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« on: February 16, 2015, 03:11:32 AM »
I don't even know what kind of game I want to make anymore. The "cave game" went from being a loderunner-ish puzzle-platformer to a Prince of Persia-ish cinematic-platformer, and now I don't even have any interest in either of those ideas anymore. Part of what's stopping me is the aesthetic choices I need to make. I have some kind of deep-seated prejudice against pixel-art, so I spent over a month torturing myself trying to find alternative ways to produce the art. I've tried prerendering the assets in 3D, using vector-art tools, plain-old digital painting... None of that is enjoyable. I keep telling myself that the only way my game will get noticed is if it does something different, and the one "different" thing I'm holding onto is the visual style. It's not like this is even supposed to be a ground-breaking game. I just need something I can be enthusiastic about so I don't just spend my days sleeping and sitting in a chair. When I think about what kind of game I want to make, it's just completely blank.
I have skills in visuals, audio, and programming. It's all going to waste because everything is so goddamn unsatisfying. I'm apathetic towards everything.