Download (V 1.8 Beta 2)Download Mirrors (All released versions)Other downloads can be found on the SMW board under SMW.
I will be updating this occasionally.
News6/26 - Topic is born.
6/26 - Turbo Tutorial is added.
6/27 - Added Mirror site, Gameplay
6/28 - Added Gamemode pictures and Weapons and Projectiles picture.
6/28 - Leaving on a 10-day cruise, plus 2-day trip there and back. No updates for two weeks.AboutSuper Mario War is a 2D Platform game where up to four players, humans or bots, can fight on an arena. The game comes with a Level Editor where you can make your own custom maps. Customizable addons or skins can be created, and many player-made addons can be found at their main Forum site,
72dpiarmy.
The game consists of many different game modes, player skins, and custom tournaments. Controls can be remapped, and do not involve mouse, allowing four people to play on one keyboard. However, online play has not been developed, but hopefully it'll come about.
My outline will only deal with the default stuff that comes along with the download.
The Main MenuOn this screen, you can choose the player amount and type, tournament setup, options, and controls. There are two main screen designs: Retro and Classic. Here are two screenshots.
Options and ControlsThis is where most people should start. Most of the game can be learned from these two sections.
OptionsHere you can set up a variety of ingame and other options to set the gameplay to what you want. The picture below shows the option screen.
Gameplay and other option menus come later. We will deal with Item Selection first.
ItemsHere you set up the game's item spawn chance. Without these, the game would be reduced to just trying to stomp on enemies, so you want to have at least some of these on to make playing more interesting.
Here's the list from top-down, left-right.
1-UP - A mushroom that increases lives, points or such by one. Moves slowly. Some game modes change the added points to 50 or 10.
2-UP - Same as 1-UP, just two times more. Also moves faster, making it hard to catch.
3-UP - So on...
4-UP - ...
5-UP - The fastest mushroom of all.
Poison Mushroom - Kills the player who takes it.
Mystery or Moving Mushroom (?) - Once taken, players change places with other players. The travel speed/method can be changed in options.
Fire Flower - Allows you to shoot fireballs, two max.
Hammer - Allows you to throw hammers, which can be set to go through platforms and/or players.
Boomerang - Allows you to toss a boomerang, which comes back to you. You do not have to retrieve it, as it will disappear if you don't catch it, allowing you to throw another.
Cape - Allows you to jump extra jumps in midair.
Star - Just like in classic Mario, you become invincible and can just touch enemies to kill them.
Bomb/Bob-omb (?) - Turns you into a bomb, which you can set off with the fire button. If someone stomps a player equipping one of these, the player who stomped them turns into one.
Slow Time (?) - Slows down enemies.
Missiles - When you use this, missiles will appear from one side of the screen, flying to the other side. They will kill anyone who touches them head-on, but you can stomp them to kill them.
Pow - Kills some enemies on screen. Unknown to how the item chooses the enemies.
Mod (Pow upside-down) - Kills some enemies on screen. Unknown to how the item chooses the enemies.
Green Shell - Kills one enemy. You can grab and hold on to it, carrying it to hit another enemy. It does not have to be deployed.
Red Shell - Same as GS, but it kills two.
Spiky/Bowser Shell - A weapon which kills limitless enemies until it dies. Useful if you grab on and use it like a melee weapon. The spikes prevent enemies to stomp it to stop the travel, which can be done with all the other shells.
Blue Shell - Same as the Red and Green Shell, but does not have a limit of enemies which it can barrel through.
Item SettingsHere is the GUI.
From this menu, you can change Turbo use, item spawn time, swap style, and such as you can see there. Don't be worried about the terms you don't know yet or relate to yet; most should be covered later.
Weapons and ProjectilesStraightforward, almost like "Weapon Settings," but only deals with the thrown and the only passive weapon.
GameplayGamemodesI made this red to emphasize the importance to read this. Otherwise, you'll never really catch on to how it works, unless you go through the readme.txt, which does not have pictures. Here is the Game Setup Screen, which comes after you verify your character selection.
ClassicJust as it implies, you stomp on/kill enemies to try to reduce their life count to zero, eliminating them from the game. Can become very entertaining depending on the map. Lives can be changed by multiples of ten, but the lowest you can have is 1 and the second lowest is 5.
Frag LimitIn this mode, you have to kill as many enemies as the settings say so. You don't lose kills when you die.
Time LimitLike Frag Limit, you kill as many enemies as you can, within the time limit. You don't lose kills when you die.
JailWhen someone kills you in this mode, your character has this jailbox around it, which can be removed by having the enemy who jailed you die, or getting a teammate to free you by touching your player. However, you are slower when jailed, allowing others to kill you more easily. First team to get the set amount of kills wins.
Coin CollectionCollect the coins to make your stash as large as the set amount!
StompIn this mode, standard Mario enemies that appear in the game randomly spawn. Stomp on these enemies until you get the set amount of kills. Yes, there are fish that jump from the bottom of the screen.
Yoshi's EggsYou have to pick up Yoshi's Egg and bring it to him. Bring your score to the set count to win.
Capture the FlagIn this mode, your "zone" spawns in midair in random places, with a flag in the center. You must bring the enemy's flag to your zone to get a point. Reach the set amount of points to win.
ChickenWhen the game starts, nobody is the chicken. The first person to kill another becomes the chicken. You must stay as the chicken for as long as possible to gather as many points as you can. 1 point per second.
TagThis game is the opposite as Chicken. The game starts out with everyone having a set amount of points, and when you are tagged, you lose a point every second. You can tag others by touching them, or stomping on them, but you cannot use projectiles to tag them.
StarWhen you start, a person is "Ztarred," basically tagged with the Black Star. You start out with a small set amount of points, and there is a 30-second countdown timer. Once the timer ends, the person with the star is killed, and loses a point. Once you run out of points, you are permanently dead for the rest of the round.
DominationAt the beginning of the game, multiple "capture" points are presented on the screen. You try to touch these capture points to help passively gather points. The more you control, the more points you earn per second. If you die, you lose your capture points, and you stop gathering points. Enemies can also recapture captured points for themselves, so you should defend your capture points.
King of the HillA large zone is designated at the beginning of the game. You have to be the only one in the zone to earn points; if others are in there, nobody gains points. Reach the set amount to win.
RaceFloating zones move across the map, and you must touch them in order, the final fifth one being the endpoint, and you get a "run" for doing so.
OwnedOnce someone kills you, you must kill them in order to prevent them from passively earning points.
FrenzyHammer and Fire Flower weapons will spawn randomly in the map, allowing players to quickly obtain weapons to kill others.
SurvivalYou have a set amount of lives. Lose them all and you are kept from the game. Blocks will fall from the top, making it harder.
TurboTurbo is the method of using a "stored" item. In this picture, you can see this. This is the map Osmw. I am that red dude with the RL (just a picture), and the other is another player in player mode, to prevent the dude to try to kill me.
Above me is an item box. It spawns items when you hit into it from underneath, like in Mario. From the Item Setting GUI, the Item Spawn option that said "30 Seconds" shows how long it takes for the item box to regenerate an item after being it. Weapons like shells will set the box off.
At the top of the screen shows our two scores. I am playing Classic mode. You can see this little gray trans box that is empty just under our icons. There is where your "Turbo" is stored. As you can see, I picked up a Fire Flower, and another Hammer weapon is on top of the item box, which is currently empty.
As I pick up that weapon, the Fire Flower I am currently equipping disappears, as you can't wield two weapons at the same time. But it hasn't disappeared. In my Turbo box, it resides there, waiting for it to be used.
Now, my enemy stomps me, removing my weapon and a life. He now wears a crown to show that he is ahead of me.
So, since I don't have a weapon, I now use my Turbo.
Now I have that weapon equipped, and I can proceed to kill my enemy.