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Topics - Conan

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106
Off Topic / news] conan dies on uc berkeley campus
« on: July 11, 2017, 08:38:40 PM »


conan was found dead this evening, victim of a hit and run. the vehhicle was a garbage truck reported ly driven by forum personality and antihero beachbum, and two more bodies was spotte din the back of the escaping ehicle alonsg with a massive stash of stuffpostes

the allegged motive was debt and politicalaffiliations due to college expanding brainwashing while a zeustal truck was passing by

why did you let conan diead? did you hate conan that mjch??0

107
Add-Ons / Painting Bricks
« on: May 06, 2017, 12:54:45 AM »
Painting Bricks
Version 1.1


full list of painting names and authors, starting from the left going clockwise:
Grand Jazz, by Conan
Flower, by Swollow
American Gothic, by Element
Paradise City, by Element
Stargate, by Pah1023
Jacket, by Conan
mEow, by Zeustal (Postal)
The Great Wave of Kanagawa, by Element
gr8 parrot, by Pah1023
Mona Lisa, by Element
Drydess, by Conan



A set of bricks that let you create high-detail paintings! Comes in 2 sets: 2 pixels per stud (left and right painting pixels), and 8 pixels per stud (paint pixel 8x1 to 8x8) as well as an easel brick to put your paintings on.
Due to how overlapping bricks works, the area in front of the painting has to be as wide as the resolution. You will also need a floating brick mod/new duplicator to force plant some bricks.

Goes extremely well with Emil's Smallbricks and Vertical Print Plate Pack - the painting pixels align with the 0.25 thickness smallbricks (which can be used to optimize paintings since they can be very brick heavy), while the vertical plates serve as excellent frames.

Download

108
[img width=1000]n/img]

A resource for modders to draw debugging lines for raycasts and stuff. Most of you can probably make this on your own, but this is also for reference for those who want to figure out how to create and rotate static shapes for things like tracers.

Note that the way that the shapes are rotated all involve no rotation around the x and y axis at the same time. If you don't understand what I mean, don't worry - it's only relevant if you want to do something like a rotating cylinder around the cylinder's axis. To change this behavior you will need to screw with the %xyz and %u lines in StaticShape::drawLine.

Rotation and positioning code adapted from Port's new brick tool. Ty port, ur such a cutie <3

Comes with a 1x1x1TU box so you can use this support script right out of the box. If you want to make your own tracer shapes with the same scale as the ones used in the image above, you should use a scale setting of 0.1.

https://cdn.discordapp.com/attachments/372648606383210508/702328962734620702/Support_ShapelinesV2.zip

keywords: line draw, line drawing, static shape lines, staticshape wire, 3d line

109
Off Topic / *cake day* ama
« on: April 26, 2017, 02:45:07 AM »
ya its the cake day of the forum cake man!!! i'm gonna be making myself an avatar upgrade today!!!

if you guess a number between 0 and 101 and you get it right you win a prize cause reverse presents are good
one guess per person

also feel free to ask me anything i'll try 2 answer it as best as i can

110
Add-Ons / Inspect Weapon - CS:GO anyone?
« on: April 24, 2017, 09:00:50 PM »
Inspect Weapon
Version 1.0



Hold right click for 2 seconds to inspect a weapon. Not guaranteed to work with every weapon, for somewhat obvious reasons. Also will look weird on any weapon that relies on eyeoffset to lock the weapon position in first person view

Due to some blockland problems I was forced to make both hands visible when inspecting, or otherwise only have the left hand visible when inspecting dualies. To compensate, I built in a first-person always-visible hand support, which you can enable by setting $FirstPersonHands::Enabled to true once the server is running. Note that this will /not/ work with most raycast weapons due to the majority of them having their raycasts not fire from the eye, but rather the gun.

Download

111
Games / Alien Swarm: Reactive Drop
« on: April 21, 2017, 06:02:40 PM »

The long awaited update? dlc? sequel? enhancement? to alien swarm, free to play on Steam. Pretty intense and pretty damn fun for such a simple concept, esp if you can get a good 8 man team together.

Some notable features:
  • minimap you can draw on, to direct teammates and/or draw richards
  • position tracking throughout the entire map so you can see who forgeted up and fell behind and died when and where
  • friendly fire always on; court martial or kick the worst player on the team post-game
  • 4 classes, 2 of each max. unlockable weapons and class specific stuff make it really teamwork focused.


seriously, go get it now and play. its free. there's no reason not to give it a try,

112
Gallery / *brick yaranaika* *waterfx mongler*
« on: April 15, 2017, 06:45:46 AM »



113
Add-Ons / Vending Machine Bricks
« on: April 11, 2017, 06:05:53 AM »
Vending Machine Bricks
Version 1.0

Made on request by Zeustal (Postal on forums). A set of modular bricks to make vending machines with!
Best used alongside Emil's Smallbricks pack
First official GURO gdf clan addon (clan is in process of renaming)







Version 1.1 will have proper mirroring and more accurate collisions.

Download

114
how many of you are seriously interested in learning how to make mods, enough to put in the time to learn whatever necessary (probably 3 hours a week minimum)? just making this topic to poll the forums if there is any real interest


GOOGLE CLASSROOM CODE IS BELOW
can't you make a google classroom now without an edu account, if so you should do something like that

i didnt even know that existed, this is an excellent idea. thanks for the suggestion, i've set up a classroom - if you want to join, the class code is fpk1yt.

so a more fleshed out list of topics
  • coding
    • basics n syntax n oop (2-4 lessons)
    • packages
    • dump and console controls (setlogmode, trace)
    • file i/o and export
    • script/sim objects/groups/sets and "typing" and defining functions for types
    • world objects creation (projectiles, players, vehicles, bricks, staticshapes, etc) (probably 2 lessons)
    • torque quirks (switch, while > for, | operator, * operator, % bugs; probably more)
    • basic vector math/code snippets for rotations and such
  • modeling
    • blender basics aka mesh manipulation and objects (assume 2.7# unless specifically stated 2.49b)
    • materials and uv mapping
    • empties and animation (2 lessons maybe)
    • dts exporting + dts layers + scaling for bl
    • blb creation/exporting/scaling and dts collisions
    • item/image exporting
    • model and datablock quirks (conflicting model names, etc)
    • playertypes animations (including vertex anims) and workflow (2.49b) (probably a set of 3 or 4 lessons including code)
  • practical code
    • state system
    • raycasts, box searches
    • reading bls files, blb files
    • player interface controls (manipulating inventory/brick inv/message/centerprint/bottomprint)
    • aiplayer functions and default bots functions??
    • addon examples/creation??

note that i left out guis and vehicle exporting. im not entirely sure how to do either of them, and would greatly appreciate help by people who know the ins and outs of them.

post topic suggestions that i missed or whatever

115
Gallery / Freighter/Oil Tanker DM Map
« on: March 15, 2017, 03:08:20 PM »




Interior shots. Click to enlarge (warning: big)

For Port's Hotline Miami server. Uses defaults + Demian's filler bricks + Emil's colorset.

Save can be downloaded here: https://puu.sh/uKonx/4c37fe07b8.bls

Tanker main body has plenty of space if you're interested in expanding the build for whatever your needs are. The bridge is also somewhat set up - you'll have to cut in your own stairs to the roof and set up the walls for the bridge, but there's space for it. The majority of the props are also easily removable, which is a bonus.
I highly advise using the New Duplicator's cut, fillbricks, and supercut features if you are looking to edit this build.

116
This is my first real drama on the forums. I don't like to bring up stuff on anyone but the amount of stupidity that has happened in the last 10 minutes, and historically, is astounding.

Zeustal is fine person, pretty chill in general, but he tends to make terrible or extremely questionable decisions/joke bans at times. Despite telling him to lay off he still occasionally does it with extremely bad timing (eg joke banning someone pissed at him) and I had to come in and fix things when it happens.

The thing that made me write this drama though is that on my server, Pah installed a discord bot that records server chat and sends it to my discord server, under the #server-chat tag. While Zeustal and I were chilling in my server, he asks if I want to "remake server chat" - being the goofster who likes to screw with ingame code, I said sure, and overwrite the serverCmdMessageSent function.

Apparently he wanted to remove the chat history about us talking about futa n stuff. Not sure why he didn't think of just deleting those posts...

Zeustal, however, was actually talking about the discord channel that records the chat on my server (which is titled #server-chat). He then goes and deletes the channel, without confirming that I understand he means the discord channel, with all of the chatlogs and images and links and information posted into it over the past month.
When asked "why would i /ever/ want to delete server chat", he had no response.

Needless to say I revoked his discord admin privileges. He's not a terrible guy, but he makes /really/ questionable decisions without thinking them through, especially when drunk. I strongly caution against giving him admin privileges when you have something serious going on.

117
Modification Help / torque math/global vars not making sense
« on: March 05, 2017, 07:22:21 AM »
[img ]https://puu.sh/uv55g/fc564b6ab3.png[/img]
[img ]https://puu.sh/uv5kv/a22104c8fc.png[/img]
[img ]https://puu.sh/uv5mF/25e541a802.png[/img]

????

[img ]https://puu.sh/uv592/e4d10fe18d.png[/img]
[img ]https://puu.sh/uv5sj/647bfec1e4.png[/img]

???????????

[img ]https://puu.sh/uv5K1/0a3f570546.png[/img]

??????????????????????????????????
??????????????????????????????????
??????????????????????????????????
??????????????????????????????????


further investigation on fresh install:
[img ]https://puu.sh/uv5YL/f618eeb1bf.png[/img]
[img ]https://puu.sh/uv62a/b3ee9f72d4.png[/img]
appears to be an issue with floats??


edit: yes. apparently i just never encountered this before which is odd given how ive been coding for the past few years.





??????

anyone have any ideas why this engine has such broken global vars apparently?

118
General Discussion / Conan's Prison Break - New map?? :O
« on: February 17, 2017, 08:04:32 AM »


~It returns~




Made possible by:
Zeustal, Swollow, Skill4Life, Dark X-rane, iska, UngaBunga, mod-man, and of course Pload and Predator.




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119
Hey! Just reaching out to you creative minded people for some help here.

As the project is semi-private, if anyone is interested please contact me via pm or Steam or Discord, or ingame. ]b]If you're seeing this post and already know what the project is, please dont spoil it![/b] Even though a lot know about the project, I'm planning to completely lock off my server (except for development team players) as things reach completion.

Just so its not totally opaque, what I'll need is a set of informative popup-like images (about 6-10; mostly text), 2-3 prints for the 45 ramp print brick, and a logo + background. Possibly other things, as well.

Compensation can be discussed, though I hope the project itself interests you enough to do it out of interest and not payment. The deadline for anyone interested is the end of this week (Feb 10)

120
Gallery / buff men and laundry carts 2017
« on: February 01, 2017, 02:55:25 PM »


definitely nothing interesting in the background just ignore all of that

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