i sometimes get questions on how to fix this or that over steam regarding people's blender models and thought maybe we should have a dedicated topic where people can request or give help on this stuff. so this topic will double as that as well as where i post random one-off tutorials
how to make custom playertype models + animationssince im lazy as forget and don't have the time to sit down and write up a very formal long prepared-in-advance pretentious tutorial thing i'm gonna give it to you guys straight and over many smaller posts
and also be intentionally unfunny and forced casual as if i talk like this all the time. no this was a terrible idea so i stopped doing it
this guide isn't for those who don't know how to model or export basic .dts's (eg just export .dts without any armatures or bones or points or whatever). you also need to be competent enough to install blender 2.49b, whatever python version it requires, and the dts exporter found in demians guide
(linked here).
feel free to post hate mail or shout at me what to make a post about next
part 1: setting yourself up for this businessyou need a blender for this, at least the way i know it. i cant help you guys making milkshape cause i don't have a reason to buy that program
just have some sort of workflow to transfer your models into a blender or something.
i expect you should have blender 2.7x or above, but you will need blender 2.49b as well. a lot of the basic movement controls and commands carry over from 2.7x to 2.49b, like the numpad orientation things. there's gonna be ui differences though so you may need to learn that. i might cover it later if i can be arsed to take like 5000 pictures and edit them to have arrows but its probably just as likely as it is going to be a wet season for california this year so dont hold your breath.
anyways you should have 2.49b open and have
dts exporter version 0.964 installed. this is the dorky one that looks like the left and not the right
you can see the version number in the top right
you're gonna want to keep beta .97 close though cause its used in a buncha guides and is better for exporting things in general as far as i know. i'm still an illiterate forget when it comes to making bricks and .dts collisions and animated static shapes so maybe you can just do everything with .964 if you're real hardcore.
i just keep the two versions in separate folders in the same ass-end as my blender 2.49 folder, and copy them into my blender/scripts folder when i need to use one or the other
if you dont know how to install a dts exporter by the time you figure out how to get 2.49b and python installed together without overwriting your possibly more modern blender/python family pack (hey maybe some of you use blender version 1 to model for all i know) you probably should learn how to navigate a file system.
anyways get started by importing your model into blender 2.49 and making sure everything is gucci with the shading and materials and all. split up any separate moving parts into separate mesh objects by selecting the stuff and pressing p > selection. fix up your materials and stuff.
next time i'll show you how to bone your model, literally.