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Messages - Ephialtes

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5521
I created all these files AFTER blockland started so I think the resource manager is working fine.

But things like findNextFile won't pick up on it until you refresh the resource manager, which is a pain.

5522
Add-Ons / Re: New Event: Doorbell
« on: March 19, 2009, 08:41:44 PM »
You can make a doorbell with events already ...

5523
Games / Re: Ephialtes RPG
« on: March 19, 2009, 05:10:18 PM »
What about Fruit Persuit? Will you that ever get that going?

No probably not, I'm not at school with my friend who drew the original concept art for it, and it was going to be a joint project.

5524
Games / Re: Ephialtes RPG
« on: March 19, 2009, 04:53:20 PM »
what did you use to make that website?

MS Paint and Freewebs

(And it was made by First Mate Geek)

5525
Games / Re: Ephialtes RPG
« on: March 19, 2009, 02:41:21 PM »
Don't tell him to hurry up...


Ephi, this will be online right? Are you going to find a way to avoid making it a laggy server because I bet people will swarm it when it comes out.


Unless you had some huge
 server... *ehem*.

I do have a huge server but the playercount depends on how stress-testing goes.

5526
Modification Help / Re: Return to Blockland v3
« on: March 19, 2009, 11:12:35 AM »
I would come and buy you a coffee but you'd just sit and make fun of me. :(
And you probably don't drink coffee.

In web development, the most important tool for completing your work is the coffee machine.

5527
Games / Re: Ephialtes RPG
« on: March 19, 2009, 09:50:19 AM »
Everyone suddenly has the urge to bandwagon Jess, haha. Most of you just talk out of your ass without a clue on how RPG development even begins.

I was wondering what happened to the development on this.

Well as I said, I want to get RTB super stable before I leave it to its own devices and continue with the RPG. First mate Mr Geek is still extremely enthusiastic about it and so am I so don't make the mistake of thinking this RPG will just fade into the background and never get completed.

5528
Games / Re: Ephialtes RPG
« on: March 18, 2009, 07:07:44 PM »
Got one...


5529
Games / Re: Ephialtes RPG
« on: March 18, 2009, 06:57:16 PM »
He's busy loveying up RTB

Basically yeah. Once I've got RTB4 and related patches done, I'll be able to go full-throttle on the RPG.

5530
Modification Help / Re: Return to Blockland v3
« on: March 18, 2009, 06:35:39 PM »
Vacation and visiting relatives since i'm half australian and all my mum's family lives out there along with a few family friends.

5531
Modification Help / Re: Return to Blockland v3
« on: March 18, 2009, 04:31:28 PM »
I was lying by the way, I won't be touching RTB while i'm gone. And you probably live somewhere irrelevant, I'm going to sydney as usual.

5532
Modification Help / Re: Return to Blockland v3
« on: March 18, 2009, 04:01:34 PM »
I'm flying out to Australia for two weeks on friday/saturday so with no work to consume time I'll be able to get loads of RTB done.

5533
General Discussion / Re: Returntoblockland, A killer?
« on: March 18, 2009, 02:51:33 PM »
The only times RTB has crashed servers is when our webserver crashes which it hasn't done for like, a few days now...

You probably downloaded something stuff like fooly's fun commands and tried to turn yourself into a cat or whatever the forget that thing does.

5534
Modification Help / Re: Return to Blockland v3
« on: March 18, 2009, 03:34:35 AM »
We can now delete mods. I would like to see a delete button.

I had the delete function added specifically for RTB so yeah, I plan to have a delete button.

Mind having an option about downloaded mods?

Options would be:
Show; grey; don't show

that way we don't redownload a mod.

If you don't know what add-ons you already have, you have got too many and you should sort them out. I can add a small icon at the bottom right of the file icons like a green tick or something to indicate you already have it though.

5535
Modification Help / Re: Return to Blockland v3
« on: March 17, 2009, 08:24:12 PM »
I've worked pretty hard to optimize all the queries in the RTB v3 API that the mod manager uses, On average I'm getting page loads of about 2.5 seconds now.

As for the first thing, I've added quicklinks which show up when you hover over an add-on:




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