
http://img145.imageshack.us/img145/808/brickside.png
http://img43.imageshack.us/img43/8347/bricktop.png

After that, it should work. If you're wondering how I got it to work, then allow me to explain. For the simple textures like the studs and sides, I just made all of the white spaces 100% transparent, and made the already 100% transparent spaces a darker shade of black. For the more complicated textures, I mostly just erased the white completely.

A little side effect from this change is that colors in normal light seem to be deeper and more defined, and that's good. I'm even going to go as far as to say that this should be the default texture set just because it makes things look so much more realistic.

Thank you for reading.

6688
Off Topic / Re: You laugh, you lose V.2.1 (NEW)
« on: November 02, 2009, 02:59:36 AM »

6690
Just a comment, but I don't really need extra keys. I'm just a greedy bastard.

Also page six get. O:

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