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Messages - pantherfan

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61
General Discussion / Giant Ascii Terror face popup
« on: May 09, 2012, 08:02:13 PM »
I was playing on GSF_ViceCity night when all of the sudden a giant ascii terror face just pops up with a broken glass noise and a bottom print says Fear fungus he is among us. Scared the stuff out of me. Anyone know how to prevent?


P.S: Happened to me 3 times and carried on with a map change.

62
Off Topic / Locked and moving topic to gen discussion
« on: May 09, 2012, 07:59:14 PM »
Locked

63
Help / Re: Game crashes when i try to start a server
« on: May 01, 2012, 02:01:36 PM »
Sorry bout just pasting it directly, Dont know how to put it as a file.

64
Help / Game crashes when i try to start a server
« on: May 01, 2012, 01:59:01 PM »
Whenever i try to start a server, approximately 5 seconds later, my game freezes, so i am unable to start a server. Console.log:                                       //-------------------------- 5/1/2012 -- 13:58:02 -----
Processor Init:
   AMD (unknown), ~2.30 Ghz
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v20 build 1511
Module Directory: C:/Users/William/Documents/Blockland
Profile Path: C:/Users/William/Documents/Blockland
Total Ram: 2811 MB
OS: Windows 7 Professional (build 7600), 32-bit

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1366 768 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 22
  maxWindowWidth  = 1360
  maxWindowHeight = 740
Setting screen mode to 1366x768x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
  newFullScreen...
Changing the display settings to 1366x768x32@60Hz...
  ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
  setting pixel format
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
  wglMakeCurrent worked
  don't need to ressurect texture manager
  setting vsync 0
  done setting vsync
  destroying curtain
  showing window
  setting forground window
  setting window focus
  done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Mobility Radeon HD 4250 
  Version: 3.2.9751 Compatibility Profile Context
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

  Video::setDevice - activate call done
  Video::setDevice - resetting canvas

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------

Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:-1225162881)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/options.cs.
Executing config/client/rtb/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/generic.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/connectClient.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/profiles/modManager.cs.
Executing Add-Ons/System_ReturnToBlockland/support/fileCache.cs.
Executing Add-Ons/System_ReturnToBlockland/support/functions.cs.
Executing Add-Ons/System_ReturnToBlockland/support/gui.cs.
Executing Add-Ons/System_ReturnToBlockland/support/networking.cs.
Executing Add-Ons/System_ReturnToBlockland/support/overlay.cs.
Executing Add-Ons/System_ReturnToBlockland/support/xmlParser.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/overlay.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/addOns.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/addOns.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/joinServer.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/joinServer.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/loading.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/mainMenu.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/mods/startMission.cs.
Executing Add-Ons/System_ReturnToBlockland/interface/colorManager.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/connectClient.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/manual.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/modManager.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/modUpdates.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/options.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/serverControl.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/serverInformation.gui.
Executing Add-Ons/System_ReturnToBlockland/interface/updater.gui.
Executing Add-Ons/System_ReturnToBlockland/modules/client/authentication.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/colorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/connectClient.cs.
Loading object base/data/shapes/player/m.dts
Executing config/client/rtb/rooms.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/guiControl.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/guiTransfer.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/hooks/infoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/manual.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/modManager.cs.
Activating package: RTBC_ModManager
    Add-On folder does not follow the format <category>_<name> - will not execute
Executing Add-Ons/System_ReturnToBlockland/modules/client/serverControl.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/serverInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/modules/client/updater.cs.
Activating package: RTB_Support_Networking
Activating package: RTB_Modules_Client_Authentica tion
Activating package: RTB_Modules_Client_ConnectCli ent
Activating package: RTB_Modules_Client_InfoTips
Activating package: RTB_Modules_Client_GuiTransfe r
Activating package: RTB_Modules_Client_ServerCont rol
Activating package: RTB_Modules_Client_ServerInfo rmation
Activating package: RTB_Client

Client checking Add-On: Script_SaveSaver
Loading Add-On: Script_SaveSaver (CRC:-1041835194)
Executing Add-Ons/Script_SaveSaver/client.cs.
Activating package: Script_SaveSaver

Client checking Add-On: Script_LoadSearch
Loading Add-On: Script_LoadSearch (CRC:-1573997042)
Executing Add-Ons/Script_LoadSearch/client.cs.

Client checking Add-On: Script_Auto-Jet
Loading Add-On: Script_Auto-Jet (CRC:-700391062)
Executing Add-Ons/Script_Auto-Jet/client.cs.
Activating package: autoJetPackage

Client checking Add-On: Gamemode_zombie
Loading Add-On: Gamemode_zombie (CRC:-668635940)
Executing Add-Ons/Gamemode_zombie/client.cs.
Executing Add-Ons/Gamemode_zombie/NewZMG.gui.
Executing Add-Ons/Gamemode_zombie/Zombieclient.cs.
Activating package: MinigameZombieGuiAddPackage

Client checking Add-On: GameMode_ZAPT
Loading Add-On: GameMode_ZAPT (CRC:201100)
Executing Add-Ons/GameMode_ZAPT/client.cs.
Activating package: ZAPT_Client
Executing Add-Ons/System_ReturnToBlockland/RTBR_InfoTips_Hook.cs.
WARNING: RTBR_InfoTips_Hook.cs has moved. Please alter to use hooks/infoTips.cs

Client checking Add-On: Gamemode_TeamDeathmatch
Loading Add-On: Gamemode_TeamDeathmatch (CRC:1745991961)
Executing Add-Ons/Gamemode_TeamDeathmatch/client.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_TeamEdit.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Teams.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Rules.gui.
Activating package: MinigameGUIClient

Client checking Add-On: Client_QuickSave
Loading Add-On: Client_QuickSave (CRC:-317435908)
Executing Add-Ons/Client_QuickSave/client.cs.
Activating package: Client_QuickSave

Binding server port to default IP
UDP initialized on port 1278
Executing config/server/ADD_ON_LIST.cs.
Engine initialized...
Authentication: SUCCESS
Executing config/client/avatarColors.cs.
Loading object base/data/shapes/player/m.dts
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1366x768x32)...

65
Off Topic / Re: What's the nicest thing you've done for someone?
« on: November 25, 2011, 01:22:45 PM »
My  :nes: broke so i stabbed it in the ass and stuff games into it.

It was soo happy it played SNES games for me

66
Off Topic / Re: How Much do You Respect the Above User?
« on: November 25, 2011, 01:19:35 PM »
N/A

Dont know you at all

67
Forum Games / Re: Avatar Rating
« on: November 25, 2011, 01:17:24 PM »
8/10

68
Off Topic / Re: Post your funny omegle chats!
« on: November 25, 2011, 01:13:46 PM »
You're now watching two strangers discuss your question!

Question to discuss:
Loading...Stranger 1: Lame

Stranger 2: loading what ..............

Stranger 2: bull stuff

Stranger 1: That's what the smartass typed.

Stranger 2: yeah

Stranger 2: he is an ass

Stranger 1: Yes, he is. Who needs a life.

Stranger 2: he does

Stranger 2: bye

Stranger 2 has disconnected

HUEHUEHUE YOU MAD BRO?

ninja edit:

You're now watching two strangers discuss your question!

Question to discuss:
Loading Question... This may take a few moments.Stranger 2: :D:D:D

Stranger 1: Lol

Stranger 2: damn good :D

Stranger 1: You made me smile :D

Stranger 2: me too :D

Stranger 1: :D:D

Stranger 2: well i guess i'll go to the next question :D

Atleast i know some people get it and actually laugh

69
Suggestions & Requests / Re: wire mod for blockland
« on: August 07, 2010, 12:50:49 PM »
I will throw dirt into your face! but first i will play on my nes for no reason.  :nes:

70
Add-Ons / Re: Night Vision Goggles
« on: August 04, 2010, 08:05:43 AM »
   :cookieMonster: :cookieMonster: :cookie: :cookie: :cookie: :cookieMonster: :panda: :iceCream: :nes:

Emote spam doesnt make you cool.

71
Add-Ons / Re: Night Vision Goggles
« on: August 04, 2010, 07:57:16 AM »
Nice, now all we need is working heat vision and then we are good.

72
Forum Games / Re: What is the person above you avatar saying?
« on: August 03, 2010, 08:03:54 PM »
Screw it im gonna eat instead of play blockland

73
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me) - UPDATE 4-28
« on: August 03, 2010, 07:44:35 PM »
i hate all the friends that voted go away forever

74

Lol. Might be possible, minus the copy part.

Or just make it so you look like whoever you shoot.

75
Add-Ons / Re: L4D2 Weaponset (By Yndaaa, and me)
« on: August 03, 2010, 12:18:58 PM »
This weapon pack makes me think of loving shooting a deer with mah good old hunting rifle.  :cookieMonster:

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