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Messages - Conan

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121
Creativity / Re: Drawings Megathread
« on: November 14, 2023, 11:27:30 AM »
at least had the decency to censor the feet with fancy leather shoes

but missed opportunity to go hard on shoe design since we only get to see the sole

122
Off Topic / Re: how have the last 5 years been for you?
« on: November 14, 2023, 11:25:37 AM »
i was definitely going to inquire but now that im told i was being 100% serious im not going to anymroe

123
Suggestions & Requests / Re: Custom Vehicle Camera?
« on: November 14, 2023, 11:24:13 AM »
camera is engine sided, so that isnt going to happen pretty much ever. would require a dll to edit the engine code and then script to utilize it, which is an insane amount of work for a game with meh driving mechanics

as for the client mod you probably need to look up chasecam or whatever, it edits the chasecam delay in following the player but thats it

124
General Discussion / Re: blockland creators discord
« on: November 13, 2023, 06:06:55 PM »
can confirm above is correct

hey khain1!!!!

125
Modification Help / Re: Trying to convert speed to MPH.
« on: November 11, 2023, 09:21:00 AM »
https://forum.blockland.us/index.php?topic=327962.msg10076182
1.35x1.35x2.65 tu

when the football is thrown the record distance is measured in 1 tu == 1.875 ft

so the blockhead is 4.96 ft tall


126
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 08, 2023, 07:39:14 AM »
Never seen this one before either! Seems like it could've been used for a really risky shortcut in Kong's deathraces when that was still a thing. Also is that a new version of the duplorcator? I remember it looking like a turquoise wand before.
somehow missed this: its the "new duplicator" released by zeblote in 2015 that's like 10x more performant and has way more features than any of the older duplicators

https://forum.blockland.us/index.php?topic=288602.0

you can download it off of bl glass site or bl.kenko.dev (which is an older version)
https://blocklandglass.com/addons/addon/562
https://bl.kenko.dev/Add-ons/Retail/Tool/Tool_NewDuplicator%20%28v1.6.1%29.zip

127
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 06, 2023, 11:20:44 AM »
I could never figure out how to use addVelocity correctly, instead I always just used setVelocity for sending people skywards. Does addVelocity only work if people are already moving?

As for the crouch humping, I'm pretty sure I had to learn that technique when I was playing Badspot in L's blockland researcho.
addvelocity simply adds the velocity you put into the vector to your current velocity. which means if you're going in the opposite direction of the thing, it'll not force a direction change, simply reduce your current velocity by that amount. if you have no velocity it works exactly the same as setvelocity.

internally both work exactly the same: setvelocity just sets your velocity while addvelocity adds your current velocity to the vector, then sets your velocity to the sum.

setvelocity just "appears" to have more effect as its a forced change and thus is extremely consistent

128
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 06, 2023, 09:10:38 AM »
also you get more air time/can "swim faster" if you don't just bob along the top of water but instead do a little dive/leap/dive/leap (as you move faster in air and get more proportional airtime-to-underwater-time total this way)

129
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 06, 2023, 09:07:10 AM »
and lastly: *wheeled* vehicles that have good wheel spring values can drive into stacks of decollided but raycasting-on plates to get vertically boosted

https://leopard.hosting.pecon.us/dl/ymskt/Blockland_ePXc4HVgaG.mp4

130
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 06, 2023, 09:02:55 AM »
as for other tricks that aren't *necessarily* movement, you can use crouch-sit to hit something behind you or hit something over a chest-high wall while not letting others hit you

https://leopard.hosting.pecon.us/dl/edhsw/Blockland_jOvcHEPFJU.mp4

131
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 06, 2023, 08:58:14 AM »
also don't forget about air strafing, which lets you jump around barriers that otherwise prevent you from going straight forward

https://leopard.hosting.pecon.us/dl/cvugs/Blockland_R4TQftzzVd.mp4

132
Off Topic / Re: what do greek2me/ravencroft's avatars look like?
« on: November 06, 2023, 08:55:10 AM »
There's one where a slope with an ledge covering the top with a gap between can be hit at a certain angle to slide along it. I forget the specifics of how to recreate it.
This sounds pretty neat, I'd love to see a video of it in action!
https://leopard.hosting.pecon.us/dl/cvtfp/Blockland_uOZekmNI8g.mp4

moving sideways doesn't work in all directions with 2x2s (works better if you have correctly collided longer inverted ramps)

133
Off Topic / Re: what fonts does blockland use?
« on: November 04, 2023, 11:36:57 AM »
palatino linotype, impact, and arial for 99% of guis if not 100%

134
Off Topic / Re: how have the last 5 years been for you?
« on: November 04, 2023, 09:13:22 AM »
> need roommate in house ur paying to own
so ur just landlording ur roommate smh my head mh

135
Creativity / Re: Drawings Megathread
« on: November 04, 2023, 09:09:25 AM »
nnn bait clearly

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