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Topics - Conan

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91
Add-Ons / Event_doRandomEventInterval
« on: January 20, 2017, 03:40:50 AM »
Event_doRandomEventInterval
Version 1.0




Lets you trigger events relay-style with a random delay range as specified in the number boxes. Times are in milliseconds, and the order of the numbers in the boxes can be whatever.
Minimum time is 1 millisecond, maximum time is 30 seconds.



Download

92
Add-Ons / Microsoft Megaphone
« on: January 03, 2017, 03:02:57 AM »


Yell at people using computers! Left click to play one sound, right click to play the other one.
Sounds provided by DeadFromHeaven.

Click image to dl.



more meme addons are on the way. feel free to pm me ideas.

93
General Discussion / new server in development
« on: December 20, 2016, 04:11:44 PM »


suggest other game ideas.
already completed: connect4, ultimate tic tac toe
already in queue: battleships, mastermind, chess, othello/reversi

94
Gallery / anime
« on: December 16, 2016, 09:42:46 PM »








its too late

95
Add-Ons / Re: The new and improved 3D model topic!
« on: December 13, 2016, 09:54:58 PM »


Bushido's sentries, fixed to work with Slayer teams!

https://leopard.hosting.pecon.us/dl/kvrfj/Weapon_Sentry.zip

96
Off Topic / Happy Birthday Rotondo!!!
« on: November 15, 2016, 03:35:17 PM »
everyone have some cake yes

97
Gallery / [NEWS] Hillary Campaign a trainwreck as Trump wins the Presidency
« on: November 10, 2016, 08:42:39 PM »

98
Modification Help / Support_EnterVehicleOnClickOnly
« on: October 29, 2016, 05:15:03 PM »
A short support script i wrote out for Daniel S. Turns out you need to package WheeledVehicleData::onCollision to do this properly with minimal code (no need to check %vehicle slots, etc). This means I had to rewrite the vehicle collision causing damage code - I'm not sure if that's correctly written, but it seems mostly correct.

Any feedback would be great and I'll publish any fixed/improved versions in the OP as they come.

raw: still buggy as forget, let me fix it up a bit more

99
Add-Ons / Conan's Addon Topic - New: Event_doRandomEventInterval
« on: October 22, 2016, 11:00:00 PM »
Last addon topic: https://forum.blockland.us/index.php?topic=297512.0

Pipe Bricks
Version 1.0


Potential use image: http://puu.sh/rSpYh/978718efa8.png

Originally made for DrenDran's farming server, intended to be released after the server went up. Since the progress on the server seemed dead, I decided to release it before the server went up.

There's a couple farming-server specific bricks included, past the basic pipe bricks. The valves and sprinkler bricks are door bricks. The valve bricks stick through the pipe when closed to allow them to fully close off sight through the pipe.

Icons by Mr. Noβody. As seen on Sylvanor's cruise ship build.

Download
Icebox
Version 1.0



Originally made for DrenDran's farming server, intended to be released after the server went up. Since the progress on the server seemed dead, I decided to release this before it went up.

Door brick without correct collision on the ramped open portion. Not likely I'll ever fix in the future, but if anyone wants to for me (and knows how to do .dts collisions) feel free to contact me.

You can also build within them - the floor and second level of the icebox are aligned to the brick grid so you can put props inside without weird clipping.

Download


Safe Bricks
Version 1.0



Originally made on commission for Profitopia, intended to be released after the server went up. Since the progress on the server is dead, I am releasing this now with permission from commissioners.

Comes with two safes: the rotor safe and the keypad safe. Both are door bricks, and have mostly correct collision.

You can also build within them - the floor and second level of both safes are aligned to the brick grid so you can put props inside without weird clipping.

Download
Script_RaycastingOffTools
Version 1.0



Versions of the default tools that ignore unraycasted bricks. Use /tr, /toggleRaycasting, /toggleRaycast, /toggleToolRaycasting, or /toggleToolRaycast to switch between using default tools and raycasting-ignore versions. You can keybind it; i suggest ctrl-r. Can also spawn as separate item.

Requested by UngaBunga (MyNameIsYou)

Download


No-Face
Version 1.0



As seen on Halloweenfest!

Requires Pecon's Grim Reaper death mod for particle effects. Download it here: https://forum.blockland.us/index.php?topic=286665.0
May update later to remove this dependency.

Comes with a consume item that can only be used by No-Face. Click on a player with the item equipped to consume them.

Right click to dash for a brief period, and spacebar to jump. Both have cooldowns of 5 and 2 seconds, respectively.

Download
Hat_NoFace
Version 1.0



A simple No-Face hat that works using JakeBlade's Hatmod.

Download


Bot_Dog
Version 1.0



Comes with sounds. Dogs periodically bark; as a dog, you can bark by clicking.
Ingame name is Shepherd Dog, to differentiate from Phydeoux's.

Made originally for a Pload's Prison Escape remake. Not sure if that will ever get done.
Dog attacks tumble players, and dog bots have 150 health, compared to dog players having only 100 health.

Sounds are from Arekan

Download
Winchester Shotgun
Version 1.0



My first attempt at LOD animations; the pump animation in first person is different than in third person. Style heavily inspired by Carbon Zypher's unfinished and unreleased shotgun.

Sounds taken from Insurgency

Download


Script_DiscardItem
Version 1.0

Quick S&R script request - when holding an item, use /discard or /discardItem to delete the item you are holding without dropping it.

Download
Event_doRandomEventInterval
Version 1.0

Lets you trigger events relay-style with a random delay range as specified in the number boxes. Times are in milliseconds, and the order of the numbers in the boxes can be whatever.
Minimum time is 1 millisecond, maximum time is 30 seconds.

Download










For those who want to, since someone asked...

I also do commissions - talk to me over PM, Discord (ConanBuchanan#4327), or Steam, if you have me there.

100
Gallery / doot doot its mr skeltal
« on: October 14, 2016, 05:24:14 AM »
doot dootdoot doot
doot2
doOOOOot

DOOOOOOOOOOOOOOOOOOOT



thank mr skeltal and doot for good calcium and bones

(as seen on skill4life's block party 2016)
not anymore cause skill is fleshie

101
Modification Help / Any explanation for punch packet hell and how to fix it?
« on: September 30, 2016, 05:53:01 PM »
I have a VPS with a dedicated running on it. I occasionally have difficulty joining. I can tell the server is receiving my connection attempt as I can see the console and it sending punch packets back, but what I don't understand is why my connection attempt won't complete. Occasionally it will work, and the majority of the time it won't.

This is a more open-ended sort of question since I want to get an understanding of how networking is handled in BL and if there's any way to fix these sort of issues.

102
Add-Ons / Hat_Intercourse 1.2 [2.0 coming soon]
« on: September 26, 2016, 03:02:22 AM »
Hat Intercourse
Version 1.11
Quote from: Old OP
I'd post pictures, but then I'd be banned for posting research. Maybe. I'm not going to risk it. Maybe if everyone promises not to report this post.

You can find some links to images in the 3D Modeling Topic.
Or just download the addon, and take a look at it.
ive posted animated rooster gifs before and havent been banned. i think ur good

[Image] Click at your own risk. You have been warned.


Why?
trogtor had a 3d modeling discord and it had a weekly competition for top model

i jokingly asked if i entered a mr wiggles model would it be okay and he said "uh okay"
>> i made phallus
a respected community member said it was good and that i should finish the set





The commands are /phallus, /vagina, and /richardbutt. there's some alternate /commands too, like /snake and /pusillanimous individual. Hat versions exist for all of these as well (snakehat, vaginahat, richardbutthat).

Download

103
Help / Post-update Windows 10 requiring key on launch every time
« on: August 15, 2016, 10:34:38 PM »
Post anniversary-update windows 10 has caused my BL to prompt me for my key every time the computer restarts. This is quite annoying and I was wondering if anyone encountered this issue and figured out a solution. I have multiple BL installs, some with different keys, which is why this is particularly annoying in this case.

104
Creativity / the howl of stuffty mics
« on: August 02, 2016, 03:13:19 AM »
https://www.youtube.com/watch?v=GIpvc-lMod8

warning: reduce your volume

105
Modification Help / Odd camera.setMode delay bug
« on: August 01, 2016, 05:13:56 PM »
Issue: Electrocution event works; however, the client doesn't immediately switch to controlling their camera (which is in corpse mode, spying their player) until one second passes. After one second of "electrocution", it will immediately switch the client's control to their camera unless the electrocution period is over.

It should immediately switch the camera to corpse mode when electrocution starts, and switch back when electrocution ends.

Examples:
onActivate > Player > electrocute [5];
  • On activation, the electrocution colorswapping and zap plays, but the camera is not switched to corpse mode until one second later. It switches back to normal exactly when it should.


onActivate > Player > electrocute [1];
  • On first activation, the electrocution happens but the camera is not switched at all. On second activation, the camera immediately switches as electrocution starts, as it should. On third activation, it acts like first activation, and fourth like second.


Code:
Code: [Select]
registerOutputEvent("Player", "electrocute", "int 0 60", 1);

//odd bug where the corpse cam wont immediately switch unless one second of electrocution time passes
function Player::electrocute(%player, %time)
{
if (!isObject(%client = %player.client))
return;

%client.camera.setMode(Corpse, %player);
%client.setControlObject(%client.camera);

talk(%player SPC %time);
talk(%client.camera.mode SPC %client.camera.getControllingClient());
talk(%player.getControllingClient());
electrocute(%player, %time);
}


function electrocute(%player, %time)
{
if (!isObject(%client = %player.client))
return;

if (isEventPending(%player.electrocuteLoop))
cancel(%player.electrocuteLoop);
if (%time <= 0)
{
talk("resetting");
%client.applyBodyColors();
%client.camera.setMode(Observer);
%client.setControlObject(%player);
%client.isBeingElectrocuted = 0;
return;
}

%client.isBeingElectrocuted = 1;

%player.setNodeColor("ALL", "1 1 1 1");
%player.schedule(100, setNodeColor, "ALL", "0 0 0 1");
%player.schedule(200, setNodeColor, "ALL", "1 1 1 1");
%player.schedule(300, setNodeColor, "ALL", "0 0 0 1");
%player.schedule(400, setNodeColor, "ALL", "1 1 1 1");
%player.schedule(500, setNodeColor, "ALL", "0 0 0 1");
%player.schedule(600, setNodeColor, "ALL", "1 1 1 1");
%player.schedule(700, setNodeColor, "ALL", "0 0 0 1");
%player.schedule(800, setNodeColor, "ALL", "1 1 1 1");
%player.schedule(900, setNodeColor, "ALL", "0 0 0 1");

%player.playThread(2, plant);
%player.schedule(100, playThread, 2, plant);
%player.schedule(200, playThread, 2, plant);
%player.schedule(300, playThread, 2, plant);
%player.schedule(400, playThread, 2, plant);
%player.schedule(500, playThread, 2, plant);
%player.schedule(600, playThread, 2, plant);
%player.schedule(700, playThread, 2, plant);
%player.schedule(800, playThread, 2, plant);
%player.schedule(900, playThread, 2, plant);

%player.electrocuteLoop = schedule(1000, 0, electrocute, %player, %time - 1);

spawnRadioWaves(%player);
schedule(100, 0, spawnRadioWaves, %player);
schedule(200, 0, spawnRadioWaves, %player);
schedule(300, 0, spawnRadioWaves, %player);
schedule(400, 0, spawnRadioWaves, %player);
schedule(500, 0, spawnRadioWaves, %player);
schedule(600, 0, spawnRadioWaves, %player);
schedule(700, 0, spawnRadioWaves, %player);
schedule(800, 0, spawnRadioWaves, %player);
schedule(900, 0, spawnRadioWaves, %player);
}

function spawnRadioWaves(%player)
{
%pos = %player.getMuzzlePoint(2);
%scale = getWord(%player.getScale(), 2)*0.5+getRandom()*1.5;

%proj = new Projectile(){
datablock = radioWaveProjectile;
initialPosition = %pos;
initialVelocity = "0 0 0";
scale = %scale SPC %scale SPC %scale;
};
%proj.explode();
}

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