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Messages - Gamefandan

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3751
Hey Sefou, why don't you just go ahead and continue being a loving idiot somewhere else? Moron.

3752
Off Topic / Re: Keonesan Learned How To Do Gifs (Photoshop)
« on: April 14, 2011, 07:53:55 PM »
Bitch, you ain't got stuff on my avatar. :cookieMonster:

3753
Off Topic / Re: J.O.E. - v1.1 Update
« on: April 12, 2011, 06:36:38 PM »
Keo won't let me buy him a present. wat do i do?

3754
Modification Help / Re: Playerobject's size effects its health?
« on: April 12, 2011, 06:35:48 PM »
Bump

3755
Drama / Re: Drama as of now.
« on: April 12, 2011, 06:34:24 PM »
As far as I'm concerned, if there are no idiots to make a drama topic about, this is a good thing.

3756
Modification Help / Re: Playerobject's size effects its health?
« on: April 08, 2011, 03:29:28 AM »
In my RPG, I do like six-million at this point, and it takes three hits to kill a "GoblinKing" which is like size 2 2 2. it also has 45 health. so yeah.

3757
Modification Help / Re: Playerobject's size effects its health?
« on: April 06, 2011, 05:43:49 PM »
Size doesn't affect max health but you take less damage. The larger a projectile is also affects the damage it does. Since the projectile damage is scaled linearly (2x scale = 2x damage, no other function) and only affected by the vertical scale (e.g. "1 1 5" does damage equal to "5 5 5") and two players at the same scales take the same number of hits to kill when both large or both small, it probably works that way for recieving damage too. (i.e. scale "2 2 3" would make you take one third damage per hit)

Very helpful, thank you.

3758
Modification Help / Playerobject's size effects its health?
« on: April 06, 2011, 05:11:36 PM »
When I first started playing Blockland, I realized that a player, while its size was changed to be huge, by default had more health than a smaller player. This, at the time, made perfect sense to me. Well duh, it's bigger, therefore stronger! However this is becoming confusing to me now that I am a coder and have run into some problems with certain 'monsters' having too much or too little health because of its size. So I ask you, does the size effect the health? And if so, what is the multiplier that effects said health? Thank you for any help in advance.

3759
Off Topic / Re: J.O.E. - BETA ONLINE!
« on: April 02, 2011, 04:23:45 AM »
the tank is pretty much a big zombie that dishes out 20 damage and has a stuff load of health. He spawns every minute regardless of zombie limit but still effects zombie count.

inb4: OGOD. THERE ARE EIGHT TANKS HERE WHAT DO I DO?

3760
Off Topic / Six-thousand six-hundred sixty-six posts
« on: March 30, 2011, 06:59:05 PM »
That is the amount of posts I now have. 6666.

inb4Ihavemorepoststhanyouther eforeI'mbetterthanyouandIalsohaveabi ggerrichardlol.

3761
Off Topic / Re: J.O.E. - BETA ONLINE!
« on: March 30, 2011, 06:53:55 PM »

3762
Add-Ons / Re: Path Camera Events [V.0.91]
« on: March 30, 2011, 06:50:06 PM »
I like this. Yes.

3763
Add-Ons / Re: Brick Generator
« on: March 30, 2011, 06:49:16 PM »
If anything, this is interesting.

3764
Off Topic / Re: Total time spent online?
« on: March 30, 2011, 06:43:34 PM »
30 days, 16 hours and 11 minutes.

You know when you're all like "I'm gonna check up on the forums real quick." but then you end up on until it's like three AM? I do. :C

3765
Off Topic / Re: J.O.E. - BETA ONLINE!
« on: March 30, 2011, 06:39:56 PM »
i feel like he'd just go "rawr~" in an erotic manner into the mic.

You're probably right.

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