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Topics - Conan

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Add-Ons / Spectator Items (Dab Update)
« on: March 30, 2018, 12:11:50 PM »
Spectator Items
Version 1.3

A set of clap, dab, and boo items. Randomizes between 3 clap sounds and 4 boo sounds (provided by WALDO and the BCS crew)

Download the Event_setTrigger addon to use these on bots!


Off Topic / Conan goes to GDC
« on: March 23, 2018, 09:18:37 AM »
i’ll take pics n stuff and put em up here. gonna be going to a bunch of seminars for students looking to get into the game industry

tell me what to do or check out in my free time there i suppose

Add-Ons / Grappling Hook [mod edit by Conan]
« on: March 16, 2018, 10:36:00 PM »
Grappling Hook
Version 1.0

A grappling hook that lets you hang in place! Click to fire, and click to detach. You can swap items while grappled to an object (this can be players or vehicles)

Players and vehicles being grappleable is toggleable as RTB prefs.

Hold space to reel in rope, and shift to let out rope.

90% of the addon is by Hata, models provided and edits by me to have the grapple item mount in the second hand when not in use. At some point Iíll finish the grapple events (onGrapple, onGrappleDetach, detachGrappleHooks, hang)


Add-Ons / Bugle
« on: March 15, 2018, 12:39:02 AM »
Version 1.0

A bulge that doots!


Add-Ons / Wheeled Cannon
« on: March 15, 2018, 12:32:38 AM »
Wheeled Cannon
Version 1.0

A wheeled cannon for your Great Northern War/Napoleonic War server.

  • Two ammunition types: Cannon Ball and Grapeshot
  • Use the ramrod to finish loading the cannon
  • Cannon can move very slowly. It can also only go up maximum 32 degree angle slopes (1/4 modter) or 4 plates.
  • Angle and loaded ammunition indicator
  • Toggle for ammunition being one-use. If on, players can pick up multiple cannonballs.
  • Toggle for Projectile Tracking. If on, upon firing the cannon, the attacker spectates the cannonball (see gifycat link)

(prefs also appear on RTB server manager, if you dont use glass)

Cannon Ball:
  • Explosive, does high damage (100 direct, 200 radius)
  • Much less knockback compared to Pirate Cannon, but wider damage radius
  • Shotgun-like, very little gravity effect on projectiles; ie aim straight at the target.
  • Projectiles do 100 damage


Add-Ons / Dueling Ranged Weapons [Beta] [Flintlock Pistol]
« on: February 22, 2018, 01:02:26 AM »
Dueling Ranged Weapons
Version 0.1

Since there's a slight chance i might just forget about finishing this weapon pack (or die horribly due to unforseen causes), I decided to release it as-is, ci-less and ui-less, so people can use it.

Here's a bunch of development gifs and pictures:
Hunting Bow:

Weapons included:
Hunting Bow:
  • Fast load and charge, but low base accuracy.
  • 33 damage per shot
  • Slows you to 25% movement speed while charging

  • 4 second load, cannot move while loading
  • 50 damage per shot
  • High base accuracy, slows you to 45% move speed while charging

  • 12 second load, 40% move speed while loading
  • 110 damage per shot
  • High base accuracy, slows you to 25% move speed while charging
  • Has bayonet, right click while not loading or charging to stab people. Requires Dueling Swords enabled.

Flintlock Pistol:
  • 7.6 second load, 40% move speed while loading
  • 70 damage per shot
  • Medium base accuracy, slows you to 25% move speed while charging. Max accuracy around 1 64x baseplate

All weapons can cancel charging with right click.

CI by Jam Jar, and icons by Pompmaker! Thanks dudes <3

Download on Blockland Glass

General Discussion / conan's impromptu servers
« on: February 20, 2018, 07:53:24 PM »
this is just a log for myself of stuff ive hosted and some pics n stuff too

1) mountain koth. gallery topic sums it up basically. good test of swords pre-release, and also the core dueling bow concept before it got refined and buffed.

2) civil war ctf/koth. testing muskets.

3) civil war church ctf thing. more testing of muskets + bayonets

4) musket siege (rusisans vs swedes) by ant

4.5) conan's dumb musket siege (fort half by ant)

Off Topic / Super Official Podcast 2!! (Hosted by Badspot and Rotondo)
« on: February 17, 2018, 07:49:35 PM »

in which badspot talks about the hot girls megathread

Gallery / Mountain Fort KOTH
« on: February 12, 2018, 06:31:49 PM »

Used to test my dueling swords in a DM setting. Save download is below:

Uses my ladder brick (under a different UI name, so you'll have to replace it), Blackdragon's filler packs, Modter, Slayer, Emilís smallramps, Demianís Doors, and 1Random pack. Lights are Ambient Lights

Big thanks to Trinko for helping out, and everyone else for sticking around while I rushed to finish it lol.

Add-Ons / Ladder Brick
« on: February 07, 2018, 05:34:24 PM »
Ladder Brick
Version 1.0.0

A stackable, recolorable, walkable ladder brick. Has mostly correct collisions. As seen on my server.


Dueling Swords
Version 1.2.0

A set of 5 swords and 5 shields to duel with. Each comes with the ability to parry (right click), and two swing states. Comes with sounds ripped from Chivalry (provided by Zeustal/Postal), and a server preference to toggle sword hitbox indicators (red lines).

Short Sword
last one standing in the ring
  • Two horizontal slashes, first one from the right.
  • Medium-fast attack speed
  • 2 hit kill - 60 damage on both swings
  • Can parry with shield: doubles parry time, blocks projectiles
(more like a bastard sword)
  • Two vertical head-to-toe slashes, from both the right and left
  • Slow attack speed
  • 2 hit kill - 50 damage on both swings
  • Has knockback
en garde!
  • Two jabs; after the second, a long cooldown
  • Medium attack speed
  • 3 hit kill - 35 damage on both swings
  • Can interrupt attacking to parry, slight knockback
the way of the blade...
  • Vertical slash, followed by horizontal
  • Medium attack speed
  • 3 hit kill - 40 damage on first swing, 30 damage on second
  • Small dash forward on parry - jump-parry for best effect
persian immortals
  • U-slash followed by downward slash
  • Medium attack speed
  • 2 hit kill - 50 damage both swings
  • Can parry with shield: doubles parry time, blocks projectiles

All shields can be held as items by themselves - they will block all projectiles that hit you in the front while in use. Blocking melee attacks will take down the shield for a brief second. Equipping the shield also has a short downtime before it comes up.

When used to parry, they double the time your parry is active, at the cost of increasing the downtime after parry by half. Parrying with shields also blocks projectiles.

Please report any bugs, since despite the testing i've already done, it likely has a few problems here and there.

Add-Ons / Hatmod_PopTeamEpic
« on: February 03, 2018, 12:33:09 AM »

Add-Ons / Flip Mod (Player_PhysicsJump) [by Hata/tommybricksetti]
« on: January 02, 2018, 03:48:25 PM »

As seen on Halloweenfest 2015 and my server. Move in any horizontal direction and double-tap crouch to roll. Do it in midair to flip, and hold the second crouch press to continue to flip until you hit the ground. Won't work if you don't have horizontal velocity.

Comes with prefs to disable/enable roll and flip, and make it minigame-only. Note that while in a minigame it grants a brief period of invulnerability sometimes, as the player is in an invisible vehicle while rolling.

note: works on all playertypes, not just the physics jump playertype datablock.


Forum Games / you are a security guard
« on: December 07, 2017, 12:14:13 AM »
youíre in your car parked in the back lot of the bank you work at. due to some insomnia last night you woke up way too early today and figured you might as well get some coffee and drive to work early. that would have been a good idea if it werent for the fact the damn coffee just gave you a headache, and youíre like a whole hour early.

bank policy says you cant start and end your shift early either, so right now youíre just trying to get over this massive headache and maybe catch a bit of rest. after a few minutes it starts to subside. unfortunately, gary, the night shift guard, comes out of the back door and knocks on your car window.

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