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Messages - EAP!!!

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106
Maps / Re: PORT: Death Valley Racing
« on: October 16, 2008, 05:06:45 PM »
Sweet tyvm mutants but stil dont you ahve a life to go to? its just a game...*slapes himself upside the head*....never say that again.

107
Add-Ons / Re: New clothes : Overalls
« on: October 16, 2008, 05:05:21 PM »
To add them to the avatar menu (and have them recolourable to anything with the selector rather than specific set colours) might need to have them added to m.dts as well (the player model) - which isn't possible without Badspot's source model file(s).


But how do you do this if your not a computer geek/hacker/nerd?...no afense though.

108
Maps / Re: PORT: Office
« on: October 16, 2008, 11:23:32 AM »
3 letters to say......LOL ty tyvm

109
Add-Ons / Re: Add-Ons "Select All" Button
« on: October 16, 2008, 11:18:41 AM »
wow ty dude now i dont have to scroll through 500 add ons so...very...slow so i dont miss a thing....THANK YOU!!!

ya we need more addons befroe rtb comes out.

110
Suggestions & Requests / Re: enable/disable Self Delete
« on: October 15, 2008, 11:42:34 AM »
Space Guy did this at my server back in V8's SHEEP server.
Aah, good times with the jail.


your just pure evil.

111
Suggestions & Requests / Re: a redo button
« on: October 15, 2008, 11:41:23 AM »
It wouldn't lag. As I stated, people may not use it, so it becomes useless data.

This would also have to be, in some part, done directly by Badspot. This is because the data must save from any changes, including wrenching, setting events, coloring, and printing. This could be done manually, but would be inefficient.


dude this is why i brought this up is so we can be prepared so we dont have to rebuild 3-8 bricks.....lol

112
Maps / Re: PORT: Assault/trench wars
« on: October 15, 2008, 11:38:16 AM »
mutantz? dont you have like a job or a life to go to? i like the map idea along with all your other maps but dude....whats up wit dat?

113
Maps / Re: PORT: Carribean Volcano
« on: October 15, 2008, 11:35:12 AM »
yay now i can be a pirate, arrrrr matey....i've been workin with glue allday...

114
Add-Ons / Re: Hookshot
« on: October 15, 2008, 11:34:10 AM »
ya that would be harder for a mini game/chalange wich is a good thing,my problem is i love the hookshot but i also hate it....

115
Suggestions & Requests / Re: a redo button
« on: October 14, 2008, 11:24:46 PM »
Everyone is arguing with you because you are wrong.

10x20 is 200 variables used to store 10 redo bricks(according to your logic). I don't see the issue.


Hell, I put in 812 lines of array data for one of my mods, and I never had any issues at all.


Besides you said yourself it would be cut down to "like 10", so I don't see the issue, as we're all fine with 10.


Beyond that, the only area where "20" variables would be used would be in redoing brick placement. Painting and such would take up far less data and be much more common.




exactly i'd been fine with 1 redo even if it lagged alot i just dont want to rebuild everythign over again lol.

116
Maps / Re: PORT: Icepack by Wedge
« on: October 14, 2008, 11:22:50 PM »
This will work for my new idea "penguin wars". ty

117
Maps / Re: PORT : Blood-Gultch
« on: October 14, 2008, 11:04:43 AM »
Ported by request: author unknown.


Download

http://www.mediafire.com/?tdklztjtkz3

Place Zipped File into add-ons folder and enjoy



uhhh.....whas dis a picture of i know bood gultch is from halo but uhhh....i cant see the bases...just takeing gay pitcures of yourself sitting on a block again?

118
Maps / Re: Army Land Map V1
« on: October 14, 2008, 11:01:41 AM »
LOL I think we made it mad. :3

ya...IT? lol

119
Suggestions & Requests / Re: enable/disable Self Delete
« on: October 14, 2008, 10:59:31 AM »
the ptta can do this along with mute,jets,slap,unadmin, altho most people lost this extremely rigged mod because of v10 i still have it. yay me!!!

120
Suggestions & Requests / Re: a redo button
« on: October 14, 2008, 12:05:39 AM »
I can;t believe I'm saying this, but I agree with Yuki.


lol that almost as hard to say as "i play roblox".

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