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Messages - Conan

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22471
Gallery / Re: maybe A.o.B. (german.. or dutch cabin.)
« on: August 18, 2011, 11:42:11 PM »
Oh yeah, by the way the water is excellently done.

It's like the most invisible part of the build yet the best part.

22472
:D

Also for base-wide upgrades, do you use player point system or a VCE variable that increases per zombie kill?



And if you're fine with it, I'd like the save. I'm a newbie to VCE and need some examples of how to use it. Big Brother's tutorial is nice but I need some more in game examples.

22473
Gallery / Re: [RPWS] Role Play WarriorS:Portal build
« on: August 18, 2011, 10:48:51 PM »
I no c urs. Plus that reminded me of one that was going to be a copy of Portal 1, but I forgot who made it.
Kalphiter.

22474
Gallery / Re: TAG's Spirit Class [AEGIS] - Complete overhaul
« on: August 18, 2011, 10:48:18 PM »
How about you try to make one instead of asking others to make one for you?

22475
Gallery / Re: maybe A.o.B. (german.. or dutch cabin.)
« on: August 18, 2011, 10:47:34 PM »
Nice basic design. Terrain could be expanded though.

8/10

22476
Gallery / Re: Diggy's Metropolis Server
« on: August 18, 2011, 10:47:05 PM »
then you are weak
I think I would have a hard time telling a group of friends that I am going to follow their lead on doing something I don't want to.

Honestly, to succumb to peer pressure is one of the dumbest things you can do. If you don't want to do something don't do it, who gives a forget what they think. If they are pressuring you to do something that you don't want to do than they aren't really good friends.
Confidence +10

Listen to this guy.

22477
Modification Help / Re: Wipeout Fusion Ships
« on: August 18, 2011, 10:44:46 PM »
I think it's some racing game...
It is an awesome racing game. Search on google and take a look at the pics.

22478
Make the ammo packs a bit thinner. Remember that belts are tightened around the waist, not hanging there

22479
Clan Discussion / Re: [TSE] The Stalh Empire [TSE]
« on: August 18, 2011, 10:42:32 PM »
What I would do is prepare the topic then release, instead of reserving the topic then release the final version.

But it's your call(n).

22480
Brilliant thinking! I will take that into thought for the next version.
I used it on Heli Crash Course - Zombie Survival

Bad for you I broke up the topic today. However, for you, I'll turn on a few pictures so you can view.

EDIT: Pictures back up, the fog is at the corners of the view. I remember from experience the creepiness of zombies loving assimilating out of the fog and eating my friends to shreds. It's not a good sight to see your last buddy surrounded by 4 zombies.

22481
As in, make the zombies not drop down from the cubes or magically appear out of them.

I suggest weather emitters if you want some really good fog. It would work very well with this on a dark, but not destruct dark, map.

22482
Clan Discussion / Re: Clan [C] Colleagues
« on: August 18, 2011, 09:51:22 PM »
The only person I've seen post more than that in a row was that kid that spammed a weird spinning picture of 'badspot' in every section... in every topic... What was his name?
chesse20?

22483
Gallery / Re: Heli Crash Course [Gone?] - third page get
« on: August 18, 2011, 09:49:46 PM »
Ingame right now. Will begin construction.

If any of you helpers see this go host (if you can host a working server) and i'll promply come over.

22484
Gallery / Re: forget im still bad at knife tdms
« on: August 18, 2011, 09:48:42 PM »
because im beautiful
no because you suck.

22485
:o

I was thinking about bot zombies recently.


Excellent job. However its a bit small and you don't want to make the zombie spawns actually visible or else the players will "spawnkill"




Now that I learned how2VCE I was going to attempt a shop where it was automated. Beat me to it.

EDIT: What is that song?

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