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Messages - Ephialtes

Pages: 1 ... 177 178 179 180 181 [182] 183 184 185 186 187 ... 597
2716
General Discussion / Re: RTB Premium Service
« on: September 24, 2010, 12:26:19 PM »
buy a 1 gig usb, that would hold around 1,000 saves with screenshots.start a passworded server, load the build and have your friend save.

Why even bother with rtb? You can just close the game, go on the forums, search for the file, wait the 40 seconds for mediafire, download it to your add-ons folder and then restart Blockland. It's no trouble at all!

RTB is a convenience. You're paying for convenience. Going to the store to buy a usb drive and then remembering to save all your files regularly is an inconvenience. Regardless of your personal feelings on the matter, other people are willing to pay for this apparently.

2717
Modification Help / Re: Removing all the text from a certain file
« on: September 24, 2010, 05:16:30 AM »
Using openForWrite will clear the file anyway - there's no need to delete the contents first.

2718
General Discussion / Re: Its coming...
« on: September 23, 2010, 10:21:52 AM »
[im g]http://dl.dropbox.com/u/7110851/VampWallpaper.png[/img]

2719
Modification Help / Re: RTB Development
« on: September 23, 2010, 04:51:59 AM »
is that RP Content also saves its own preferences. It's like a double backup. Do you think that that has something to do with it?

Yes. I haven't had any reports of RTB preferences not saving correctly so it's something your code has done.

2720
Modification Help / Re: RTB Development
« on: September 23, 2010, 01:58:10 AM »
Forgive my ignorance if this was posted a ways back (the thread is getting pretty large) but was any headway made on better dedicated server support? When things like JVS and VCE get updated, it's difficult to determine if my dedicated servers have the latest and greatest versions of these add-ons. Also, I am curious to know if the RTB Prefs system has been improved any. I know at one point there was a limitation as to how many prefs could be added to it and I've also noticed that with many other Add-Ons making use of the Prefs system that it can now take quite a while scrolling to find the specific preference you are looking for.

I haven't actually posted any details about it so it's worth talking about it briefly now.

I've got an overhaul of the dedicated functionality on the way. This is going to include (as you mentioned) better visibility of add-on updates for dedicated server owners. You'll get dedicated console alerts if your add-ons are outdated and a command to run which will update them and restart the server. You'll also get warnings if you join the server as a super admin reminding you to install them. When the new website goes live (quite a way off from now) you'll be able to manage your dedicated from a web interface which will allow you to see all the add-ons it has installed and which ones are outdated. The downside is you can't restart it from the web unless you've got something running on your server which auto-restarts Blockland if it quits.

I'm not sure there's ever been a pref limit, and it certainly wasn't intentional. When I built the system I didn't see it becoming to widely used so the gui wasn't optimized for a bunch of data. I'll be looking at re-designing this at some point because at the moment it's just too hard to find what you're looking for.



Holy disappearing post!

If too much irrelevant crap is posted in this topic I just delete it. Things like "nice work" or "can't wait" aren't very helpful in a development thread. People should be discussing features and proposing new ones - or if they don't have anything to say, don't post.

2721
Drama / Re: Jess - PMS 24/7
« on: September 22, 2010, 06:37:52 AM »
I think you're kidding yourselves if you think she's any worse than the rest of you friends.

2722
Modification Help / Re: RTB Preferences for maps?
« on: September 21, 2010, 02:09:47 PM »
That'd be fine. Put it at the bottom of the .mis - a .mis is exactly the same as a .cs file. You'll need to change the code to use $Worlds::SlateOn since you've registered that instead of $Pref::Worlds::SlateOn.

2723
Modification Help / Re: RTB Development
« on: September 21, 2010, 08:23:57 AM »
The alpha is for about 20 users I've selected as pre-beta beta testers. They'll be getting a PM about it when I'm ready.

2724
Modification Help / Re: RTB Development
« on: September 21, 2010, 06:35:16 AM »
Okay, I've sorted out the beta sign-up system. Once you sign-up you get an email from BlockBot (personally) with details about how to login to Trac.

I forgot that I needed to include the auto-updater in the alpha so I'm going to have to do a bit of work refactoring that into RTB4. The bad news here is that I'm also refactoring the API to use a new method of data encoding which requires a new hefty support script to be written.

I may just use the old auto-updater in the interests of getting this alpha out.

2725
Modification Help / Re: RTB Preferences for maps?
« on: September 21, 2010, 04:21:52 AM »
More like this:

Code: [Select]
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         saveName = "Worlds";
         name = "Worlds";
   };
   new MissionArea(MissionArea) {
      Area = "-360 -648 720 1296";
         locked = "true";
         flightCeiling = "300";
         flightCeilingRange = "20";
   };
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "./astroskies/gal.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "600";
      fogDistance = "2000";
      fogColor = "0.000000 0.000000 0.000000 1.000000";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "192.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.000000 0.000000 0.100000 1.000000";
      useSkyTextures = "1";
      renderBottomTexture = "1";
      noRenderBans = "1";
         locked = "true";
   };
   new Sun() {
      azimuth = "180";
      elevation = "90";
      color = "0.700000 0.650000 0.500000 1.000000";
      ambient = "0.300000 0.250000 0.200000 1.000000";
         direction = "0 0 0";
         locked = "false";
         position = "0 0 120";
         scale = "1 1 1";
         rotation = "1 0 0 0";
   };
   new SimGroup(PlayerDropPoints) {

      new SpawnSphere() {
         position = "0 0 20";
         rotation = "0 0 1 130.062";
         scale = "0.940827 1.97505 1";
         dataBlock = "SpawnSphereMarker";
         canSetIFLs = "0";
         radius = "50";
         sphereWeight = "1";
         indoorWeight = "1";
         outdoorWeight = "1";
            RayHeight = "150";
      };
   };
   new InteriorInstance() {
      position = "500 400 0";
      rotation = "0 0 1 180";
      scale = "1 1 1";
      interiorFile = "./Lava.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
};
//--- OBJECT WRITE END ---

if($Pref::Worlds::SlateOn)
{
    %interior = new InteriorInstance() {
          position = "0 0 0";
          rotation = "1 0 0 0";
          scale = "1 1 1";
          interiorFile = "~/Map_Slate/slate.dif";
          useGLLighting = "0";
          showTerrainInside = "0";
    };
    MissionGroup.add(%interior);
}

You'll still need to look at the RTB Documentation (http://returntoblockland.com/files/RTB_Documentation.pdf) to learn about how to register a pref for RTB. "Adding" the interior just adds it to the mission instead of having it floating around in oblivion.

2726
Modification Help / Re: RTB Preferences for maps?
« on: September 21, 2010, 03:28:09 AM »
You just need to change the particular interior to be conditionally loaded. For example in your .mis file:

Code: [Select]
// Standard map objects
new Blah(Map)
{
    Blah blah
};

// Register the pref
RTB_registerPref(...)

// Load optional things
if($Pref::MyMap::Whatever)
{
    %interior = new InteriorInstance(blah)
    {
        somestuff
    };
    Map.add(%interior);
}

2727
Drama / Re: Zoneark, Truce, and ToT's keys deactivated.
« on: September 20, 2010, 07:50:45 AM »
Well crap, Syntho and Nick.

At least I have them on Steam.

You could delete all of their posts and nothing of value would be lost - I doubt anyone would even notice. If 5 combined years of ~26,000 posts can disappear in an instant with nobody caring then that's as good an indicator as any that they were a useless drain on this community. (Not that any additional indication beyond their behavior was required)

2728
Drama / Re: Zoneark, Truce, and ToT's keys deactivated.
« on: September 20, 2010, 03:39:41 AM »
I couldn't read half of it - there were too many tear drop stains smudging the ink.

2729
Modification Help / Re: RTB Development
« on: September 20, 2010, 02:01:32 AM »
Progress train is back on track
I did some work this weekend ensuring the stability of the alpha and found two torque-related crash bugs and sorted out a work-around for these. The main things left now are getting the beta system to work (there's a bunch of jazz to make sure you can use trac when you apply for beta) and sorting out a way to access the chat client since it's just a console command at the moment. I may key-bind it but further down the line it'll become part of this cool overlay thing.

2730
Drama / Re: Zoneark, Truce, and ToT's keys deactivated.
« on: September 20, 2010, 01:33:18 AM »
hah, his signature

Lol at his signature. He has such a high opinion of himself and his place on these forums.

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